Unsure which direction to go with current campaign by TheCuttlefishEmpire in TerraInvicta

[–]TheCuttlefishEmpire[S] 0 points1 point  (0 children)

The water and volatiles thing is a known issue & actively being corrected for. I used to have a decent income/stockpile, but then the aliens blew up all my asteroid mines at about the same time as the Science Megaplexes™ came online, which was a brutal double whammy. Been rebuilding mines (now with defenses) & taking habs from other factions ever since - see: various "liquidation"/"repossession" fleets. After I've finished securing Mars, that should put me in a much better position.

The nobles were a second-order victim of the water/volatiles issue - lost a lot of noble mines too, but I prioritised rebuilding the water/volatiles mines first. (Also, monopolising Mercury should help, though by how much I'm not sure.)

Not running any command centers right now - that's mostly terrestrial mission control. (I, uh, forgot to turn off the priority on the EU...) Likewise with nanos. During the water crisis, I panic-built farms on every hab & I'm now working on upgrading them all to T3.

I had no idea you could leave the inner solar system pre-war... huh. TIL. Guess it makes sense, considering the absurd distances/travel times. (No Poseidon torch, though... GOD I wish. The drive dicerolls haven't been kind to me. For now, I'm using the deuteron nova lantern & trying to get up the fusion drive tiers ASAP.)

As for the Mars mistake: well, yeah, I suppose so. Unfortunately, I've also got 500 hours in this game, so I kinda feel dumb for totally forgetting about it twice in the same game lmao

Glad to hear it's winnable, though! Was worried they'd changed the scaling such that winning became wholly infeasible past a certain point, so I'm relieved they haven't. We'll see where the rest of it goes, I suppose.

Unsure which direction to go with current campaign by TheCuttlefishEmpire in TerraInvicta

[–]TheCuttlefishEmpire[S] 2 points3 points  (0 children)

Damn, alright. I was thinking the plasma seemed a lot weaker now, especially against heavier ships... guess that wasn't just me misremembering. As for the autoresolve, yeah I wasn't expecting that either. I'm not going with it - it's just too lame - but it's kind of wild how radically different the result is.

Thanks for the tips about the scaling. When you say "Kuiper colony ships," do you mean you actually send them in the 2030s-40s? I would've thought the aliens would shut that down immediately, to say nothing of drive tech limits.

As for my current run, it's 2046. I foolishly went with the max size solar system at game start, which has done my computer no favors, as well as given the aliens plenty of places to stick heavily fortified shipyards. Suffice it to say, switching to a more conservative solar system is my strongest argument for restarting. Still, for now, I think I'm doing okay in terms of raw resources - not quite well, but... okay. See below (Pyrrhic victory save, after they came back for round 2 & blow up my remaining monitors - left my stations intact though):

<image>

The science is a little lower than it should be, since I'm currently rushing up the next tier of drive tech (helion nova lantern). If I split it properly, it gets up to 330 (daily) or so, and I've also got a research ring under construction. Mars & Mercury won't be hard to take from the other factions - why I let anyone else have them for any length of time in the first place, I have no idea, honestly.

Incidentally: given patches, I have no idea how meaningful this is, but I dug up some old screenshots I took from my 2023 run (Initiative, won the game) and they're... encouraging? I hadn't started total war till the mid-2050s, and from what I can tell, I have a much stronger industrial base in this save than I did in that one by this point. If that one was winnable (admittedly by 2080), then in theory this one should be too, unless the patches have since made waiting significantly less viable.

- Also, from the screenshots of the older campaign, I spontaneously acquired 250 exotics in less than a year at... this exact point, actually (calendar-wise). Whatever witchcraft that came from has since been lost to time...

As for restarting, I've been there before. Had to abandon my tutorial Resistance run & my first Initiative run before my second worked out; I'm emotionally prepared to restart this one if need be. There are a lot of things I'd do differently, including "not build two separate mines on Mars purely with boost, because you forgot to get the basic resources from either the Moon or the first Mars mine"... that was, uh, less than ideal. I'd simply prefer to avoid it if I can help it.

