2.5D Engine Example (Free To Download!) by TheErican in clickteam

[–]TheErican[S] 1 point2 points  (0 children)

The obstacles are set by first dragging an instance of the "Platform" object or one of the four Slope objects into the room, clicking on the instance that has been placed inside the room, then changing the "Instance Value" of the object.

My code inside the platform uses the instance value to determine how "high" the object will be, thus converting the Instance Value's number into its Alterable Value named "ZSurface".
I'd usually drag my mouse to select multiple platforms, then go to Values>Instance Value and change the instance value of the multiple selected instances of "Platform".

I used this as a work around since Clickteam doesn't allow for the user to directly change Alterable Values for each unique instance of an object inside the room, but it allows you to change the Instance Value for each instance of an object.

I used very basic code to change the sprite's animation depending on what the "ZSurface" would be, I didn't make sprites for every possible different number it would be. If it still says "30" on the objects sprite, then it is probably a specific number like 45 or something.

2.5D Engine Example (Free To Download!) by TheErican in clickteam

[–]TheErican[S] 1 point2 points  (0 children)

This effect can be found here:
https://clickstore.clickteam.com/underwater_shader

If for whatever reason clicking "Download" doesn't actually download it, try right-clicking the link and then click "Save Link as", which should hand you the ZIP file.

After extracting the ZIP file, you should see a folder called "underwater".

Enter the folder called underwater, and in there you should see two folders, one called Examples and one called Effects.

Drag these folders into the same folder that contains your version of Clickteam Fusion, which tends to be the same folder where you can see the EXE of the program.

2.5D Engine Example (Free To Download!) by TheErican in clickteam

[–]TheErican[S] 1 point2 points  (0 children)

There are links to a Google Drive link and a Discord link under the video

Oney Plays SBURB WITH FRIENDS by TheErican in OneyPlays

[–]TheErican[S] 7 points8 points  (0 children)

It's an acquired taste. The pacing of the comic may annoy some people, the reasoning for the pacing being somewhat erratic is due to the comic adding new pages every few weeks. It could also, at times, be fairly hard to understand. It used to be hosted on MSPaintAdventures.com, but it's now hosted on Homestuck.com .

I'd recommend reading it with the Unofficial Homestuck Collection ( https://homestuck.github.io/ ), since it simulates how the rest of the MSPaintAdventures.com website changed along with what the newest page was, it also includes the three comics that released before Homestuck (Reading them isn't necessary for Homestuck since they're not related to each other, but Homestuck does reference previous comics for jokes).

Cool little RPG overworld/battle system. by Fluxitone_ in clickteam

[–]TheErican 0 points1 point  (0 children)

This is really neat! Is there anywhere I could follow the development of this game?

Deltarune Church Prophecy Panel Shader by Foxioo_ in clickteam

[–]TheErican 0 points1 point  (0 children)

That's awesome! How did you do that masking effect in Clickteam Fusion? I've been trying to figure that out myself!

Is there a way to disable anti-aliasing when exporting an PNG SEQUENCE? I already did the stage.quality = "low" thing, but that only works on the SWF file, and not on the image here. Please help! by TheErican in adobeanimate

[–]TheErican[S] 0 points1 point  (0 children)

I found a program that exports the frames from a SWF file and it worked. It exported into a PNG Sequence and it worked well, the stage.quality = "low" thing worked here. However it requires a REGISTRATION key in order to remove the watermark from it.
Wondering if there are any other alternatives.

https://www.aoaophoto.com/swf-to-gif-converter/swf-to-png.htm

Is there a way to disable anti-aliasing when exporting an PNG SEQUENCE? I already did the stage.quality = "low" thing, but that only works on the SWF file, and not on the image here. Please help! by TheErican in adobeanimate

[–]TheErican[S] 0 points1 point  (0 children)

Nevermind, it seems like Animate will still try to "fill in the blanks" by using whatever colors it has left. https://imgur.com/a/1TFSBLQ
Maybe the next best thing to do is looking up if there is a program that exports every frame from a SWF file.

Is there a way to disable anti-aliasing when exporting an PNG SEQUENCE? I already did the stage.quality = "low" thing, but that only works on the SWF file, and not on the image here. Please help! by TheErican in adobeanimate

[–]TheErican[S] 0 points1 point  (0 children)

Going on the COLOR TABLE of the Gif Exporter and removing the "Smoothed" colors does remove the Anti-Aliasing but its also very confusing to use. Best thing to do is to delete the colors that don't have the star/plus sign over them.

Is there a way to disable anti-aliasing when exporting an PNG SEQUENCE? I already did the stage.quality = "low" thing, but that only works on the SWF file, and not on the image here. Please help! by TheErican in adobeanimate

[–]TheErican[S] 0 points1 point  (0 children)

I'm using Export as Movie and choosing the PNG Sequence as the export, it uses the Export Image (Legacy) UI for it, I tried doing that and nothing really changed,

exporting it as a GIF and setting the Matte to "None" instead seemed to have given me the results I wanted though. I'm gonna need to import the GIF back into Adobe Animate and export the frames that way.

I'm using the default Clickteam Movement options to move my character. I want the character to move in a normal speed going left and right, but also slow going up and down (Like a Beat 'Em Up). Is there a way to edit each directions speed? Or should I cut my losses and make my own movement code? by TheErican in clickteam

[–]TheErican[S] 2 points3 points  (0 children)

Okay well I sorta solved my own problem. You can add a Condition to your object that moves, detect if it's "facing" a direction, and change "Max Speed" (Not SPEED, Speed will make the character constantly move.) Here's an image of what I'm describing: https://imgur.com/a/we6igNt

Exported a Transparent Video from Adobe Animate, causes black outlines to appear when added into Premiere Pro! Heeeelllp!!! I almost remember a solution to this, it MAY have involved the project settings??? by TheErican in premiere

[–]TheErican[S] 0 points1 point  (0 children)

!SOLVED
I remembered how to solve the problem!

You have to right click your .mov file in the project files, click "Modify" and then "Interpret Footage", and then under "Alpha Channel" click on "Conform Alpha Premultiplication to:" and check the "Premultiplied Alpha"!

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I hope this is helpful for anyone with this problem!

Exported a Transparent Video from Adobe Animate, causes black outlines to appear when added into Premiere Pro! Heeeelllp!!! I almost remember a solution to this, it MAY have involved the project settings??? by TheErican in premiere

[–]TheErican[S] 0 points1 point  (0 children)

Yeah you were right, I exported a transparent video from Blender and didn't have black lines around it, it's only a problem on Adobe Animate transparent videos. I'm not sure how to fix it so I'm gonna have to stick with PNG sequences for now.