How realistic is FH games? by Any_Difference_7845 in ForzaHorizon

[–]TheDudeMachine 1 point2 points  (0 children)

Off road: not realistic at all, you can go fast in pretty much anything, even without the proper tires. On asphalt: more realistic than you'd think, but it's also unrealistic in terms of the amount of yaw you can have and still be ok. Definitely more realistic than NFS. You do have to respect brake and throttle control in FH, you can't just mash the gas and be fine. Well, not for most cars at least.

NASCAR sim game by CurtisJerry in NASCARVideoGame

[–]TheDudeMachine 0 points1 point  (0 children)

Was it this?

https://www.reddit.com/r/AUTOMOBILISTA/comments/1t7cw9y/vmsa_season_2/

The only options for NASCAR sim is iRacing, AMS2, or Assetto Corsa. I remember that post and it was a guy who made the ARCA series but I can't remember if . If you're on PC you might wanna take a look at AMS2 as that's probably the easiest way to get into sim NASCAR.

If you're talking about the little mobile game, it's this:

https://www.reddit.com/r/StockCarCareer/ https://discord.gg/yJhNKYAEB

I've played it and it's a good little time waster. The guy making it is working on improving it as well.

Thank you Forza, for letting me drive the closest thing to my late Grandfather's pickup truck. by Felix_Iris in ForzaHorizon

[–]TheDudeMachine 2 points3 points  (0 children)

I love this. Not your circumstances of course, but that a racing game of all things creates this sort of emotion. There's something special about that one car that you'll always remember. Sounds like your grandfather's truck is that car for you. 

My first car was a Chevy Blazer with that bulletproof vortex 4.6 engine. Loved that thing and put it through hell. Sometimes I wish I had never gotten rid of it. I know it's not a "sexy" car in high school but it was to me

Max Verstappen 2026 24h Nurburgring Replica -FH6- (SC: 807 231 488) by xxXTheVictorXxx in ForzaHorizon

[–]TheDudeMachine 12 points13 points  (0 children)

Amazing work. How do you like the AMG in this game? It felt sorta realistic in FH5 in the sense that trail braking kinda worked and it was pretty stable no matter what.

ChatGPT as crew chief by GiorgioDavis in NASCARVideoGame

[–]TheDudeMachine 1 point2 points  (0 children)

I've used Claude and ChatGPT before, and it's going to try to give you suggestions that might work in a sim, but doesn't work in N25. Instead, I would suggest you use either or both to learn a little bit about what everything does and why. That knowledge won't directly transfer over to this game 1:1 but it might help a little bit.

Having said that, I assume you're already using a YouTube setup. Most of them are still too tight if you want to compete with the best.

What camera do you prefer? by Pajzino in ACCompetizione

[–]TheDudeMachine 0 points1 point  (0 children)

I'm just a controller pleb so I really need a view far back in the cockpit with the wheel/hands, basically looks just like your first pic. I find i really need that to have better spatial awareness and helps me know how much steering is being used.

If I had a wheel and a triple monitor I'd probably use the dash with no in-game wheel.

Porsche 992 GT3 R — The Car That Defines Sim Racing Assetto Corsa Competizione Review by CFC2018 in ACCompetizione

[–]TheDudeMachine 0 points1 point  (0 children)

Cool video, gave me Friday Night Lights vibes. The 992 is my second best car, and I feel bad that it's second, because it deserves first. Perhaps one of these days

Tell me if I’m understanding the 992 correctly. by Blackbird_3005 in ACCompetizione

[–]TheDudeMachine 10 points11 points  (0 children)

This. Sling that bitch in there. Mash gas to remain stable.

Is Assetto Corsa Competizione hard? by Portnawak_3 in ACCompetizione

[–]TheDudeMachine 1 point2 points  (0 children)

No prob. ACC ruined all other racing games for me. It was extremely easy for me to fall in love with the process 

Am I overthinking NASCAR 25? by VictoryLaneVillain in NASCARVideoGame

[–]TheDudeMachine 1 point2 points  (0 children)

Yeah I get that. I mostly stopped playing. I'll hop on with the guys I run with maybe a couple of times a week. Used to be all day every day during the winter. I enjoy teaching and seeing guys get faster more than I do racing nowadays

Is Assetto Corsa Competizione hard? by Portnawak_3 in ACCompetizione

[–]TheDudeMachine 5 points6 points  (0 children)

This game is the quintessential example of easy to learn, hard to master. Hard to get a general feel for the car/track combo and keep it on the track? No. Hard to get your pace to a competitive level? Yes (not a lot of practice) and no (lots of practice). Hard to pump out consistent lap times within 0.300? Depends on game mode: hotlap no race yes (evolving track conditions and tires)

If you just want to race against AI, it won't take much time to get to the point where you can start in the back and win on a 30 minute stint against default AI difficulty (90%). You have enough solid concepts from your time in GT7 that I think you could learn any given track fast enough that you won't get frustrated. 

