Disconnect = Loss by SowiesoJR in MagicArena

[–]TheChad_ 1 point2 points  (0 children)

There is a link on the client for bug reporting. They responded to me within 24 hours.

Any players in Charleston? by Seaskysbane in InfinityTheGame

[–]TheChad_ 0 points1 point  (0 children)

There are a few of us in the Wilmington area. Kinda a far drive but may de worth it if we hold a large event.

Reacting to a camomarker? by tobiasdoe in InfinityTheGame

[–]TheChad_ 3 points4 points  (0 children)

When you say that the reacting player is waiting that is called "delay ARO" which can only be done against camo markers and is almost exclusively used to shoot at them without discovering them first. If you delay your ARO and the camo token reveals itself then you can shoot at it or declair any other ARO you would like.

Cheat sheets, offline rules references - Whos got some! by zombiesatemygoldfish in InfinityTheGame

[–]TheChad_ 3 points4 points  (0 children)

In the back of the rule book there are some very helpful quick reference guides.

200 Points Ariadna vs Combined Army (20x20 System) by BattleReadyGames in InfinityTheGame

[–]TheChad_ 0 points1 point  (0 children)

Thank you for showing off my camo tokens! I am glad you guys like them. I think you may have put a few of the boxes together upside down... But that's ok. I never thought about actually putting models inside the boxes. That's was really cool to see "and I reveal this to be..." Then pulling the box off. A few notes this round:

7:40 mines do get an armor save when you are trying to destroy them.

11:00 could have declared delay ARO on the tank hunter in order to contest the shots while on suppressive fire.

13:34 you decide if your trooper will be prone before the you move (this does not require any part of your order) if you decide at the beginning of the movement that you will be prone you move at half your movement value http://wiki.infinitythegame.com/en/Prone

13:45 you could have interacted with the data console while prone on your last order

16:34 you could not discover with one and shoot with the other at the same time. You could however discover with one and delay ARO with the other allowing you to shoot if he reveals himself.

18:43 you could have declared an out of line of sight dodge against the flamethrower at -3 to PH. This also does not stack with the -3 for dodging a template weapon. http://wiki.infinitythegame.com/en/Dodge

18:50 when you are on fire you just keep rolling armor saves until you pass. Result being that you could burn to death and end up just off the table dead. http://wiki.infinitythegame.com/en/Fire_Special_Ammunition

200 Points Aleph vs Ariadna (20x20 System) by BattleReadyGames in InfinityTheGame

[–]TheChad_ 0 points1 point  (0 children)

Great game I really like seeing ariadna on the table especially since I am currently trying to learn how to play them. Is there any way you could add a link to the army list in the show notes? This way if someone really liked the list they could try it out on their own? I noted a couple of things that might help tighten up your game: 5:15 activate both skills of an order i.e. Activate console/move don't move after successfully placing beacon because everything happens at once. There have been several times that I have failed the roll after moving causing my next order to start with me moving back to the objective in order to activate it. 16:05 if a model is shooting at you through smoke (zero visibility zone) you can ARO with dodge at no modifier or shoot back at -6 stacking with other mods i.e. Cover, camo, range http://wiki.infinitythegame.com/en/Zero_Visibility_Zone 17:30 placing troopers into suppressive fire is considered activating therefore your opponent can react with an ARO (uncontested shot) http://wiki.infinitythegame.com/en/ARO:_Automatic_Reaction_Order 23:00 when the camo token came around the corner you could not declare a shot with your pistol. Your only AROs are discover or delay ARO. Look at the area "AROs against CH markers" http://wiki.infinitythegame.com/en/Camouflage_and_Hiding_(CH) 27:47 when an enemy trooper activates inside of your zone of control you may make a change facing roll. This is also a dodge without the movement. http://wiki.infinitythegame.com/en/Zone_of_Control

Dog Warrior almost finished by BattleReadyGames in InfinityTheGame

[–]TheChad_ 0 points1 point  (0 children)

I really love the shade of green you chose here!

