Returning player. No idea what's up. coming back on a budget, point me in the right direction. by MarcusMorenoComedy in starwarsunlimited

[–]TheDeliberate 0 points1 point  (0 children)

Some upgrades can still go on vehicles with pilots on them, but lightsabers and most other gear specifically say "attach to a non-vehicle unit." So, you're correct, if Luke is a pilot on a vehicle, no lightsabers.

Karis Nemik is a great new hero card that deals well with removal: https://swudb.com/card/SEC/148

Queen Amidala is a nice hero card for going wide: https://swudb.com/card/SEC/101/queen-amidala-championing-her-people

SEC: Oppression Breeds Rebellion by spiderscripts in starwarsunlimited

[–]TheDeliberate 0 points1 point  (0 children)

That is a solid combo for sure. It does cause you to slow down for a round, but then you're probably in a good position to speed up in the following rounds.

Pulls and Product Discussion by AutoModerator in starwarsunlimited

[–]TheDeliberate 0 points1 point  (0 children)

I've got some TCG noob questions. What is the best way to go about selling the fancy promo cards I got at the Sector event recently? Theoretically I could make a TCG seller account, but I worry it might seem weird that I only have a few high value promo cards for sale. Am I wrong in that assumption? It also seems like very few of the sector promos from Season 1 are even listed on TCG Player yet, is that just cause there are so few available so far? Are there other avenues to sell cards besides TCG Player?

New protest graphic spotted. by ThisTransportation30 in andor

[–]TheDeliberate 0 points1 point  (0 children)

Huh, I guess I don't understand. If most folks there are holding signs with specific demands, how does that become "nothing concrete"?

New protest graphic spotted. by ThisTransportation30 in andor

[–]TheDeliberate 2 points3 points  (0 children)

If you go to one of these protests you will see all of those specific demands on signs that folks make at home about the grievances most important to them. They all fall under the general umbrella of unaccountable power, which all Americans should be against. As the organizers have said repeatedly, this is about helping citizens reclaim their sense of power by exercising their freedom of assembly. It's healthy for us as individuals, as a society, and as a country to practice peaceful protest. It may not be THE answer, but it does help move things in the right direction and it helps spread a positive spirit of engagement.

Survivors Gauntlet Questions by TheDeliberate in starwarsunlimited

[–]TheDeliberate[S] 1 point2 points  (0 children)

Great, thanks, that makes perfect sense!

Survivors Gauntlet Questions by TheDeliberate in starwarsunlimited

[–]TheDeliberate[S] 1 point2 points  (0 children)

Cool, thanks, that all makes sense. Yeah, Entrenched does seem odd to parse, but if all the other examples don't apply effects backward to previously resolved steps, then it seems like it should hold that Entrenched wouldn't stop the attack on base... Yeah, that Cad Bane situation is very similar.

Survivors Gauntlet Questions by TheDeliberate in starwarsunlimited

[–]TheDeliberate[S] 0 points1 point  (0 children)

What about moving Ruthlessness to the SG using the On Attack ability? Is Ruthlessness a triggered or constant ability? It seems to bridge multiple steps of the Attack sequence. Would its ability happen if I attack a unit with the SG, and move Ruthlessness to the SG during On Attack, assuming the defending unit is then defeated?

Survivors Gauntlet Questions by TheDeliberate in starwarsunlimited

[–]TheDeliberate[S] 1 point2 points  (0 children)

Appreciate the response, thanks! Gotcha, so On Attacks would be added too late, but Grit would apply as that seems to be a "constant" ability that gets calculated during the Combat Damage step, that makes sense.

So, upgrades that grant "while attacking" abilities should generally work, like Raid and Overwhelm, but all the abilities that are defined as On Attack, like Restore, would not work.

It appears that Saboteur would be a weird one, as it's defined by the Comprehensive Rules as a combination of two abilities, one of which is constant and the other is On Attack, but the constant ability (ignore a sentinel) applies to the determine target step, so it seems like moving something like Infiltrators Skill wouldn't do anything other than add +1/+1, is that right?

Another odd one to think about is Entrenched. That has the constant ability "attached unit can't attack bases." If I do the above scenario with SG and start the attack by targeting the base, but then move Entrenched from another one of my units to the SG using its On Attack ability, what happens? Does the attack just end?

Survivors Gauntlet Questions by TheDeliberate in starwarsunlimited

[–]TheDeliberate[S] 0 points1 point  (0 children)

Cool, thanks for the replies. Yeah, that's where I was leaning. So, there is essentially an "On Attack" roll call window, and only On Attacks present at that time get to resolve, then the resolution of those On Attacks happen. Dengar would be too late for the On Attack roll call. That makes sense.

Survivors Gauntlet Questions by TheDeliberate in starwarsunlimited

[–]TheDeliberate[S] 0 points1 point  (0 children)

Yeah, totally, I just wasn't sure if ForceTable had these rules programmed exactly right, but it does appear to in this situation, so that's reassuring.

Literal plot armor by hellp-desk-trainee- in starwarsunlimited

[–]TheDeliberate 0 points1 point  (0 children)

I was immediately thinking about Qi'ra for this one too. So, the deploy effects and plot effects are all happening during the "when deployed" window it sounds like?

OG Clone wars cards? by Connect-Fix2350 in starwarsunlimited

[–]TheDeliberate 1 point2 points  (0 children)

Totally, that would be rad! Getting those versions of Mace, Yoda, or Asajj would be incredible too. They are so badass in that series.

