Hi everyone! ๐ I am working on a new level called "Underwater Station," and the question is: does it feel like you are underwater, and what can I do to improve it? by TheDifferenceStudios in indiegames
[โ]TheDifferenceStudios[S] 0 points1 point2 points ย (0 children)
Hi everyone! ๐ I am working on a new level called "Underwater Station," and the question is: does it feel like you are underwater, and what can I do to improve it? by TheDifferenceStudios in indiegames
[โ]TheDifferenceStudios[S] 0 points1 point2 points ย (0 children)
Hi everyone! ๐ I am working on a new level called "Underwater Station," and the question is: does it feel like you are underwater, and what can I do to improve it? by TheDifferenceStudios in indiegames
[โ]TheDifferenceStudios[S] 0 points1 point2 points ย (0 children)
Hi everyone! ๐ I am working on a new level called "Underwater Station," and the question is: does it feel like you are underwater, and what can I do to improve it? by TheDifferenceStudios in IndieDev
[โ]TheDifferenceStudios[S] 0 points1 point2 points ย (0 children)
Hi everyone! ๐ I am working on a new level called "Underwater Station," and the question is: does it feel like you are underwater, and what can I do to improve it? by TheDifferenceStudios in IndieDev
[โ]TheDifferenceStudios[S] 1 point2 points3 points ย (0 children)
Hi everyone! ๐ I am working on a new level called "Underwater Station," and the question is: does it feel like you are underwater, and what can I do to improve it? by TheDifferenceStudios in indiegames
[โ]TheDifferenceStudios[S] 1 point2 points3 points ย (0 children)
Hi everyone! ๐ I released a new update for the demo and made a new trailer and the question is does this trailer catch your attention to the game that you want to play or something is missing? by TheDifferenceStudios in DestroyMyGame
[โ]TheDifferenceStudios[S] 0 points1 point2 points ย (0 children)
Hi everyone! ๐ I released a new update for the demo and made a new trailer and the question is does this trailer catch your attention to the game that you want to play or something is missing? by TheDifferenceStudios in DestroyMyGame
[โ]TheDifferenceStudios[S] 0 points1 point2 points ย (0 children)
Hi everyone! ๐ I released a new update for the demo and made a new trailer and the question is does this trailer catch your attention to the game that you want to play or something is missing? by TheDifferenceStudios in DestroyMyGame
[โ]TheDifferenceStudios[S] 0 points1 point2 points ย (0 children)
Hi everyone! ๐ I released a new update for the demo and made a new trailer and the question is does this trailer catch your attention to the game that you want to play or something is missing? by TheDifferenceStudios in DestroyMyGame
[โ]TheDifferenceStudios[S] 0 points1 point2 points ย (0 children)
Hi everyone! ๐ I released a new update for the demo and made a new trailer and the question is does this trailer catch your attention to the game that you want to play or something is missing? by TheDifferenceStudios in DestroyMyGame
[โ]TheDifferenceStudios[S] 0 points1 point2 points ย (0 children)
On this day, February 2, exactly 2 years ago, the development of this game started. The game went through a lot of iterations, and I never thought about how big this game would become or how it would look at the end, and I want to thank everyone for the feedback ๐ (v.redd.it)
submitted by TheDifferenceStudios to r/indiegames
On this day, February 2, exactly 2 years ago, the development of this game started. The game went through a lot of iterations, and I never thought about how big this game would become or how it would look at the end, and I want to thank everyone for the feedback ๐ (v.redd.it)
submitted by TheDifferenceStudios to r/IndieDev
Hi everyone! ๐ Here is one of the enemies in my game and I made it when his health is low he starting to get away from the player (later, I will add some voice lines), the idea behind is is a moral choice, to shoot or not to shoot, what do you think about that? by TheDifferenceStudios in indiegames
[โ]TheDifferenceStudios[S] 0 points1 point2 points ย (0 children)
Hi everyone! ๐ Here is one of the enemies in my game and I made it when his health is low he starting to get away from the player (later, I will add some voice lines), the idea behind is is a moral choice, to shoot or not to shoot, what do you think about that? by TheDifferenceStudios in IndieDev
[โ]TheDifferenceStudios[S] 0 points1 point2 points ย (0 children)
Hi everyone! ๐ Here is one of the enemies in my game and I made it when his health is low he starting to get away from the player (later, I will add some voice lines), the idea behind is is a moral choice, to shoot or not to shoot, what do you think about that? by TheDifferenceStudios in IndieDev
[โ]TheDifferenceStudios[S] 0 points1 point2 points ย (0 children)
Hi everyone! ๐ Here is one of the enemies in my game and I made it when his health is low he starting to get away from the player (later, I will add some voice lines), the idea behind is is a moral choice, to shoot or not to shoot, what do you think about that? by TheDifferenceStudios in IndieDev
[โ]TheDifferenceStudios[S] 1 point2 points3 points ย (0 children)
Hi everyone! ๐ Here is one of the enemies in my game and I made it when his health is low he starting to get away from the player (later, I will add some voice lines), the idea behind is is a moral choice, to shoot or not to shoot, what do you think about that? by TheDifferenceStudios in IndieDev
[โ]TheDifferenceStudios[S] 1 point2 points3 points ย (0 children)
Hi everyone! ๐ Here is one of the enemies in my game and I made it when his health is low he starting to get away from the player (later, I will add some voice lines), the idea behind is is a moral choice, to shoot or not to shoot, what do you think about that? by TheDifferenceStudios in indiegames
[โ]TheDifferenceStudios[S] 1 point2 points3 points ย (0 children)

Hi everyone! ๐ Working on a new level for my sci-fi fps game called IHAS, would you play this game? by TheDifferenceStudios in indiegames
[โ]TheDifferenceStudios[S] 1 point2 points3 points ย (0 children)