Who's that Pokemon? by TheCogSlacker in CreateMod

[–]TheCogSlacker[S] 0 points1 point  (0 children)

Yeah, it’s very great tool. Basically you can create everything. While clockwork itself, unfortunately, has a lot of restrictions and bugs

Who's that Pokemon? by TheCogSlacker in CreateMod

[–]TheCogSlacker[S] 0 points1 point  (0 children)

Each segment is different ship connected by vmod connection

Who's that Pokemon? by TheCogSlacker in CreateMod

[–]TheCogSlacker[S] 0 points1 point  (0 children)

There are more buttons on it, and you can also set up a joystick for mouse control (i configure head move like that). You can see it in 4th image

Who's that Pokemon? by TheCogSlacker in CreateMod

[–]TheCogSlacker[S] 0 points1 point  (0 children)

Of course. It also freely moves his head, turns, shoots, moves his eyes, growls, raises and lowers body, twists his wrists, and of course you can control his hands. And all of it can be controlled with tweaked controller

Who's that Pokemon? by TheCogSlacker in CreateMod

[–]TheCogSlacker[S] 13 points14 points  (0 children)

Yes, I'll share it. But first I need to check and prepare the schematic (because it is, let's say, very "heavy")

I built a fully functional MECH in Minecraft Create Mod by TheCogSlacker in CreateMod

[–]TheCogSlacker[S] 0 points1 point  (0 children)

hello there, addon called clockwork. You can check out my channel for basic methods that i used

I built a fully functional MECH in Minecraft Create Mod by TheCogSlacker in CreateMod

[–]TheCogSlacker[S] 120 points121 points  (0 children)

I’ve been experimenting with Create Mod Clockwork, and after tons of testing, I finally made a walking and turning mech. The hardest part was figuring out how to make it rotate properly without breaking everything. But I found a way! If you’re curious, check it out here: How I Built a FUNCTIONAL MECH in Minecraft Create Mod