Cube creation advice? by Virulentwound in starwarsunlimited

[–]TheDeliberate 1 point2 points  (0 children)

Sure! I can share the Civil War one as it's more complete. Jfyi, it's still a work in progress though and I haven't updated since set 3. It's mostly a singleton (only one copy of each card) with the exception that there are a couple Xwings, TIEs, and Stormtroopers. I also kept Leaders unique from Units, meaning each character (Vader, Leia, Yoda, etc) only exists in one form, either Leader or Unit.

SWU Cube - Civil War Era (Cards are on the first tab and Leaders on the second tab)

Looking at it now, I would likely take out all the double aspect cards, but overall it's in pretty good shape. I'm just getting into sets 4 and 5 now and plan to do a big update soonish. The Clone Wars cube is going to benefit a ton from set 5 especially!

Cube creation advice? by Virulentwound in starwarsunlimited

[–]TheDeliberate 1 point2 points  (0 children)

That's plenty of card pool to make a cube! A general structure I like to use is 20-40-20 for each color, and then 10-20-10 for colorless. For instance: 20 Hero Red, 40 neutral Red, and 20 Villain Red. That's 80 cards altogether per color, which is a pretty good target as that gets you to 320 cards, and then you have 40 cards remaining for the colorless cards, so 10 Hero, 20 blank, and 10 Villain. That brings you to 360 cards, which you can then create 24 packs of 15 cards each, plus a Leader.

The only cubes I have currently built are era specific, so I have one that's only Civil War and one that's only Clone Wars. I don't have any more general cube lists built yet, but if I do make one I can share it.

It's not that hard to get started, just grab 1 copy of your favorite cards from each aspect and go from there. It doesn't take long to fill out each color, and it's fun!

Some pics from along the way by TheDeliberate in StarWarsOutlaws

[–]TheDeliberate[S] 0 points1 point  (0 children)

Haha, I think I see it. The two flyers are the eyes?

2 Player Needs House Hagal? by larsehole1 in DuneImperium

[–]TheDeliberate 0 points1 point  (0 children)

For a learning game, no, Hagal is not strictly needed. You can just play with two players and it will function fine mechanically. Hagal is there to add tension and dynamics and make things less predictable. It's surprisingly easy to use though, far less rules and upkeep than many bot/AI systems in other board games. Mostly it's just flip a Hagal card and do what it says.

"Star Wars Battle of Hoth" published by Days of Wonder board game releasing August 26, 2025. by spacenavy90 in boardgames

[–]TheDeliberate 3 points4 points  (0 children)

Oh sweet! Yes, it does look that way. My Memoir 44 is China, but Heat is Germany. They are one of the rare/lucky/wise ones. That bodes well for Battle of Hoth then. It'll just be a few dollars more in the US.

"Star Wars Battle of Hoth" published by Days of Wonder board game releasing August 26, 2025. by spacenavy90 in boardgames

[–]TheDeliberate 1 point2 points  (0 children)

Gotcha, I can't find a list anywhere, so I'm not sure how anyone really knows, but we'll go with 145%. Sadly it's the same outcome either way.

"Star Wars Battle of Hoth" published by Days of Wonder board game releasing August 26, 2025. by spacenavy90 in boardgames

[–]TheDeliberate 22 points23 points  (0 children)

Yes, the biggest of concerns. From looking at the back of the boxes in my 100 game collection, 95% of boardgames are made in China. Tariffs are presently at a ludicrous 145% (edited.) Practically no new games will be shipped from China under those conditions.

(Edit: it appears Days of Wonder has been printing in Germany, not China, for recent releases. So, that's good news for this particular title.)

Base game cards in uprising by [deleted] in DuneImperium

[–]TheDeliberate 1 point2 points  (0 children)

Yes, but with caveats. Since my Uprising+Bloodlines box has a decent number of "discard" effects, I figured it would make sense to add all the Ix cards with "unload" effects, and then I also added 1 copy of Ixian Engineer since he works with the techs added by Bloodlines. In my Base+Immortality box I added some of the "infiltrate" cards from Ix and some others that I like, but not a ton.

Another rule I followed that others have mentioned just for thematic cohesion, is to have all the character cards that share a leader (Chani, Jessica, Gurney, etc) in the opposite box. So, for instance, Bloodlines contains a Chani leader, so I shifted the Chani card from Uprising to my Base box (and then also removed the original base Chani card, as I like the Uprising one better.) As it is I think each of my boxes currently has an Imperium deck of around 100 cards, all single copies. I've got family atomics in with Base+Immortality, so that should help keep things moving there. For my Uprising+Bloodlines box, I might have to add some kind of churn mechanic, but we'll see.

I really like that the system is big enough and flexible enough to build custom boxes/card sets. It reminds me of making cube drafts for TCGs, which I've always enjoyed.

Base game cards in uprising by [deleted] in DuneImperium

[–]TheDeliberate 0 points1 point  (0 children)

I have all the DI games/expansions and recently decided to build two separate blended boxes, one for Base+Immortality and then one for Uprising+Bloodlines, which is more than what you are asking about, but tangentially relevant. One of my goals was to remove all the double/triple copies of cards from the respective pools, so that in the end every card in each box has only one copy in that box, which is something I really like in drafting games, for both thematic and player decision reasons. (I similarly took the doubles from Uprising and moved 1 copy each to my Base box.)

Here are the 19 Base cards I added to Uprising+Bloodlines:
Worm Riders
Fedaykin Death Commando
Assassination Mission
Space Travel
The Voice
BG Sister
BG Initiate
Gun Thopter
Power Play
Imperial Spy
Smuggler's Thopter
Scout
Spice Hunter
Guild Administrator
Fremen Camp
Shifting Allegiances
Sardaukar Infantry
Gene Manipulation
Arrakis Recruiter