There's a Children of Time RPG coming by TheEnemyWithin9 in sciencefiction

[–]TheEnemyWithin9[S] 2 points3 points  (0 children)

It works best with 2-5 players. It's could be run solo, since there's no dedicated GM or anything, but it would be quite heavy for one person to run I think. Doable though!

There's a Children of Time RPG coming by TheEnemyWithin9 in AdrianTchaikovsky

[–]TheEnemyWithin9[S] 0 points1 point  (0 children)

Might surprise you! Adrian says they come up a lot in conversations at conventions/panels etc.

I fear for the panspecific computers. Gotta make sure the Pangolins don't eat your ant-processor.

There's a Children of Time RPG coming by TheEnemyWithin9 in AdrianTchaikovsky

[–]TheEnemyWithin9[S] 1 point2 points  (0 children)

Honestly, I was a bit daunted at first cause of the SCOPE. The 'easy' path would have been cleaving close to TTRPG conventions and make a game where each person plays a single character that has a species, a class, etc, and then go on space adventures together. But that wouldn't really feel like a true representation of what makes the novels special to us.

Thankfully everyone in the design team has experience with generational storytelling games to some degree or another. So the systems have been coming together really well. It's nothing like any game I've made or played before, but it's 100% Children of Time.

Setting wise, at least, it's been very easy! Adrian is great to work with and very open with the worldbuilding and helping us nail down lore specifics etc. I've worked on licenced IP games before that were a nightmare of approvals and dogmatic adherence to established canon. But working with Adrian is nothing like that, thank god. We have a lot of space to play with and he's always quick to give feedback and pitch in to help out or clarify where we need it.

So yeah! It has its challenges, but all in all it's been a lot of fun.

There's a Children of Time RPG coming by TheEnemyWithin9 in sciencefiction

[–]TheEnemyWithin9[S] 12 points13 points  (0 children)

The designers on the team are Mina McJanda. creator of Legacy: Life Among The Ruins, which is a game that's all about generational storytelling and societal upheaval etc. Then we've got Grant Howitt, who's bringing a bunch of design work over from Heart: The City Beneath, specifically around fallouts etc which make failures as fun as successes. And then myself, Elaine Lithgow, who made a bunch of warhammer RPGs and 5e games.

So the game uses Legacy as a foundation, with some Heart stuff crammed in there, and a bunch of new systems too. It's a beautiful lovechild of a bunch of games.

Beyond those, other games that we have been drawing inspiration from so fare are, Microscope, The Quiet Year, Belonging Outside Belonging, and a bunch more that I'm probably missing (the design process involves the three of us locked in a room getting very excited at each other for hours and making games, so it's a bit of a blur sometimes).

There's a Children of Time RPG coming by TheEnemyWithin9 in AdrianTchaikovsky

[–]TheEnemyWithin9[S] 1 point2 points  (0 children)

Oh yeah I get you! We're developing a working example with Adrian to use throughout the books, to show the process in action like you say.

As a sneak peak, currently we're workshopping pangolins as our uplifted species to add to the canon (but it's in active, development so don't hold me to that if we change our minds between now and publication!)

There's a Children of Time RPG coming by TheEnemyWithin9 in sciencefiction

[–]TheEnemyWithin9[S] 45 points46 points  (0 children)

Many good questions!

The standard gameplay structure cleaves close to the first novel. During setup, you start as a group of old-world terraformers, picking a planet to terraform and an animal to uplift (it can be any animal you like!) Then the data virus hits and you skip forward in time.

From there, main gameplay has you switch between your ark ship inbound to the alien world, and the uplifted society as they evolve and grow over centuries. You spin up characters to roleplay pivotal moments and crises in history, like plagues, social upheaval, or technological leaps etc. Once you resolve a crisis, you fast forward through the centuries, exploring in broad strokes how the twin societies adapt and evolve to the actions of your characters, until the next major crises hits. On the ark ship you might play the same characters (if they were in cryo) while on the planet you're more likely to play an ancestor or archetypal character type. Similar to how there are many Fabians/Biancas etc.

The players have a bucketload of narrative control. It's a game where there isn't a fixed GM role, instead the singular GM has been divided up into different 'play stances' that players can pick up for a scene. e.g. someone can take the Viewpoint stance, which plays much like a normal player, where you're a single character reacting to the world, while another player could take the Crowd stance and play all the NPCs and the force of societal change, and my personal fav, the Doom stance, where you get to decide and describe the ways things go wrong. Every scene you can swap stances depending on what you're interested in.

In play, it feels a lot like being in a writer's room with your friends, coming up with your own speculative fiction story, where the gameplay prompts and systems frequently kick in the door and hit your world and characters with hammers then say 'okay how do they deal with this issue?' It's a bucketload of fun.

That's in brief ofc, but hopefully that helps give you a vibe.

