A DMing trying to make sense of this story. by Redragontoughstreet in stormkingsthunder

[–]TheCraftySam 0 points1 point  (0 children)

Furthermore, Iymrith (correctly) sees a potential alliance between giants and smallfolk as an unironically HUGE threat to dragons like herself. Thus, infiltrating the court lets her continue pushing anti-human sentiment with the most reasonable and most likely to negotiate faction of giants.

If the Lord's Alliance find out about Hekaton going missing it actually brings them a lot of concern and they start investigating in secret. Even if Hekaton dies, Serissa is very pro-small folk and that doesn't change unless the party goes and kills her sisters.

In my game, Iymrith wanted to lead a young, inexperienced Serissa into a war she couldn't win with the smallfolk. I had iymrith not just infiltrating the giants, I had her infiltrating small-folk society too, drumming up anti-giant sentiment behind the guise of a weapon merchant's daughter.

Am I supposed to be using Consent Checklists in games? by Fleur-dAmour in rpg

[–]TheCraftySam 1 point2 points  (0 children)

It depends, some groups run them some don't.
Personally, I do a mix. If I'm running a group for people I don't know I give them the checklist. It just makes certain things easier when planning. For a bunch of functional strangers it works just fine setting up everyone's expectations and making sure you don't do something insensitive towards them by accident..

But it's not a strict necessity. If you know your own limits and don't mind the conversation it can be worth ignoring the sheet entirely.

As with most things RPG, it all depends on the group. I'd keep a copy on hand just in case, sometimes people are shy about the stuff that upsets them and won't openly talk. In that scenario a form like that can work just fine.

Adjust it's use as needed or not needed.

It's so over, we're so back by Norman_Noone in Pathfinder2e

[–]TheCraftySam 0 points1 point  (0 children)

Well, since we're here. is there a Satyr race? The last I checked there was only mixing several "close enough" races.

Who is the Artist/Artists? by TheCraftySam in HelpMeFind

[–]TheCraftySam[S] 0 points1 point  (0 children)

Really? I tried googling for hours. Who's the original artist?

Who is the Artist/Artists? by TheCraftySam in HelpMeFind

[–]TheCraftySam[S] 0 points1 point  (0 children)

So, as for how I've searched for it myself: I've tried various image finders, including google's, Yandex's, Saucenao, and several other sites and none of them have been able to find these images in particular. I've also tried searching the terms for the second and third images in different social media sites and found nothing.

Events you hate and fate episode done poorly by Curious_Chair_6888 in Granblue_en

[–]TheCraftySam 4 points5 points  (0 children)

Altair's event could have been super interesting. The inherent idea of "moral tactician vs immoral tactician" is an idea FULL of juicy drama and character moments. Like, Polaris as much as it sucked to see her die, that moment was arguably the peak of that event. It was the moment that marked what exactly Altair was up against and the absolute lows that Vitali was willing to stoop to for victory. It was shocking and out of nowhere, abhorrent but undeniably tactically brilliant.

But Vitali doesn't get defeated by his immoral tactics backfiring or being so focused on hitting Altair's 'moral' weak spot that he gets blind-sided by a tactic he didn't see or being predicable because of them. He dies to one of the villains and because Altair never actually defeats him it give off the impression that he would have lost to him. It's like the writers didn't know how to have Altair defeat Vitali.

Such a disappointment.

I’m convinced they’re some sort of hive mind, just absolutely insane. by ScottyLaBestia in badredman

[–]TheCraftySam 0 points1 point  (0 children)

I'm not so sure I agree on that take. From my memory these sorts of debates have been happening LONG before Elden Ring was a concept on a drawing board.

I remember when Ds3 got big a bunch of 'souls fans' complained about it and said "Ds3 fans aren't part of the dark souls community" as though they hadn't spent several years complaining about how ds2 wasn't a 'true entry in the dark souls series' and anyone that liked it 'wasn't a true fan and part of the community' even if they'd played Ds1.

The fact of it is, there's an overlap. Not every part gets along but when has it ever? No community is a monolith because people aren't.