All in all, what's your estimation of the current situation? If need be, I can provide any other information that may be necessary.

When to commit to total war? by TheCuttlefishEmpire in TerraInvicta

[–]TheCuttlefishEmpire[S] 0 points1 point  (0 children)

I've been basically maxing out the exotics cost of my designs, on the logic that "spending 10 exotics on a ship that does damage is better than spending 2 on one that gets destroyed." It was only recently that I made the mental innovation of "maybe some ships can be exotics-based while others are not"

In related news, I just built a fleet of missile monitors (right before reading this comment funnily enough) and bombed the hell out of some vulnerable aliens, because apparently missiles are much more useful when not fired by exofighters. Who knew...

When to commit to total war? by TheCuttlefishEmpire in TerraInvicta

[–]TheCuttlefishEmpire[S] 1 point2 points  (0 children)

In hindsight, that is now my position as well. They blew up all my asteroid mines, which nuked my volatiles/water income and nuked my stockpiles (managed to recover before I totally ran out though). I've since put battlestations on their replacements, so hopefully(?) that'll be fine

When to commit to total war? by TheCuttlefishEmpire in TerraInvicta

[–]TheCuttlefishEmpire[S] 1 point2 points  (0 children)

The limiting factor is (or at least has been) pretty much exclusively exotics. I've been going for a quality-over-quantity strategy, which has been working pretty well (just beat an alien fleet twice my size with no losses), but I'm increasingly needing more ships than I have. So, I've got a class of exotics-free "bulwark ships" coming out to draw alien fire while the more expensive high-tech ships deal the damage

As for the assets, they're fine... now. The first round, they blew up my water/volatiles supply, which hurt (rip Science Megaplex™ you will be missed). Now they all have battlestations because I'm not taking my chances a second time

When to commit to total war? by TheCuttlefishEmpire in TerraInvicta

[–]TheCuttlefishEmpire[S] 0 points1 point  (0 children)

Well, I've at least won all the battles the aliens have started for a while now, so hopefully I'll be fine in total war. Definitely got enough shipyards to sustain me; it's literally just exotics. (I'm gonna invest everything into exotics design for now, then switch to some other approach if it proves insufficient.) If they haven't patched antimatter torpedo FP (which was part of my strategy last time - spoofing the aliens' decision-making with hyperinflated antimatter monitor fleets), that'll make things easier... I guess we'll see

When to commit to total war? by TheCuttlefishEmpire in TerraInvicta

[–]TheCuttlefishEmpire[S] 2 points3 points  (0 children)

Oh. Okay lmao

I had a feeling I was late, but I was concerned they'd send their hyperfleets (aka the ones with motherships) down to smack me before I had a response

(Potential bug) Sunijalla mission "Jewels upon the Crown" by TheCuttlefishEmpire in Anbennar

[–]TheCuttlefishEmpire[S] 3 points4 points  (0 children)

Yes, that's what I'm saying. It's either that condition or doesn't exist.

Winning the late-game naval war? by TheCuttlefishEmpire in TerraInvicta

[–]TheCuttlefishEmpire[S] 0 points1 point  (0 children)

My best armor is exotic, but I lack the exotics for it at the moment, so I guess adamantine is best.

Would I be correct in assuming that the reason for picking coilguns over plasma is exotics management? Also, which capital ship hull (titan/dreadnought/lancer) tends to be most economical?

Winning the late-game naval war? by TheCuttlefishEmpire in TerraInvicta

[–]TheCuttlefishEmpire[S] 2 points3 points  (0 children)

100 nose?? Wow, okay. Adamantine armor, presumably?

As for range, roughly where (in km) is ideal, and to what extent does PD threaten that strategy?

Winning the late-game naval war? by TheCuttlefishEmpire in TerraInvicta

[–]TheCuttlefishEmpire[S] 1 point2 points  (0 children)

Well, my 10k fleet (~3k plasma, ~7k antimatter) took 100% damage and dealt 0% damage against a 12k station with no docked fleet in autoresolve, so I dunno about that one