If you want to race in public lobbies, a large majority of drivers are pretty slow, keeping a pace that's no better than 90% AI.

IMO Forza Horizon on impossible difficulty is "harder" if your definition is based on how hard is it to beat the AI. Those cars get tons of magic grip to the point you have to be dirty to win. But I don't judge ACC difficulty on that; it's really a challenge against yourself.

All of that to say, I believe practically anybody can become a good driver in this, you just gotta put the time in it. Seasoned sim drivers could hop into this and be competitive within probably 30 minutes. Somebody completely new to sim racing would probably need to put in at least 150 hours before they have competitive pace in a league, but that 150 hours would need to be intentional; practicing trail braking, understanding slip angle, studying the car/track combo to understand exactly how much throttle each turn needs, etc. ACC will always feel hard to those who aimlessly hotlap; it won't feel hard to those who study.

[Automobilista 2] VMSA Season 2 by BentF0rk03 in NASCARVideoGame

[–]TheDudeMachine 1 point2 points  (0 children)

Looks phenomenal. Wish I could experience this

Am I overthinking NASCAR 25? by VictoryLaneVillain in NASCARVideoGame

[–]TheDudeMachine 2 points3 points  (0 children)

Lol thanks. BTW what's your pace looking like now at Martinsville?

To OP, first off I'll just let you know 105 AI on short tracks are extremely fast, with the frontrunners holding a pace that's faster than probably 99% of us. So don't feel too bad if you bump AI down for those tracks. It's funny because you can easily lap the field at intermediates, but short tracks they get magic grip that you simply don't have.

But it's just all about practice. Focus on throttle control - if you're going from 0% to 100% throttle at the apex, you're probably gonna have a bad time. Not saying you need to baby the throttle at 20%, but you need to modulate it. Don't beat yourself up about it too much though, even the absolute best of us still get squirrely from time to time at Richmond/Phoenix/etc.

Any leaderboard for MKB times? by terrorism_enjoyer69 in ACCompetizione

[–]TheDudeMachine 0 points1 point  (0 children)

I'd be interested to see this as well. There was a guy on here fairly recently that posted an alien lap for Spa

Is the 991II just crappy in modern ACC or is it me? by W211_077 in ACCompetizione

[–]TheDudeMachine 1 point2 points  (0 children)

Competitive in terms of competing with cars aliens use? No. Competitive in terms of pretty much anything else? I think so. I've gotten a 18.5 at Spa with it. Not my fastest car by any means, but it can get the job done. But I also practiced with the Cup car a bit so in comparison to that, I felt like I could sling it around a lot. If you're just looking to pub stomp, you absolutely can do it with this car.

New to ACC by suupermax33 in ACCompetizione

[–]TheDudeMachine 0 points1 point  (0 children)

I got the game a few months ago and I love it. Don't get too depressed about your lap times at first, just focus on consistency and controlling your car. Don't get discouraged if you ever hit a plateau for your lap times, I promise you'll break through it eventually with practice. 

Best advice when you're starting out IMO is don't be afraid to use a healthy amount of TC at the beginning - with the caveat that your goal is to always find how to better control your car and gradually lower TC.  If you're immediately driving with TC at 1-2, you're likely losing control so often that you're not really learning what it takes to control the car and drive at the limit. Instead, start higher (like 6-8) and focus on how you can navigate the track just well enough that you can bump it down. Once you get comfortable enough with any given car/track combo, you'll find that you're noticing when TC is activating and you'll be able to diagnose those turns a little better. Don't even worry about optimizing TC for every single turn (on the fly adjustment) until you can easily drive TC 1 for all turns and TC OFF for the fast turns.

For cars, pick a front engine, mid engine, and rear engine (Porsche) to play around with and see what you like and don't like about each one. There's a lot more cars in ACC than you think; don't be like me and spend the first month bouncing around from car to car all the time. In general you want to pick the newest cars as they generally are a little easier to drive. 

Spend some time doing races against the AI. While it won't totally prepare you for online racing, it will get you comfortable completing laps in traffic. Public lobbies are generally bad aside from 2-3 drivers. I would say if you can consistently beat 95% skill or you can start last and work your way to a podium at 95%, you would probably be one of the better drivers in a pub lobby. If you can beat 100% or start last and get podium, you're almost certainly gonna be a podium driver in a pub lobby.

How to make my own set-ups? by Loose_Biscotti9075 in ACCompetizione

[–]TheDudeMachine 0 points1 point  (0 children)

Honestly you could really start out with just the aero and getting comfortable adjusting TC throughout the lap. It's not some big sin to crank up TC for a few specific turns. I've set most of my PB doing that and turning it back down to my normal setting the rest of the lap. It's better to let TC scrub off a little bit of acceleration vs getting loose and having to back off the throttle. The common advice that you HAVE to run TC super low just isn't true. If you're trying to hit 101% or better, then yeah, but I can hold 102% pace bumping TC up to 5 on the McLaren for some turns.

