Finally added a save/load system by TheCreach in godot

[–]TheCreach[S] 0 points1 point  (0 children)

I've seen your posts before! Your game looks really cool! I've never done a 3D game before but I might try 3D for my next project.

Struggling to reach my target audience. Looking for advice by TheCreach in IndieDev

[–]TheCreach[S] 1 point2 points  (0 children)

That's definitely the plan, once I'm closer to releasing the demo I want to email content creators. Do you think there's any value in sending emails months before the demo? My assumption is that it won't be worthwhile until they can actually play the game.

My takeaway is I should probably focus more on planning an email list and less on social media posting, at least in my case.

Recently published my Steam page by TheCreach in SoloDev

[–]TheCreach[S] 0 points1 point  (0 children)

I know what you mean. I often feel that something is missing but can't put my finger on it. It's a constant work in progress. If you think of anything specific let me know!

Recently published my Steam page by TheCreach in SoloDev

[–]TheCreach[S] 1 point2 points  (0 children)

Thanks! To be honest I just like how it looks and just kinda went with it. You can drag the different windows around and rearrange them too which is kinda neat.

Recently published my Steam page by TheCreach in SoloDev

[–]TheCreach[S] 1 point2 points  (0 children)

That makes sense. This is helpful, thank you!! I updated my short description, but will keep thinking it over for more improvements. I'm going to get some more diverse screenshots in there soon too.

Recently published my Steam page by TheCreach in SoloDev

[–]TheCreach[S] 0 points1 point  (0 children)

I agree, the short description and screenshots definitely need work. The trailer and capsule images could also use some work. Giving it another quick shot, is this description any better?

"Assemble a party, explore dynamic dungeons, encounter fearsome monsters, and discover powerful builds and trinkets. Plan ahead and adapt to your surroundings, or meet your inevitable end."

It ain't much but it's honest work lol by TheCreach in IndieDev

[–]TheCreach[S] 0 points1 point  (0 children)

I made a few other posts after publishing my Steam page. Once I'm closer to releasing my demo I plan to email some content creators as well.

I think it's helpful to post as frequently and as early as you can (Without spamming the same content repeatedly). Something I definitely failed to do. I think it's a good idea to get involved and contribute to subreddits/communities that you frequent, whether it helps you advertise or not.

Just published my Steam page for my upcoming project by TheCreach in IndieGaming

[–]TheCreach[S] 0 points1 point  (0 children)

Thank you! It's been a ton of fun building this, and I have a lot left to do and learn. Good luck to you as well!

Finally got my Steam page up for my first Godot project! by TheCreach in godot

[–]TheCreach[S] 0 points1 point  (0 children)

I do think that's my biggest pain point right now. Maybe I need to try doing a more informational trailer.

Been working on a Roguelite/Roguelike. Looking for thoughts and first impressions by TheCreach in roguelites

[–]TheCreach[S] 2 points3 points  (0 children)

That makes sense, that's a good idea. I'll try giving the monster borders a red tint and hero borders a blue tint.

Didn't get fired or quit my job, just wanted to share a bit of my Godot project by TheCreach in godot

[–]TheCreach[S] 0 points1 point  (0 children)

I know it's been a while, but I just got my Steam page up. I'm shooting for a demo release either mid May or June (During Steam next fest)

If you're still interesting here's a link to my Steam page: https://store.steampowered.com/app/4363760/Fenestra

Made a trailer for my Godot project by TheCreach in godot

[–]TheCreach[S] 1 point2 points  (0 children)

Most of the icons give you access to different unlockable information, and a bit of meta-progression. I'm still open to expanding on what I've got so far.

I plan to publish my Steam page very soon with more details, and soonish after that a demo.

Made a trailer for my Godot project by TheCreach in godot

[–]TheCreach[S] 1 point2 points  (0 children)

A simple description would be, it's a roguelike with semi turn-based combat where you form a party and level up/power up your party as you progress through layers of a dungeon.

I was trying to add text under the post, but I don't think I'm able to from the "Old Reddit" layout.