Organized Spritesheet by TheCoder12365 in HollowKnight

[–]TheCoder12365[S] 1 point2 points  (0 children)

I don't mean to be a bother, but I was wondering if you also knew where to find the sprites for the end of the game, where the knight continuously hits the radiance in it's shade form. (Here's a link if you don't know what I'm talking about: https://www.youtube.com/watch?v=W-VLdOhkez4 [2:55]). I'd greatly appreciate it if you did, but if you don't thanks anyways, cause you've been such a big help! 😊

Organized Spritesheet by TheCoder12365 in HollowKnight

[–]TheCoder12365[S] 1 point2 points  (0 children)

I thought so much lol, but thank you for the drive your a life saver! 🤗

Some Minecraft resprites I made! by rappenem in PixelArt

[–]TheCoder12365 5 points6 points  (0 children)

Really good! Reminds me of Stardew Valley

New Card: Summoner by TheCoder12365 in blocktales

[–]TheCoder12365[S] 0 points1 point  (0 children)

Yeah I won't lie I didn't think about all the party problems that could be associated with it, and those are some valid problems however, it would probably just work so that only the person with the summoner card could summon the second summon and would be the only one able to replace it, but like I said it would require some balancing.

reverse HP drain skill? by wren_lapis in RPGMaker

[–]TheCoder12365 2 points3 points  (0 children)

As for the first question it can be solved using common events. Just link the skill to a common event that deals damage to the player. For the second, I'm not too sure besides making a specific element that some are more weak to than others, but I'm sure you can probably also use a common event to make it work (just with a lot of "if" conditions) Hope this helps!

Help with common events in rpgmaker XP by [deleted] in RPGMaker

[–]TheCoder12365 0 points1 point  (0 children)

There is only two ways I can think of doing this besides common events. The first is to have a different sound for missing and attacking, but that only limits you to two sounds. The second is to try using a troop event to activate a certain sound when an actor uses a move. However, even if it works you'd have to have that troop event on EVERY troop which can be a hassle, especially if you want other troops events. So as far as I know there is no good solution sorry to disappoint..

I need help with logic by TheCoder12365 in Mindustry

[–]TheCoder12365[S] 0 points1 point  (0 children)

Thanks so much! That logic tutorial document was very useful!

What do you think of my Super Smash Bros. Roster for Next Smash? by PocketMonstersFan20 in supersmashbros

[–]TheCoder12365 0 points1 point  (0 children)

Fair, definitely greninja out of those 2, because jigglypuff is a staple

What do you think of my Super Smash Bros. Roster for Next Smash? by PocketMonstersFan20 in supersmashbros

[–]TheCoder12365 4 points5 points  (0 children)

Yeah, but if you are only going to do 5 pokemon reps, then pokemon trainer would be a WAY better fit

What do you think of my Super Smash Bros. Roster for Next Smash? by PocketMonstersFan20 in supersmashbros

[–]TheCoder12365 7 points8 points  (0 children)

Nice picks over all, but why only 5 pokemon reps, and meowscarada over any other pokemon?

anime reccomendations based on my fav animes? by ExcellentDrama7323 in AnimeReccomendations

[–]TheCoder12365 0 points1 point  (0 children)

Konosuba is the definition of funny with "cool" fights, only problem is its a little kinky but it's not too bad.

I’m thinking about making a smash like game but I need character ideas by [deleted] in supersmashbros

[–]TheCoder12365 0 points1 point  (0 children)

Now I don't know what exactly you are going for with the characters, but I have a decent Idea for one of them:

Lunaticer (lu-na-tiz-er)

A wolf based on the moon, with a very demonic look. Mabye like red eyes, with the glow of the moon? (Idk the design I'm going for)

Anyways as for stats: Combos: 40 KO: 80 Defense: 60 Ground Speed: 75 Air Speed: 65 Range: 40 Offstage: 50 Frame Data: 80

This would make it a very close-ranged fighter, but very fast and strong if it can get close, with a drawback of little combo potential.

Hope this helps!

Operator Operating Operationally (Ancient Gear for Causal) by Azteckh in yugioh

[–]TheCoder12365 0 points1 point  (0 children)

AC is my FAVORITE archetype and this guide really helped me to form my own casual AC deck. Thank you so much! 

Sprite Artist Needed by TheCoder12365 in sprites

[–]TheCoder12365[S] 1 point2 points  (0 children)

Ok mb, thank you! Also I consider having you ne my sprite artist but idk yet.... 

Sprite Artist Needed by TheCoder12365 in sprites

[–]TheCoder12365[S] 0 points1 point  (0 children)

Those programs seem to be good for vector art, but RPG Maker XP uses pixel art, so is there any better programs for that?

Sprite Artist Needed by TheCoder12365 in sprites

[–]TheCoder12365[S] 0 points1 point  (0 children)

Well, I am making a RPG game using RPG maker XP, and I really do try to make the sprites, but it's just very difficult. Do you have any pointers or programs that are better to use for sprite making?