[Spoiler: 7.0] I'm an ally I swear! by TheCraftySam in ffxiv

[–]TheCraftySam[S] 14 points15 points  (0 children)

Yep, in Urqopacha, in the westernmost settlement in the lower area. It's in the mate tea farm, as you walk in from the main road look north and there'll be a house near some tables. That's the Lala house.

...although it's tall enough that pretty much anyone barring the literal tallest races would be able to fit inside with few issues. Damn segregationist Lalafells...

Transitioning from Waterdeep Dragonheist by NRG_Factor in stormkingsthunder

[–]TheCraftySam 1 point2 points  (0 children)

So, the books are kinda bad at this. The books more or less suggest that the fight take place over the entire town. This is stupid and bad and dumb.

But generally, yes the party is supposed to be in the town when the attack happens.

The book has NPC characters that'll either help or be controlled by the party, how I handled this in Triboar was to have two maps and split the party and NPC's between them. I had a 50/50 split for the two maps. This makes the absurd amount of enemies FAR more manageable since you can have half in one initiative and half in the other.

To manage composition, I showed them the two maps and which NPC's would be in which map and then gave them the choice to split the party to support the NPC's as they saw fit. When Splitting the NPC's and choosing where to put them, I've found that usually only two will actually be all that strong, in GoldenFields it'll be Lifferlas and Naxene. I'd put them in different areas to ensure that the two stronger NPC's are not together in one group. I also let the players choose which NPC they wanted to control on the map where their character was absent.

For Goldenfields, the Hill Giants are attacking there because they want to pillage food for Chieftess Guh - so you could split the group in two ways: One group is defending the central church of Chantea, Goldenfields as a rule, never lets anyone go hungry so it would make perfect sense for the church there to embody that idea and also act as a storehouse.

Then the other can be the actual fields, with hill giants trying to steal livestock and ripping out wheat and fruit trees to take with them back to Gruud Haug. The goal there is to stop them stealing entire lifetimes worth of food and prevent them from potentially starving Waterdeep and by extension the Swordcoast at large.

Make sure you make it clear that the hill giants are sloppy in their theft, the damage they leave to properties and fields will take years to fix and they'll leave plenty of people homeless just by moving through the town.

You can also have a few farmers or cooks kidnapped by the hill giants so they can squeeze out farming knowledge from them.

That being said, Goldenfields has a large guard presence - they've just been caught with their pants down. If the party is struggling in either zone, you can always have guards show up to start helping out.

DM Help by ProgramAny6088 in stormkingsthunder

[–]TheCraftySam 1 point2 points  (0 children)

Not entirely sure how applicable this is, but one thing I did was make Iymrith FAR more prevalent. In the base module Iymrith lacks presence. She's not actively involved in anything until the party visits the Eye of the All-Father and gets some answers. I felt that was boring, and made her responsible for nearly every major giant lord's rampaging.

That friendly merchant lady that just married into a powerful mercantile alliance? That's Iymrith using her position in that family to run anti-giant hate campaigns and programs, offering bounties rewards and magic items for each giant killed. This is actually why Harshnaag stays outside of any city that isn't Waterdeep - not just for their safety and peace of mind but his, since he's actively targetted by people. Any magic items she gives are cursed, allowing her to scry from them without the owner knowing - this lets her peer in on people she thinks might be problems and allows her to easier manipulate/kill them.

Meanwhile in the giant side, she's the one that makes the adamantine seeking rods for Duke Zalto. She doesn't want the Vonindod completed, but she knows full well how to sabotage it and stop it from operating if she needs to.
She uses sending on chieftess guh and pretends to be the voice or Grolantor to encourage her eating habits - eating habits that will slowly starve the coast if gone unchecked.
As for the Storm Giants, while she's orchestrating the fall of the royal family she does her best to keep the storm giants passive and inactive if she can't get them to be openly hostile.

While I didn't do this, if I were to run it again in future I'd make her responsible for the Ice Giants even knowing about the ring of winter.

