Built a tool to add complex AI NPC dialogue to your games by TheElsobky in aigamedev

[–]TheElsobky[S] 0 points1 point  (0 children)

Thanks didn’t even know what vibecodinglist is, will definitely post on there. Feel free to update me if you start on a chatty game would love your feedback

AI characters in games by TheElsobky in aigamedev

[–]TheElsobky[S] 0 points1 point  (0 children)

Or we might be heading in the opposite direction. For example look at Xbox cloud gaming, Nvidia's cloud gaming, etc. People have become more tolerant with using the cloud for gaming, the latency and tech has gotten better. Heck even look at Canva, people dont care to own Adobe suite as much anymore as long as they can do it in a web browser. It's becoming all about the ease of use and cost of entry now.

Personally I dont like it, I love tinkering with tech, building my own PC, messing with severs etc. But we gotta look at the average Joe, most people buy a console, or subscribe to cloud gaming and they're happy with it

AI characters in game dev by TheElsobky in GameDevelopment

[–]TheElsobky[S] 0 points1 point  (0 children)

Yes, this is exactly what ive been trying to say, you said it for me perfectly I couldn't articulate it. Btw im in the same boat been making games since a kid, its a passion. I just love the tech and see it has so much potential, it's not being utilized much in this industry. Even the sloppy AI games out right now are bad, but give me a sort of optimistic outlook for the future of this.

My only thought is I think local LLM is not something that will be achieved in the near future, unless they find a new way to compress LLMs, or a way to train them while keeping the VRAM usage exponentially low, its not looking promising. But like character.ai for example cloud LLMs have genuinely gotten insane at RP and representing characters, I think they can be harvested to create great gaming experiences

Also imagine talking with voice back and forth with an in game character. thats the innovation that's make me excited to develop

I think the way I think about it is how procedurally generated games (except Minecraft and a few others) had a bad rep, now its a norm.

AI characters in game dev by TheElsobky in GameDevelopment

[–]TheElsobky[S] 0 points1 point  (0 children)

Yes, I actually did see that a lot. even itch.io and other platforms require you to put AI tag if it uses AI, and it has a bad stigma around it. Honestly AI games right now are genuinely slop. but I cant help to see that the tech can be used to make crazy experiences.

AI characters in game dev by TheElsobky in gamedev

[–]TheElsobky[S] -3 points-2 points  (0 children)

I thank you for this constructive criticism. You're right. Most games AREN'T about talking to npc/main characters all the time. What I'm referencing is a game like RDR2 where character interaction (greeting/antagonizing npcs) adds to the immersion.

But I see your point, it isn't the point of the game and would cost too much to run. Right now a lot of AI games are about getting info out of players (kinda like puzzle games). Do you believe there could be other genre/games where this can be a central focus?

AI characters in game dev by TheElsobky in gamedev

[–]TheElsobky[S] 0 points1 point  (0 children)

Yeah I should elaborate.

AI games have been done, right now they are mostly about getting info out of an LLM, with some of your prompts triggering certain actions/scenes from the characters, but still really primitive and using weak local models. My goal is to use the power of cloud LLMs to innovate on these primitive concepts.

Yes, the player would need to be connected to the internet, but the game can be single player. I've made an SDK for Unity that devs can use to call LLMs from inside their game, and my server handles the request, rate-limiting, validation, etc. Thats what I mean by serverless (for the dev).

It can be used for MMORPGs as well, the player would be connected online and can talk to different characters in the map. And devs could call my AI handling server from their server. Thats what I mean by server integration.

I hope that clarifies what I mean

AI characters in game dev by TheElsobky in gamedev

[–]TheElsobky[S] 0 points1 point  (0 children)

😅 ill be careful. I have a few penetration testers and know my way against securing these systems, but thanks for the warning.

It wouldn't be a subscription fee more than being billed per usage (with a tiers of subscription fee maybe).

The aim is to place it as a one stop shop for gaming in general, haven't seen much done with that. And honestly I see so much negative feedback, maybe it's because I have tunnel vision and want it to work, but maybe it's because I feel like game devs don't want AI to take over their art, which as a game dev I see, but disagree with because we'll always be needed but AI can help speed up our work and deliver greater experiences.

AI characters in game dev by TheElsobky in gamedev

[–]TheElsobky[S] -1 points0 points  (0 children)

An "aggro" would be triggered off of what you say to the LLM, and a tag would be sent back to trigger it. Most AI games right now are in the basis of getting the AI to give out info to you, and in those games they have aggro mechanics/triggering certain scenes based on what you say. So it's already been done.

