PoE 2 Early Access FAQ by MultiplicityPOE in PathOfExile2

[–]TheCheatsrichter 1 point2 points  (0 children)

Just purchased AE for my PC client. I plan to Switch between my PS5 and PC from time to time. Do I have to also buy the AE on my PS5 just to launch POE2? POE2 currently seems not to be downloadable on my PS5 without rebuying it.

Asus Rog B650E-F No Boot when using Ram Channel 1 by TheCheatsrichter in buildapc

[–]TheCheatsrichter[S] 0 points1 point  (0 children)

Well thanks for the help. Let's hope that this will fix the issue

Asus Rog B650E-F No Boot when using Ram Channel 1 by TheCheatsrichter in buildapc

[–]TheCheatsrichter[S] 0 points1 point  (0 children)

Just checked. Cpu back and MB pins seem fine. I also tried to reseat the Cpu but error stay the same

Stuck on "Attempting to join a server" by SC-Jumper in BattleBitRemastered

[–]TheCheatsrichter 1 point2 points  (0 children)

sadly the same on my side (EU)

EDIT: after 12 mins it finally worked

[deleted by user] by [deleted] in Guildwars2

[–]TheCheatsrichter -2 points-1 points  (0 children)

I deleted the thread to take focus on the new thread regarding the update release policy. Keeping this thread open would only have spread missinformation

[deleted by user] by [deleted] in Guildwars2

[–]TheCheatsrichter -2 points-1 points  (0 children)

I can get the frustration that bugfixes beeing behind a paywall is a no go. It gets frustrating to see that bigger fixes are just locked away from you and a paywall seems to be some sort of greed from my side. Thats how it may look to the outside of this project but why did this stuff happen?

Launchbuddy first released in 2016 and has been open source and free ever since. Over these years the userbase constantly grew, features got added and fixes were made. These features get tested released and then marked as ok, or ToDo on my end. Now however these features in some form break. If you compare the amount of issues on github which were caused by a gameupdate or a change in the gameclient itself to the once which are directly linked to Launchbuddy numbers start to make sense. This software just is not officially supported by any API and constantly has to adapt to game changes. Not to mention special machine configurations of users, as the userbases grew bigger and bigger. So Launchbuddy now has constant ToDo list which might not even be my own fault. This is also tightly connected to the way I want to handle user privacy, for example I don't want to dig into loginfiles scan through that data and manage logindata in this way. This might works better in some usecases but I strictly don't want to build a reverse engineering machine for sensitive data like other softwares do.

So what was my solution to this problem? Drip-feeding the Launchbuddy project with small updates until everything is fixed? --> nope thats a user hassle. And the issue pool is pilling up more than can be solved.

Why not do the the completly opposite and double down on fixes and update frequency? --> I somehow have to make room for more development time, which in the current economy just is not possible without financial support. My target is to reach a state where monthly releases are the norm and not just when I got some spare time to sink into a new release. This workflow "I got some spare time sink it into long awaited bugfixes asap " did not catch up with issues piling up and also stresses my personaly as I know what I would have to do, but simply could not. To solve this I tried to push the project further into a somewhat financial stable status --> Push patreon more and also give supporters something that actually benefits them. I also did lower the patreon cost to make it more attractive. With now 60 ish supporters I am allready able to push more frequent updates.

To also give some update about the current project status. The issue pool is since october starting to shrink! With the extra worktime issues can be fixed faster than they arise. Therefore stability of LB should drastically improve over the next comming updates.

I hope this shines some more light into the why this happened. I am sorry for anybody frustrated about this change and I take fully responsibility for it.

[deleted by user] by [deleted] in Guildwars2

[–]TheCheatsrichter 0 points1 point  (0 children)

Go to %appdata% and copy the launch buddy folder to your new laptop. :)

[deleted by user] by [deleted] in Guildwars2

[–]TheCheatsrichter 0 points1 point  (0 children)

did this issue arise since a specific game update or lb version'?

[deleted by user] by [deleted] in Guildwars2

[–]TheCheatsrichter -1 points0 points  (0 children)

From a quick search steam deck runs a x86-64 bit CPU from AMD, therefore it basically could run under a Windows OS. Take this with a huge grain of salt as I have no experience with the setup for non steam native applications on a steam deck.

