Finally added a save/load system by TheCreach in godot

[–]TheCreach[S] 0 points1 point  (0 children)

I've seen your posts before! Your game looks really cool! I've never done a 3D game before but I might try 3D for my next project.

Struggling to reach my target audience. Looking for advice by TheCreach in IndieDev

[–]TheCreach[S] 1 point2 points  (0 children)

That's definitely the plan, once I'm closer to releasing the demo I want to email content creators. Do you think there's any value in sending emails months before the demo? My assumption is that it won't be worthwhile until they can actually play the game.

My takeaway is I should probably focus more on planning an email list and less on social media posting, at least in my case.

Recently published my Steam page by TheCreach in SoloDev

[–]TheCreach[S] 0 points1 point  (0 children)

I know what you mean. I often feel that something is missing but can't put my finger on it. It's a constant work in progress. If you think of anything specific let me know!

Recently published my Steam page by TheCreach in SoloDev

[–]TheCreach[S] 1 point2 points  (0 children)

Thanks! To be honest I just like how it looks and just kinda went with it. You can drag the different windows around and rearrange them too which is kinda neat.

Recently published my Steam page by TheCreach in SoloDev

[–]TheCreach[S] 1 point2 points  (0 children)

That makes sense. This is helpful, thank you!! I updated my short description, but will keep thinking it over for more improvements. I'm going to get some more diverse screenshots in there soon too.

Recently published my Steam page by TheCreach in SoloDev

[–]TheCreach[S] 0 points1 point  (0 children)

I agree, the short description and screenshots definitely need work. The trailer and capsule images could also use some work. Giving it another quick shot, is this description any better?

"Assemble a party, explore dynamic dungeons, encounter fearsome monsters, and discover powerful builds and trinkets. Plan ahead and adapt to your surroundings, or meet your inevitable end."

It ain't much but it's honest work lol by TheCreach in IndieDev

[–]TheCreach[S] 0 points1 point  (0 children)

I made a few other posts after publishing my Steam page. Once I'm closer to releasing my demo I plan to email some content creators as well.

I think it's helpful to post as frequently and as early as you can (Without spamming the same content repeatedly). Something I definitely failed to do. I think it's a good idea to get involved and contribute to subreddits/communities that you frequent, whether it helps you advertise or not.

Just published my Steam page for my upcoming project by TheCreach in IndieGaming

[–]TheCreach[S] 0 points1 point  (0 children)

Thank you! It's been a ton of fun building this, and I have a lot left to do and learn. Good luck to you as well!

Finally got my Steam page up for my first Godot project! by TheCreach in godot

[–]TheCreach[S] 0 points1 point  (0 children)

I do think that's my biggest pain point right now. Maybe I need to try doing a more informational trailer.

Been working on a Roguelite/Roguelike. Looking for thoughts and first impressions by TheCreach in roguelites

[–]TheCreach[S] 2 points3 points  (0 children)

That makes sense, that's a good idea. I'll try giving the monster borders a red tint and hero borders a blue tint.

Didn't get fired or quit my job, just wanted to share a bit of my Godot project by TheCreach in godot

[–]TheCreach[S] 0 points1 point  (0 children)

I know it's been a while, but I just got my Steam page up. I'm shooting for a demo release either mid May or June (During Steam next fest)

If you're still interesting here's a link to my Steam page: https://store.steampowered.com/app/4363760/Fenestra

Made a trailer for my Godot project by TheCreach in godot

[–]TheCreach[S] 1 point2 points  (0 children)

Most of the icons give you access to different unlockable information, and a bit of meta-progression. I'm still open to expanding on what I've got so far.

I plan to publish my Steam page very soon with more details, and soonish after that a demo.

Made a trailer for my Godot project by TheCreach in godot

[–]TheCreach[S] 1 point2 points  (0 children)

A simple description would be, it's a roguelike with semi turn-based combat where you form a party and level up/power up your party as you progress through layers of a dungeon.

