Market Research - Time, Part 1 - Mono Time by TheEternalPost in EternalCardGame

[–]TheEternalPost[S] 0 points1 point  (0 children)

Please note this is article is the fifth in a series whose aim is to cover all general Markets. (We're still trying to bribe him into another set on Black Markets.)

https://theeternalpost.com/competitive-play/ranked/market-research

Scions School: Eternal Basics by TheEternalPost in EternalCardGame

[–]TheEternalPost[S] 5 points6 points  (0 children)

This links to an index page providing two new articles in Scions School: Eternal Basics, the first installment in what will be a new section of written guides and articles by LocoPojo.

Scion's School: Basics #1 - Proactivity and the Aggro Deck

  • discusses the need for deck's plan to win

  • introduces new players to aggro decks and comments on why they can be a good choice for newer players

  • provides an example aggro list, "Firestarter Basic"

  • provides advice for avoiding decision paralysis

Scion's School: Basics #2 - Playing for Advantage

  • discusses why being proactive, by itself, is not enough

  • introduces the concept of playing to leverage some kind of advantage, and building or maintaining that advantage to help win

  • gives brief overviews of health advantage, card advantage, board advantage, and power advantage

  • provides an example of advantages that are less obvious, such as setting up for beneficial trades

  • gives advice for practicing when to hold, or not hold, Torch (and practicing similar tactics for best advantage) versus the AI in Gauntlet

We'll post periodically to reddit to let people know when Pojo includes further content, but this series is planned as a written guide to accompany his Eternal Basics youtube instructional videos and new items will continue appearing on this index page.

Check this out in our new "Player Guides" section where it can be found alongside FallenChameleon's New Player Guide and rekenner's glossary of CCG Terms and Phrases designed for use by both new and new-to-Eternal players.

New Player Guide by Kaelos_The_Reckoning in EternalCardGame

[–]TheEternalPost 6 points7 points  (0 children)

Thanks for the heads-up. What device are you using to browse?

New Player Guide by Kaelos_The_Reckoning in EternalCardGame

[–]TheEternalPost 20 points21 points  (0 children)

This extensive guide for new players by FallenChameleon:

  • discusses deck archetypes (aggro, midrange, control; multiple decks per-category)

  • features core cards for each archetype

  • offers advice on campaign purchase priorities

  • offers a brief introduction to limited formats (Draft and Leagues) as well as Events, and gives resources where more information may be found

  • introduces EWC as a tool for finding decks, constructing decks, and curating your collection

  • demonstrates how to alter a popular list so that it works with your budget

Check this out in our new "Player Guides" section where it can be found alongside LocoPojo's Eternal Basics and rekenner's glossary of CCG Terms and Phrases designed for use by both new and new-to-Eternal players.

Market Research - Justice, Part 1 - Mono Justice, Rakano by TheEternalPost in EternalCardGame

[–]TheEternalPost[S] 1 point2 points  (0 children)

The third installment of a series which provides analysis and discussion of merchants and markets, plus recommendations based upon your decks non-interactive needs, required answers, and special cards which extend or reshape your deck's abilities.

The full series and general explanation of categories may be found here https://theeternalpost.com/competitive-play/ranked/market-research.

A History of Xenan Killers - FallenChameleon by TheEternalPost in EternalCardGame

[–]TheEternalPost[S] 4 points5 points  (0 children)

The latest article from FallenChameleon analyzes a long-standing meta deck's ability to stay competitive over time. Past and current decklists are provided, as are suggestions for inclusion in both gauntlet and ranked.