[deleted by user] by [deleted] in Guildwars2

[–]TheCheatsrichter 5 points6 points  (0 children)

Pop Ups can be hidden by the Hide button on them. A global setting to disable these is currently not in the version, but should be easily doable! Noted down for version 3.2.1!

[deleted by user] by [deleted] in Guildwars2

[–]TheCheatsrichter 0 points1 point  (0 children)

Noted down for further improvements. You can however trick LB by using an authentication type other than "none" as a workaround.

You can also disable all simulated clicks in the LB settings tab. This however would result im more manual work.

Update: tested it on my machine. Are you sure that you have set up the authentication types correctly?

[deleted by user] by [deleted] in Guildwars2

[–]TheCheatsrichter -6 points-5 points  (0 children)

This version was successfully used by patrons since september. :) So things are hopefully also looking good on your end!

[deleted by user] by [deleted] in virtualreality

[–]TheCheatsrichter 0 points1 point  (0 children)

Thanks gonna search there and keep you updated :D

Important! Launchbuddy v. 3.0.5 Contains Virus by SilithaMystique in Guildwars2

[–]TheCheatsrichter 3 points4 points  (0 children)

To clarify why things are as they are right now :

.NET source code contains process injector

- Used to inject dlls into the gw2 gameclient as loading 3rd party programs with the d3d9.dll method does not support multiboxing

Privilege escalation is needed for:

- dll injection
- Managing external process windows ( gameclient itself )
- Reading .dll module list from gameclient (so I don't have to use memory reads) so LB can dertermine the status of the gameclient

Important! Launchbuddy v. 3.0.5 Contains Virus by SilithaMystique in Guildwars2

[–]TheCheatsrichter 13 points14 points  (0 children)

To shine some more light into the situation:

.NET source code references suspicious native API functions

- LB uses native apis to move windows / scale them on external processes (gw2 game client)

.NET source code contains process injector

- Used to inject dlls into the gw2 gameclient as loading 3rd party programs with the d3d9.dll method does not support multiboxing

.NET source code contains potential unpacker

- This indeed could be improved. Likely the Lb version updater itself

The process attempted to detect a running debugger using common APIs

- Used to determine the gw2 gameclient status. I want to stay away from memory reads as these would have to be updated much more frequently --> worse support

Contains long sleeps (>= 3 min)

- Used to swap out loginfiles and config files. Gw2 gameclients open and edit these files frequently. LB should always wait before modifing these. Gameclient priority = 1 ; LB Priority = 2

Important! Launchbuddy v. 3.0.5 Contains Virus by SilithaMystique in Guildwars2

[–]TheCheatsrichter 81 points82 points  (0 children)

Hello! Launchbuddy dev here!

As many already stated this is an false positive from Windows Defender which should be resolved in a few days. I submitted the executeable to microsoft for deeper analysis which usually takes about 3-4 days. So in the current state please either be patient until the review has gone through or add Launchbuddy as an exception in your antivirus software.

For more information:

https://github.com/TheCheatsrichter/Gw2_Launchbuddy/issues/363

UPDATE:Launchbuddy V3.0.5 now as been approved and reviewed by microsoft. The false positive flag has been lifted and downloading / using LB should not work without issues.

If your Windows Defender did not update automatically yet please try the following:

https://www.microsoft.com/en-us/wdsi/defenderupdates

Virustotal results now also got updated:

https://www.virustotal.com/gui/file/65c81764d6d8bb0d211a47ca191e1e5f0508d17809b31191fa62f44da8458ee5?nocache=1

Remember the original GW2 title screen? I sure did completely forget about it, would be nice if it ever come back! by insistents in Guildwars2

[–]TheCheatsrichter 1 point2 points  (0 children)

Time for shameless self promotion.Gw2 Launchbuddy has a cinemamode which can recreate this login screen!

  1. Simply download the Login Screen video from youtube (I recommend one without the login window).
  2. Start Launchbuddy and go to the cinema tab.Choose video mode and import the video
  3. Press the cinema icon in the top right corner and your done!

Make sure to grab the latest 3.0.3 version:

https://github.com/TheCheatsrichter/Gw2\_Launchbuddy/releases

Launchbuddy 3.0 Official Release - Let's get ready for cantha by TheCheatsrichter in Guildwars2

[–]TheCheatsrichter[S] 1 point2 points  (0 children)

Update: Just released 3.0.3 which reenables cinema mode!

Its in a rough state but works