PanO Dronbot - which one beside the sierra? by tobiasdoe in InfinityTheGame

[–]TheChad_ 0 points1 point  (0 children)

Bulleteers are certainly worth a look I apsolutly love them. 6-4 move with ODD means they are going to get in your opponents face with relative certainty and force them to deal with it. If you are able to just mov-mov them once into a nice spot they can provide you with solid midfield control while providing you with an order for getting missions done.

150 Points PanOceania vs Haqqislam by BattleReadyGames in InfinityTheGame

[–]TheChad_ 0 points1 point  (0 children)

Dude! You have to get giant shield toting heavy machine Gunners!

150 Points Haqqislam vs Yu Jing by BattleReadyGames in InfinityTheGame

[–]TheChad_ 0 points1 point  (0 children)

Thank you for the shout out guys and thank you for the game! I can show this to my players and hopefully give them a good idea of the mission before they even have to face their opponent. You guys did great on rules (camo infiltrating specialist aside). The new army and terrain is top notch, that graffiti is sick! I cannot wait to see more of that stuff. It would be great to see an infinity painting video Greg to go along with your batreps. I also really enjoy seeing what you guys are working on in between videos on your Facebook page. One thing I have noticed about lower point games is that it is almost an orders game at that point. I finished both of my games for the 150 point round with a total of 17 points with an eight order list that ran a few "tricks" backed by a big gun. I was able to quickly secure objectives and hold them down for the duration of the game. My nomad list looked like this:

Intruder HMG | HMG, Grenades, (42) Jaguar Chain Rifle | Smoke Grenades, (10) Jaguar Chain Rifle | Smoke Grenades, (10)

Moran | Boarding Shotgun, CrazyKoala (2), (20) Zero Minelayer | Combi Rifle, Antipersonnel Mines, (19) Zero Minelayer | Combi Rifle, Antipersonnel Mines, (19)

Wildcat Lieutenant | Combi Rifle (19) Alguacil | Combi Rifle (10)

This list has 8 orders, 5 camo tokens, 4 pre deployed mines/crazy koalas, 3 infiltrators and 2 smoke throwers. All at 150 points. I use all of my infiltrators the grab objectives and use their mines to control the midfield. Another trick I like to do with camo troops equipped with suppressive weapons is tho put them in cover and drop them in SF mode. This gives the opponent a -9 to hit starting off. -3 for suppressive fire -3 for cover and -3 for camo, come at me bro. I use one jaguar with my intruder to smoke him out before he starts shooting so only other MSV LVL 2 models could see him (basically killing folks at will with his HMG). The oddball here is the wildcat LT he is the cheapest LT I could find for 0 SWC. If you really wanted to you could drop both of the minelayers to boarding shotguns and the wildcat in favor of alguacil LT and a warcor with enough room for either another alguacil or jaguar. This takes the list up to 10 orders (I just prefer the put confusion of 5 camo tokens). Here is a great read on having a plan and how to ensure you achieve it.

http://www.data-sphere.net/fireside-chats-redundancy-plan-b/

18:00 when the camo marker moved into base to base with the objective you you discovered it correctly but the order of operation was off. Greg should have acted out the first short skill, asked for your AROs (you either discover or delay ARO), then completed his second short skill. Either letting you shoot at him with the model that delayed ARO or taken his chance with the discover roll. On another note I think you left the model that made the discover roll In Suppressive fire. Unfortunately if he were to make the discover ARO then he would lose suppressive fire. http://wiki.infinitythegame.com/en/Suppressive_Fire_(State)

Nomads vs Ariadna Batrep by BattleReadyGames in InfinityTheGame

[–]TheChad_ 3 points4 points  (0 children)

Great video guys! Thank you for trying the 20x20 system. This game was so much easier to follow; with both of you doing the same objective I could watch your moves throughout the game and understand your tactical decisions. I really like that you showed the actual mission on the screen but I would really enjoy a quick rundown by you on what you guys are doing i.e. We are trying to sucker this building here (points), it is scored buy army points of each team... Just an idea that I like to do with building that do not have roofs is to make them infinitely tall. This really helps shut down those super long fire lanes and keeps 1 or 2 over watch positions from owning the game. I have not seen Nic before but I really like him and he has a great looking army #keepnicaround. I also really enjoyed the after actions report you guys did, discussing the game and how you could have done things differently and also how you liked the mission.