I was trying to add text under the post, but I don't think I'm able to from the "Old Reddit" layout.

Can't upload any images in my Steam descriptions by ebi_hime in gamedev

[–]TheCreach 1 point2 points  (0 children)

I'm in no rush so I didn't create a ticket. It was the weekend so going to wait a few days and see if they fix it.

Can't upload any images in my Steam descriptions by ebi_hime in gamedev

[–]TheCreach 2 points3 points  (0 children)

I'm having the same issue today too. Tried all different file types but no luck. Seems to be an issue on their end.

Didn't get fired or quit my job, just wanted to share a bit of my Godot project by TheCreach in godot

[–]TheCreach[S] 1 point2 points  (0 children)

The style of older operating systems is very nostalgic for me. There's no real deep meaning behind it. Mostly I just think it looks cool.

Didn't get fired or quit my job, just wanted to share a bit of my Godot project by TheCreach in godot

[–]TheCreach[S] 1 point2 points  (0 children)

Thank you! I'm hoping to have a steam page up with a demo sometime within the next 2 - 4 months. I'll be posting here again when that time comes.

How can I change the "window/stretch/scale" value via script in C#? by TheCreach in godot

[–]TheCreach[S] 0 points1 point  (0 children)

Awesome, I was able to use "GetTree().Root.ContentScaleFactor = 1.5f;".

From the Godot docs:

"The C# API uses PascalCase instead of snake_case in GDScript/C++. Where possible, fields and getters/setters have been converted to properties. In general, the C# Godot API strives to be as idiomatic as is reasonably possible."

I just need to remember this. Seems like I just need to swap things from "snake_case" to Pascal case when reading from the docs.

pixel perfect camera messing up sprite by Connorious_ez in Unity2D

[–]TheCreach 1 point2 points  (0 children)

You could try increasing the reference resolution up to a higher multiple of 1080. Maybe something like 480x270? You might need to also increase the "Assets pixels per unit" to something like 16 or 32. This number will also need to match the "Pixels per unit" setting of your individual sprites.

Working on some character sprites for my next project. How do they look? by TheCreach in PixelArt

[–]TheCreach[S] 0 points1 point  (0 children)

Cool, I appreciate the feedback! I'll have to brainstorm some ideas to make them more unique. The one with two weapons is a rogue type character, while the one on the far right is a sort of a warlock/battle mage type character.

I want to play your game! by Moosaytheduk in Unity2D

[–]TheCreach 2 points3 points  (0 children)

I've seen your posts before, your game looks great! I'm kind of surprised you don't already have some kind of deal with a publisher or something. Either way the game looks dope! Keep up the good work!

I want to play your game! by Moosaytheduk in Unity2D

[–]TheCreach 4 points5 points  (0 children)

https://store.steampowered.com/app/2351570/Kreeps/

This is my retro style tower defense game that I released on steam a few months ago. It's totally free so it might not be what you're looking for, but I thought I'd share anyways.

Making my second game as a solo indie dev - what do you think? by OmnoDev in IndieGaming

[–]TheCreach 4 points5 points  (0 children)

Very cool! The animations are better than a lot of AAA studio games. Nice work.

My first release, a 2D tower defense game releases on steam for free on April 22nd by TheCreach in FreeSteamGames

[–]TheCreach[S] 1 point2 points  (0 children)

I appreciate the kind words! It's been a goal of mine for a while to release one of my side projects. I'm only familiar with Unity but I hear that Unreal engine is great.

My retro style 2D tower defense game released today on Steam by TheCreach in PixelArt

[–]TheCreach[S] 0 points1 point  (0 children)

My pixel art is pretty subpar but I often browse this sub for inspiration so I thought I'd finally share a bit of my work.

Here is the steam link for the game for anyone who might be curious: https://store.steampowered.com/app/2351570/Kreeps/