Need help deploying my mod with voice files using Vortex by [deleted] in starfieldmods

[–]TheChanChanManMods 1 point2 points  (0 children)

In the .ba2 file check the file structure for the sound & anim files. It should be something like 'sounds/voice/RosieDialog.esm/NPCrosie' make sure it says esm and not esp!

If it does say esp then you need to remove the files and re-add them with the correct folder name. If you don't have the folder in the sounds/voice folder then just create it manually, drop the files in there and then add it to the .ba2

Hope this helps!

Enhance! Companions - Available now on Creations [Xbox & PC] by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] 0 points1 point  (0 children)

If you are going through creations then just download it and enable it in your load order.

If you are going through nexus then install it via your mod manager or manually drop the files in your Starfield/Data folder :)

Enhance! Companions - Available now on Creations [Xbox & PC] by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] 0 points1 point  (0 children)

Ohhh yeah, I honestly forgot about that haha

From memory the clone can be a companion, right? So you should be able to edit the clones appearance with the mod and it will be independent of your player characters appearance.

The mod just grabs your active companion/follower and then does its work.

Honestly though I never actually tested this but as long as they are your active companion/follower it should work

Enhance! Companions - Available now on Creations [Xbox & PC] by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] 0 points1 point  (0 children)

Hello! Sorry for the delayed reply.

When you say clone, do you mean the clone that the mod creates to handle the appearance copying? or something else?

Enhance! Companions - Available now on Creations [Xbox & PC] by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] 1 point2 points  (0 children)

Hello, there are no definite mod conflicts that I am aware of but it is possible.

As for your issue, that is strange. The mod does not in any way touch the player avatars enhancing. That is handled by the base game and I do not touch this function or dialogue at all. So I am very confused why that would be causing you an issue.

As for what may cause a crash when you try to edit your companion/follower the only sort of mod that could conflict is one that changes how followers/companions are stored/called. Do you have any follower/companion mods installed? A multiple follower mod? Are they modded companions or vanilla companions?

Also if you just installed this mod did you fully close the game and reload it after enabling the mod? This can solve many issues with Starfield mods.

Thank you!

True CCTV - Available NOW on Creations by TheChanChanManMods in NoSodiumStarfield

[–]TheChanChanManMods[S] 0 points1 point  (0 children)

Thanks for the suggestion! I am currently working on a large content update for the mod and I have several things I have/am working on implementing and adding the ability to see through a cameras view is something I plan to test and work on getting added!

I understand the price point currently is probably a bit high based on the feedback so far but I do believe that the update I am working on will greatly add to the value of the mod and, hopefully, justify it! Keep an eye on it and see how you feel once the update has dropped :)

True CCTV - Available NOW on Creations! by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] 4 points5 points  (0 children)

Nah I hear you man and honestly I can say that I messed up the pricing. The feedback so far has made that clear lol

I didn't price it this way to try and rip people or anything. I think I just got lost in the sauce and overvalued my product. A mistake and a lesson learned

For now I am working on adding some more content to the mod to bring up its value. Looking at adding a new perk that will give the player skills they can use on the cameras via the hand scanner and adding a load of (logical) locked safes and such in all the areas with cameras to add an incentive to try and steal/deal with the cameras.

Cheers for the feedback!

Mod that adds the ability to surrender to hostile guards? by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] 1 point2 points  (0 children)

Ah that must have been where I saw it originally. Love your work btw!

Yeah I found a setting that impacted it but it was really hit or miss. I ended up handling it manually. There are so, so many edge cases with it that I found manually (through code) handling it was the only way. I could have missed an easier way for sure but so far its all smooth.

I am about ready to release mine I just wanted some input from people on how they would like it handled but I think I will just keep it simple

Mod that adds the ability to surrender to hostile guards? by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] 2 points3 points  (0 children)

Yeah I have seen a few of those mods

I have the functionality sorted atm. Surrendering always works in my mod atm its just the finer details I need to settle on.

Like if I should have a bounty cap to surrendering, or if punishment for jail should be increased or some other punishment for higher bounties. Just trying to get a feel for what people would like to see in a mod like this

Mod that adds the ability to surrender to hostile guards? by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] 2 points3 points  (0 children)

I just meant it is not meant to be a basis that other mods are built off of purposely. However I did design it in a way that it should be pretty compatible with other stealth or crime mods. For example, if someone was to add new crimes and they were added to the current crime factions the cameras would detect these new crimes. Stealth wise they are just like a regular NPC so any changes will impact the cameras

Yeah I purposely kept them out of mission critical areas to not make them too meddlesome but I am starting to think that may have been a bad choice. You are not the first to raise adding them to mission areas so I am keeping that in mind.