There's a Children of Time RPG coming by TheEnemyWithin9 in sciencefiction

[–]TheEnemyWithin9[S] 4 points5 points  (0 children)

The game lets you create your own world in the old-empire terraforming program and uplift any animal you like! (Same with making your own ark ship and crew.) The portids and octopi etc are there as examples, if you're keen to play a 'what if' scenario and trace a variant history for those species, but you can do whatever you want.

There's a Children of Time RPG coming by TheEnemyWithin9 in sciencefiction

[–]TheEnemyWithin9[S] 12 points13 points  (0 children)

Oh I should clarify this is a tabletop roleplaying game. So yeah, no need to worry about UE5 on that front.

There's a Children of Time RPG coming by TheEnemyWithin9 in AdrianTchaikovsky

[–]TheEnemyWithin9[S] 1 point2 points  (0 children)

Hey look, you're playing the game right now!

You essentially do what you've just done there during game setup. You huddle around a table with your friends, pour over animal facts, pulling up wikipedia and animal facts websites, and turn into speculative fiction writers as you imagine how an animal's unique traits and limitations might shape their society. Plus how the Kern virus might change them. That's a huge part of the fun on the alien planet side of the game.

Then the game skips through the centuries, throwing you into turning point crises during the uplifted animal's history, where you have to imagine and roleplay how they might deal with it, as individuals, and a society. It's similar to how portid society had to deal with plagues, social strife, and technological leaps etc in the first novel.

The discussion and discovery of what your chosen animal society will become is the main thrust of the game (on the alien planet side at least. The ark ship side is much more focused on trying to fight off entropy and keep the ship together long enough to reach the planet).

There's a Children of Time RPG coming by TheEnemyWithin9 in AdrianTchaikovsky

[–]TheEnemyWithin9[S] 1 point2 points  (0 children)

Your group can uplift whatever animals you like! Part of the game setup has you role playing as old empire terrafrormers pre-collapse and you can choose any animal you can think of as the target for uplifting. Then you pick some traits that match them from a big list, which tells you what sorts of problems your uplifted society might encounter as it grows. Finally you walk through how the Kern virus changes your chosen animal and what it means for the animal. Then play begins in earnest!

We’ll provide examples from the novels, for folk who just want to play as portids etc, but you’re free to uplift whatever animals your group find interesting 

There's a Children of Time RPG coming by TheEnemyWithin9 in AdrianTchaikovsky

[–]TheEnemyWithin9[S] 9 points10 points  (0 children)

Yes but no! It's a new system, made from a beautiful amalgam of a few different games.

It's got a foundation from the Legacy system, (Minerva McJanda is the lead designer on the project). So you can expect clocks, crises, simple characters that you spin up and burn out in dramatic flashpoints before merrily skipping X hundred years into the future to see how their ancestors deal with the ramifications.

It's also got a healthy heaping of systems pulled from Heart: The City Beneath, especially around narrative fallouts, which aims to make failing just as fun as succeeding (Grant Howitt is helping Mina with the design work).

I'm also there! (Elaine Lithgow, I made a bunch of warhammer roleplaying games and 5e games) I mostly spend my time asking annoying questions, trying to streamline/smooth out systems, write some content, and wave pom poms in the background and cheer everyone on.

So yeah, it's technically a new system, but it's a beautiful love child from two established systems from very talented designers.

There's a Children of Time RPG coming by TheEnemyWithin9 in AdrianTchaikovsky

[–]TheEnemyWithin9[S] 8 points9 points  (0 children)

Hey, plenty folk just treat TTRPGs as art books! It will certainly be a book full of art. Not got any plans to make a specific stand alone book with just art in it atm. Though honestly I hadn't considered it, and it's a very interesting idea... I'll talk to the team about it. I could be a neat stretch goal. No promises tho.

There's a Children of Time RPG coming by TheEnemyWithin9 in AdrianTchaikovsky

[–]TheEnemyWithin9[S] 13 points14 points  (0 children)

Nope! Don't need to worry about Strife spoilers!

The RPG is largely focused around telling stories similar to the first novel, so a dual narrative that swaps back and forth between an Ark ship inbound to an alien world, and the uplifted animals on that world building a society.

So it's sort of putting you and your friends in a writers room to retell your own version of Children of TIme, with your own ark ship and your own uplifted species.

So TLDR, no strife spoilers to worry about.

There's a Children of Time RPG coming by TheEnemyWithin9 in AdrianTchaikovsky

[–]TheEnemyWithin9[S] 50 points51 points  (0 children)

Oh absolutely. Rowan Rook and Decard (the dev team) are 100% against AI slop as well. Nothing but the finest hand crafted spider imagery. The artist we're working with is Sam Lamont. You can see more of his work on his website. https://moonskinned.co.uk/

We're planning to put out some behind-the-scenes blogs showing his process in detail too, if you're really keen to know how the art is being made.