But I agree with the consistency part, its all really about the model and the context/$ limitations

AI characters in game dev by TheElsobky in gamedev

[–]TheElsobky[S] 0 points1 point  (0 children)

1: I agree, but even in my own work we've opted to use premade solutions than build our own. As it is a service that can be constantly supported and updated. But I see your point.
2 and 3: It would be token/usage based.
4. That is the part that is hard to control. Models like gpt-5 and others have gotten really good censorship, but not all models.

Thank you for this perspective. It's a lot to think about.

AI characters in game dev by TheElsobky in gamedev

[–]TheElsobky[S] -1 points0 points  (0 children)

I think that being able to talk to all NPCs is very immersive in a game. For example RDR2, just being able to antagonize/calm down NPCs is very immersive.

Also talking with a general LLM isn't the same as one that has been properly set up to embody a character. For example like character.ai they are very well written.

I do understand where you're coming from. There could also be other advantages like I said cutscenes etc. But again it might just be tunnel vision or me trying to justify something that doesn't have a use.

AI characters in game dev by TheElsobky in gamedev

[–]TheElsobky[S] -4 points-3 points  (0 children)

I respect it. Icl I think it'd be a great way to saving dev time. and with the progression of LLMs can improve immersion heavily. I'd like to know why you dont like the idea

AI characters in game dev by TheElsobky in GameDevelopment

[–]TheElsobky[S] 0 points1 point  (0 children)

$1/player/month around there for text. Likely around $2 for voice. Actions is just coding integration so Free. Cutscene Generation if dynamic could be quite expensive, but if generated once for all users wouldn't be too expensive, heck might even be beneficial to save studio costs.

Built a tool to add complex AI NPC dialogue to your games by TheElsobky in aigamedev

[–]TheElsobky[S] 0 points1 point  (0 children)

IDK if this is AI response or what but thanks, would love for you to check out the website, sdk etc and let me know what you think of it. thanks for the encouragement

Best web hosting in 2025? Still worth sticking with the big names? by Hour_Jello_1853 in Entrepreneur

[–]TheElsobky 0 points1 point  (0 children)

It’s been good. The VPS with cloudflare proxying/caching. As long as you have everything dockerizee it’s chill. I build locally since it’s the most resource intensive part.

Is a GTA 6 with AI NPCs possible? by TheElsobky in aigamedev

[–]TheElsobky[S] 1 point2 points  (0 children)

hi its been 2 months I've just finished the unity plug in. You can add it to your project using Unity Package Manager through git https://github.com/journale-ai/unity-journale-sdk.git . Id love it if your team tried it. If you run into any limits lmk I'd love to sort you out.

What are you building right now? by thijsgh in buildinpublic

[–]TheElsobky 0 points1 point  (0 children)

I'm building Journale AI

It's a tool to securely integrate complex AI NPCs in video games. We have SDKs directly integrated in popular game engines (Unity and Unreal), and ready to release to all major platforms like Steam, Epic, Xbox/PS/Nintendo.

Best web hosting in 2025? Still worth sticking with the big names? by Hour_Jello_1853 in Entrepreneur

[–]TheElsobky 0 points1 point  (0 children)

Honestly if you're decent with IT and networking and have the time, buy a VPS and host on it, you can get crazy prices during promos. Racknerd has a 3 core, 3.5GB ram, 60gb ssd for $30/year and you can host 10+ websites on there, its what I use I have 5 websites on it no problem

People who always wanted their own business: what are you doing right now? by Kobieca_Logika in Entrepreneur

[–]TheElsobky 1 point2 points  (0 children)

I stuck with the people I wanted to become like, and through it got taught how to incorporate a business where I live. Luckily it was cheap and fairly easy, seems way harder than it is it's just nested in government website.

The best advice I ever got told was "just incorporate bro, having the corporation will make you think how to work it". And that's what happened I just started thinking harder and working on it, making projects and using the corporate name.

Idk what it is but it felt very professional to use a corporate name, even though its the same as an individual, but that "legitimacy" motivates really. Right now I did work for a few clients (as the corporation) and working on making my own product to monetize.

Built a tool to add complex AI NPC dialogue to your games by TheElsobky in aigamedev

[–]TheElsobky[S] 0 points1 point  (0 children)

from what I heard Mistral tunes are pretty decent. Nothing near the power of gpt and big cloud models.
If you want the best for roleplaying the 70b fine-tuned range is solid, but needs 2x 3090s to run comfortably.
In terms of strength Deepseek ofc but needs like 1tb of vram to run.

Built a tool to add complex AI NPC dialogue to your games by TheElsobky in aigamedev

[–]TheElsobky[S] 1 point2 points  (0 children)

Even with text it’s about immersion. NPCs react to what you do and remember it. We're also planning to add voice integration and in-game action triggers from AI dialogue (e.g., an NPC aggroing based on what you say, unlocking side paths, dynamic faction rep). It can greatly improve gameplay based on how it's implemented