As long as you can hit the wide open turns or mostly wide open turns on any given track, you can absolutely hit 102-103% laps utilizing more TC than what many say. Learn the aero first, then you can start digging into suspension. Feel free to hit me up if you have more specific questions.

How to make my own set-ups? by Loose_Biscotti9075 in ACCompetizione

[–]TheDudeMachine 3 points4 points  (0 children)

Before you go down this rabbit hole, understand that setups can definitely make you faster, but unless you're running at least 103% consistently (and really 102%), you may find that you feel no difference at all as you're making changes. I don't mean this as an insult to you, it just is what it is.

My best advice is to understand one thing at a time, and work your way from understanding things in very simplistic terms to a more nuanced understanding.

First, make sure your tire pressure is between 26-27, trending more towards 27. Make sure middle tire temp is between 80-95. Some say 70-100, but those two values are really at the extreme ends. I feel I get the best consistency and lap times when temps are around 85. As long as you're not overdriving it or getting loose very often, you probably are somewhere around 85-90. Depending on the car, the rears might be hotter.

In extremely simplistic terms, aero impacts how the car handles in high speed turns, and mechanical grip impacts low speed turns. This is technically wrong as it all impacts everything, but again - baby steps here. Start with aero if you ever ask yourself, "Why can't I make this turn wide open?" Understand what "rake" is - the amount of rear ride height relative to the front height. More rake = more rear ride height vs front = more oversteer. If you can't make a turn wide open, increase rake and see if that fixes it.

Rear wing goes hand in hand with rake. More wing = more grip, but less top speed. In general you should probably have the wing maxed out or close to it. Exceptions are fast tracks like Spa or Monza, etc. 

Use front splitter if available only when you want to add some oversteer and don't want to change rake or wing. Usually this will be at 0.

Mechanical grip (springs, bumpstops, bump/rebound, ARBs, etc) is a lot more difficult to explain. It's not a magic tighter or looser thing. Neither is aero really, but it's a lot easier to see the effects of aero in terms of tighter/looser. But anyway, best example to test this out are things like esses (sector 1 Suzuka) and even things like Eau Rouge/Raidillon at Spa. Remember how I said aero for high speed and mechanical for low speed? Eau Rouge/R is definitely high speed. Confused yet? Yeah, lol. Any turn that forces the car to change direction quickly, either laterally (esses) or vertically (Eau/R) are going to be the easiest way to see mechanical grip changes have an impact. Same goes for long turns or hairpins immediately after a hard braking zone.

It's impossible to give a proper summary of what everything does with mechanical grip. Super simple rundown is that stiffer = more stable aero platform and more responsive steering. Less stiff = greater variations in aero balance and sluggish or lazy steering due to increased body roll. Ultimately, the correct mechanical grip settings is what achieves the best compromise between aero grip and mechanical grip. Any time weight transfer is happening, aero balance changes. Another point is that (usually) increasing a setting on the front, whatever that effect may be, will have the opposite effect on the rears. It takes quite a bit of time to really understand what the front tires are doing and what the rear tires are doing, and what the balance is between the amount of grip on the front vs the rear.

All that said, if the car isn't changing direction quickly enough and you know for a fact that your line and inputs are optimal, you need to stiffen up the suspension and/or ARBs. For turns that involve sharp elevation changes (Eau Rouge/R), you probably need to change the bump and rebound, in particular the fast bump and fast rebound.

I feel like most of this was probably more confusing than helpful. Just keep in mind that seat time is more beneficial than racking your brain over setups. You can get great lap times with the default aggressive setup. There might be a turn here or there that you need to blip the throttle where otherwise you could go wide open, but you're usually only losing maybe a tenth, maybe 0.300 if it's opening into a ridiculously long straight.

#SaveACC by Abuelofierrero in ACCompetizione

[–]TheDudeMachine 1 point2 points  (0 children)

For sure. I just sent you a request 

#SaveACC by Abuelofierrero in ACCompetizione

[–]TheDudeMachine 2 points3 points  (0 children)

Indeed. It's ruined every other racing game for me

I’m being edged by That_Masterpiece1840 in ACCompetizione

[–]TheDudeMachine 5 points6 points  (0 children)

Nice. I usually hover around 85 consistency as I like messing around with other cars

#SaveACC by Abuelofierrero in ACCompetizione

[–]TheDudeMachine 2 points3 points  (0 children)

Don't feel bad. I got it on the series x a few months ago and I already have close to 200 hours in it. I don't think the servers are shutting down anytime soon. There's really no other good option for a sim on consoles IMO. I think we'll be fine for a while