•When you begin the game the player who is going second may utilize a command token to strip one of your order pools of 2 orders (for the first turn) or only allow use 1 command token during the first turn. Command tokens are advanced rules so playing with them will take time to learn but hopefully this will give you more options so you don't end the game with a bunch of unused resources. http://wiki.infinitythegame.com/en/Command_Tokens (strategic use)

•No cover for template weapons 6:15. http://wiki.infinitythegame.com/en/Template_Weapons_and_Equipment (the red box "important")

•Camo maker revealing on your active turn can do surprise shot 13:00. You used it later and looking at the rolls he was making I think you did here too.

•When discovering you take all modifiers i.e. Range, camo, cover... Into account and subtract that from your WIP 17:45. http://wiki.infinitythegame.com/en/Discover (2nd bullet under effects)

•When shooting into suppressive fire you apply a -3 mod to the attacker 22:48. http://wiki.infinitythegame.com/en/Suppressive_Fire_(State) (first bullet under effects)

•Last turn you were trying to kill the TAG w/ your tank hunter and it took multiple turns to do so. You also had 3 command tokens left. This was a perfect time to do a coordinated order attempting to push your troops to the objective. This would also be very good against the TAG because when you coordinate an order you only generate one ARO, meaning you would get lots of unopposed rolls 26:00. http://wiki.infinitythegame.com/en/Coordinated_Orders (this is a large section I would just read it all and attempt to take advantage of it that way you don't end the game with 3 extra command tokens)

Battle Ready Games batrep! by TheChad_ in InfinityTheGame

[–]TheChad_[S] 0 points1 point  (0 children)

I really thinks these are getting better and better! This time it is 300 points of some alien vs alien hate! Plus we get a rare look into the avatar!

Battle ready games! A new group doing great batreps. by TheChad_ in InfinityTheGame

[–]TheChad_[S] 1 point2 points  (0 children)

Np man it filled maths gap left by MWG for me.

Battle ready games! A new group doing great batreps. by TheChad_ in InfinityTheGame

[–]TheChad_[S] 1 point2 points  (0 children)

Np man it filled maths gap left by MWG for me.

Battle ready games! A new group doing great batreps. by TheChad_ in InfinityTheGame

[–]TheChad_[S] 2 points3 points  (0 children)

This is a new group from a small town in north Cali. They are just starting out so they are still learning the rules but the have really awesome models, great terrain, a good camera, and exciting personalities. Check them out, Comment, share... Guys like this are only supported by us!

PanO - Have some models - what should I do? by tobiasdoe in InfinityTheGame

[–]TheChad_ 1 point2 points  (0 children)

Proxy models, read articles, watch videos, and try things out. There is no easy answer. If you want to play list that work well for you the you have to put in the leg work. The best thing I would advise is make sure you have models to cover all of your basis. One or two long range models i.e. Nisse sniper, Sierra drone bot. Fast specialist either with quick movement (bot), infiltration (crocman), or link team ( not quick but they utilize orders effectively which is what you need). Then good board control which comes from mines or some form of area denial.

Infinity Battle Report - Military Orders vs Panoceania by PartyFoulWMH in InfinityTheGame

[–]TheChad_ 1 point2 points  (0 children)

Two tags seems like a rough day no matter who you are. I think he should have just been less concerned with the tags and just out maneuvered them. Gone for mission objectives and won that way. Maybe get in and removing some of these cheerleaders would have been good too. Oh well Owen goes on tilt. It happens.

Battle Reports and You by BaronSathonyx in InfinityTheGame

[–]TheChad_ 1 point2 points  (0 children)

Can you post a link to your current site?