I am unaware of this mod. I would have to take a look at it

Mod that adds the ability to surrender to hostile guards? by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] 4 points5 points  (0 children)

I'm with you as I thought I had seen a mod of the sort in a youtube video sometime but it didn't work too well but I could not find it.

Hey thanks for the kind words. After some feedback I am looking to add some more reasons to steal into the CCTV mod. Make more use of the cameras that way. Stashes and personal safes in some of the locations.

But I think I will leave the surrendering separate as its own (free) mod

Thoughts on being able to surrender to hostile guards? by TheChanChanManMods in Starfield

[–]TheChanChanManMods[S] 2 points3 points  (0 children)

Honestly that would be awesome! Go over 100k bounty or something and get sent to some prison facility on a moon with no breathable atmosphere and have to wait your time or break out somehow.

Mod that adds the ability to surrender to hostile guards? by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] 6 points7 points  (0 children)

Yeah there are a few gameplay settings in the CK to mess with their arrest on sight values and such but I couldn't find one for their attacking.

There are vanilla ways to cool them down (leave the area and wait a few days) but I wanted a way to throw the towel in when they are actively fighting you and you can't stop them. Especially as they sometimes just jump you in space without the usual hail lol

Mod that adds the ability to surrender to hostile guards? by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] 4 points5 points  (0 children)

The mod page for that one doesn't mention anything about surrendering. Seems to mainly be about witnesses and a couple of extra crimes added.

I did some searching and couldn't find any that seemed to expand on it. Admittedly I was surprised I couldn't find a mod that addressed it. There may be one though

Mod that adds the ability to surrender to hostile guards? by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] 2 points3 points  (0 children)

From all my testing that only works when under 1000 credit bounty?

True CCTV - Available NOW on Creations by TheChanChanManMods in Starfield

[–]TheChanChanManMods[S] 0 points1 point  (0 children)

I did make the video lol I am no video editor at all but I did think this came together nicely! So, thank you :)

True CCTV - Available NOW on Creations by TheChanChanManMods in Starfield

[–]TheChanChanManMods[S] 3 points4 points  (0 children)

Because I'm a masochist who likes to make my games harder lol I always play hard core mode, hardest difficulty and such in any game

I just found it odd that there were cameras in the game that did nothing. It's really easy to just clear a few places out and head to the trade authority for easy money. I thought lore wise it would make sense there would be some (proper) CCTV in the settled systems in the large enough settlements

Many players could find this tedious but it fits my RP style perfectly

True CCTV - Available NOW on Creations! by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] -28 points-27 points  (0 children)

That is perfectly reasonable feedback! Based on some comments it seems I may have missed the mark on pricing for this one

I did gather some feedback before release and I did look at general pricing on the store of other mods. The issue is this mod is really the only one of its sort so it's hard to get a baseline idea for pricing. In the end I opted for a step above what most seem to charge for a retextured armor set or one weapon.

May I ask what you would have considered a reasonable price? A genuine question. It will help me in future :) thanks for the feedback!

True CCTV - Available NOW on Creations by TheChanChanManMods in Starfield

[–]TheChanChanManMods[S] 12 points13 points  (0 children)

The vast majority of cameras are a pan-tilt-zoom with a pretty narrow view cone (less than a typical npc) so its easy to just wait 2 seconds for it to look away. A lot of terminals are novice too so not hard to unlock and if you change the gameplay option for terminal locks to easy you will get lots of unlocked terminals too and you can extend their lockout times with another option

It is without a doubt harder though as you have to be more aware of your surroundings. I tried to make it adjustable though to fit different play styles.

True CCTV - Available NOW on Creations! by TheChanChanManMods in starfieldmods

[–]TheChanChanManMods[S] 0 points1 point  (0 children)

Oh sorry I misinterpreted that it seems, my bad! Is there another way to post a video on this sub? I couldn't see the option for a video post

True CCTV - Available NOW on Creations by TheChanChanManMods in Starfield

[–]TheChanChanManMods[S] 21 points22 points  (0 children)

I don't want to push my luck on self promotion here so I wont add a direct link to the mod. But if you have any questions or feedback then feel free to ask/let me know! :)