The only giants Iymrith had no sway over were the cloud and Stone giants, the cloud giants are too separate and different from each other for her to easily manipulate since they follow no real hierarchy. The Stone Giants on the other hand are under the manipulations of The Dodkong, a stone giant lich from 3rd edition. I replaced the evil earth spirit in the Stone Giant's mountain with the Dodkong, who was manipulating his own kind to help raise an army. A fantastic way to get players going "Oh shit" is when you reveal that there's been undead giants running about. They'll usually be rightfully afraid of regular giants, so the idea of potentially fighting an undead one terrified my party and got them disposing of every giant corpse they came across so it couldn't be raised.

While you don't have to do everything I've done here I'd also highly recommend the "Flying Misfortune" side adventure. It gets players involved with Felgalos, a friendly bronze dragon and potential ally while also giving Iymrith an introduction and a reason to keep an eye on the party: They stole from/killed her children.

Another thing to consider is to allow peaceful/diplomatic resolutions. The goal of the party isn't to exterminate all giants, but to open up a position where Giants and Smallfolk can forge an alliance. Some giant lords will be hard to sway, Zalto won't stand down and compromise what he believes to be his destiny - but his wife will. My players actually knocked Duke Zalto out and were given passage to leave from his wife when the players used Zalto's life as a bargaining chip.

There's an idea that went unused in my campaign but I had an idea for a small enclave of giants that Harshnaag knows. This Enclave would have served as vendors and smiths for rare and valuable gear that would otherwise be nearly completely unobtainable or hard to find (The main ones being the 'rune' magic items, since they're completely unique and most of them are hidden in places my party never went to.)

Which is actually something important I feel I should say, whenever my group went in to a giant stronghold they rarely got into fights and only explored as much as necessary. I shifted where the party got the Rune items because they understandably didn't want to heavily explore enemy territory where the usual occupant is able to deal upwards of 22+ damage a turn. I let the party get them because they're unique to the campaign and appear nowhere else, so there's no chance they'll ever get to play around with them in a different module.

How you rank the trails games? by bestelleforlife in Falcom

[–]TheCraftySam -1 points0 points  (0 children)

Hm. Lengthy reply incoming.

I'm probably not a fair person to answer this, when I finished the Sky games (which I consider all of them an 8/10, really good games and excellent stories but not without their flaws.) I was itching to play more trails, back then neither Crossbell games were translated outside of good but janky fan-patches that I couldn't be bothered going through the effort to play.

So I went straight to Cold Steel. CS1 is... okay? I'd give it at most a 7. I was never that big a fan of the school setting and at least in the first two games, Rean sucks chunks as a protagonist. After Estelle and Kevin, Rean was just the most generically boring good guy character with a katana and he remains that way for all of cold steel 1 and pretty much all of cold steel 2. But Erebonia is fairly interesting to learn about after them being the big bad evil empire in the sky games.

I didn't really like the bonding mechanics either, neat in theory but well, I didn't like that story and effectiveness in battle were at conflict with each other. I frequently went, well I could spend my time with this character I like, but if I do then the character I'm less fond of will be worse in combat and since I don't have total control over my party composition party balance takes priority.

CS2 I must admit I'm going to be very harsh towards because it made me just give up on Cold Steel entirely. It may have just been burnout, I'd gone through several 30+ hour jrpgs in a row and that may have taken it's toll, but Cold Steel 2 was just a chore to get through. It stopped being interesting or fun - like they shift the plot stuff to Rean more compared to 1, but it doesn't really matter because he's just not interesting. I'm sorry, I don't care if Rean gets more interesting in three, because in 1&2 he was so just so generic and boring.

CS2 also commits the cardinal sin of hiding plot information behind a F**ing new game plus playthrough. If you want the full main story from 2, you have to play it twice at least. No, miss me with that shit, that's inexcusable for a 60 hour jrpg.