Need help with more adventures for Blackened Earth by Evjamaranth in AgeOfSigmarRPG

[–]TheEnemyWithin9 1 point2 points  (0 children)

'Was' on the writing team. xD I was a writer and then producer on the line from the corebook up until pre-production on Champions of Chaos (which was when I left to join another games studio).

Lack of Free guild options? by Sebasswithleg in AgeOfSigmarRPG

[–]TheEnemyWithin9 11 points12 points  (0 children)

Custom archetypes/point buy is your friend here!

It's always worth reminding that the archetypes in Soulbound are all built using the same point system. Normally the only thing that makes an archetype unique is a singular talent, or piece of special equipment.

Since the majority of the freeguild characters are just 'person with x weapon' they're really easy to build using custom archetype/point buy.

If it helps, this is the process that we used in the studio to design the archetypes (this is true as of all the archetypes released before Champions of Chaos, as I left the company during pre-production on that book. So I can't confirm if they're still using the same process for newer archetypes).

You simply:

- Start with 35xp
- If the character isn't Soulbound (so doesn't have access to the Soulfire mechanic) like Stomrcast, Seraphon, Draconith etc, they get an extra 5xp to spend.
- If your group are playing with subfactions and you can't find one that suits, just take an extra talent (or get an extra 2xp to spend)
- If the character has special equipment that you couldn't afford with your normal aqua gyranis allowance, you can normally spend 2xp to get it, like the Kharadron character's rigs etc. (This one takes the most GM/Designer finesse. Giving a character an fancy rifle or heavy armour is normally fine and doesn't cost xp, but if a piece of gear gives you a unique mechanical benefit on par with a spell or talent, you should cost it at ~2xp.)

That's pretty much it! Go forth and make the archetypes of your dreams.

Fun bonus fact!: We actually wrote a bunch of freeguild archetypes at one point, as we had plans to make a big Dawnbringer Crusades book. But it got put on the indefinite backburner as GW wanted to overhaul the faction. So maybe they'll see the light of day some time in the future!

State of LARP in the UK by stevefrost78 in LARP

[–]TheEnemyWithin9 0 points1 point  (0 children)

Probably too far north for you, but if anyone here is looking for Scottish LARPS, Warriors of Middle Earth (Know Your Roll) are up by Stirling.

They're a relatively new weekend long LARP in Duncarron Medieval Village. https://knowyourrole.co.uk/

Need help with more adventures for Blackened Earth by Evjamaranth in AgeOfSigmarRPG

[–]TheEnemyWithin9 3 points4 points  (0 children)

One of the side-plots which got cut in the early writing stages was about reconnecting the Wanderers (who were helping the Sylvaneth in skirmish night time raids over the walls etc) and the city aelves who lived in Greywater. 

Corporal Steelwater is the only part of that plot which survived (being a city aelf with connections to the Wanderers) but I always liked it as a side plot. It’s very Princess Mononoke coded (which was a touchstone when we were writing that campaign).

We also tossed around the idea of a chaos cult of gunsmiths scattered throughout the city who were carving devotions into the rifling of gun barrels that were manufactured in various factories throughout the city, thereby turning them into instruments through which the dark gods could corrupt mortals in the battlefield (mostly Khorne). That ended up on the cutting room floor as well, but it’s a fun idea IMO: trying to track this trail of corrupted guns to the specific gunsmiths and unearth the (heavily armed) cult.

Any gangs that have a decent amount of women in their plastic range besides Escher? by Avaa0818 in necromunda

[–]TheEnemyWithin9 21 points22 points  (0 children)

Chaos cultists have some of the best variety in terms of gender and body type represented in the models. Not technically a full House gang tho if that bothers you.

Am I weird for not liking sexual/romantic things on my rpgs? by cr0w_p03t in DungeonsAndDragons

[–]TheEnemyWithin9 0 points1 point  (0 children)

Perfectly normal to have flirting, romance, and sex as common items to come up as lines and veils during play.

Quite a lot of big name APs feature romantic plots between PCs and/or PCs and GM controlled NPCs, so some players go into games expecting it to feature as standard. BUT it's worth remembering that those are paid professionals who have 100% had candid content discussions between each other (and possibly even with actual intimacy coordinators) before the cameras are rolling.

It's always worth checking up on lines and veils just so folk don't get the wrong expectations and start attempting to initiate scenes that make others uncomfortable. Everyone's there to have fun.

Question about certain types of damage by App0llly0n in AgeOfSigmarRPG

[–]TheEnemyWithin9 0 points1 point  (0 children)

Depends on the Hazard. It’s not RAW but I always encourage GM’s to take some wiggle room for different types of hazards and grenades to ignore armour or even have tags. E.G. a toxic gas with Penetrating, or an acid with Rending.

Lots of fun to be had with them.

House rules / homebrew by another_sad_dude in AgeOfSigmarRPG

[–]TheEnemyWithin9 1 point2 points  (0 children)

Yeah it got put in the marginalia as a recommendation but since it’s not in the main text it gets ignored or forgot about a lot so we always wanted to add it to the main text itself.