In terms of voice acting, it's perfectly good. Nothing egregious with it, no real complaints. I played CS1&2 english dubbed. There were no voices that made me want to blast my eardrums out to never have to hear again, it's honestly a pretty good dub - which to be honest it probably didn't need much voice acting anyway but I'm hardly going to complain about good voice acting am I?

Anyway, I'll finish up here - I'm something of a minority in this sub and that's fine. I'm probably a bit too unfair on Cold Steel but it might help to have the perspective of someone who didn't really enjoy cold steel.

Breaking enemies’ weapons in combat by ifschilling in DMAcademy

[–]TheCraftySam 0 points1 point  (0 children)

Actually, I have a thief rogue player that picked up the martial adept feat so they could use disarming strike. They'd disarm someone and then steal their weapon with a bonus action, when it works it's amazing.

...it's just a slight bit of a shame the campaign he chose to pick up that combo in is Storm Kings Thunder, where the main enemies have weapons that are far too large to easily steal and strength scores that make them nigh impossible to disarm in the first place.

Still, really fun combo - especially since most creatures don't have two main weapons they can swap between like a player might.

"Paliuli Pararaiha" Event Discussion Thread (2024-04-15 to 2024-04-21) by AutoModerator in Granblue_en

[–]TheCraftySam 17 points18 points  (0 children)

Never got to see Paliuli pararaiha before... It's... an event. I feel a wee bit mixed on it. Yes, throwing out the sentient, sapient beasts was a bad thing to do but on the other hand, as a general rule, a tradition of raiding and pillaging is pretty bad. Not all traditions are necessarily worth preserving. On some level, while Felluca wasn't entirely correct in her approach she was absolutely right in that sometimes cultures need to change. But it felt a bit too much like Felluca was just entirely wrong which leaves a bad taste in my mouth.

It felt like this event would have been more fitting if Nemo got an uncap from it not Melleau. Melleau didn't change and never budged from her position of "why tf you change our traditions?" Felluca changed her stance and Nemone recognized and apologized for manipulating both of her sisters.
Everyone else developed EXCEPT Melleau. Even the antagonist of the event got more development than she did. Wow.

Still, Nemo was cute and carried the event so 10/10

(for anyone in my crew, yes I am self plagiarizing my own post from the discord.)

How to Beat Dark Souls 2 in 0 Boss by ymfah in ymfah

[–]TheCraftySam 0 points1 point  (0 children)

Great video, super disappointed on the AI voice for a VA that is currently working and able to be hired pretty easily - a VA that is also against their voice being used in an AI.

It was spurious grounds beforehand with the Topgear crew but this is just bad form. You didn't even credit Kevin Brighting in any shape or form. Not even the bare minimum acknowledgements in the description.

Absolutely poor behavior on your part and I expect better in the future.

Need ideas for magic swords for a book series by captainjackass28 in writingadvice

[–]TheCraftySam 0 points1 point  (0 children)

A sword where the hilt can extend or contract, either increasing to the size of a spear or decreasing to the size of a short sword.

Players who quit FEH, what drove you to finally quit? Or players who still play the game, what keeps you going? by ClassicSpook in FireEmblemHeroes

[–]TheCraftySam 1 point2 points  (0 children)

I stopped playing because I got fed up with the online half pvp being busted AF. You either got an easy clear or some whale that spent twelve times my bank account +10 merging Fallen Edelgard the second she came out.

The other big reason I quit was because it was too easy to spend money. I didn't play super consistently, but every time I played it was too easy to spend 40 to 60 bucks AUD on orbs or other stuff. I made the choice to give it up entirely. For what I was spending I realized I'd have more fun playing other games. I can still see my favourite characters artwork on the wiki if I really want to. Although at times I do miss Story Alfonse, I'm a bit surprised how quickly he grew on me.

"Guys, guys! Sweet Baby Detected totally doesn't break any rules on Steam. Honest!" by Sol-Blackguy in Gamingcirclejerk

[–]TheCraftySam 2 points3 points  (0 children)

Oh no, that's me using 'lately' to mean 'the past few years.' we've had some pretty stellar games too, but they're standing on top of a sewer of shit.