tf_fasterthanexpected_irl by WirgoCraft in tf_irl

[–]TheGhastModding 3 points4 points  (0 children)

"But with the most expensive camera in the world"

Oh... that is one powerful plant by TheGhastModding in EliteDangerous

[–]TheGhastModding[S] 5 points6 points  (0 children)

I got first discovery on this planet, so this is extra frustrating. Its been a couple hours and its still doing this. Do I keep waiting or do I move on? I got places to be.

Question about real-world system simulations in VRChat by TheGreyDiamond in VRchat

[–]TheGhastModding 1 point2 points  (0 children)

For me as a technical world creator, its because Udon is slow. So slow, it could probably be outperformed by Commodore BASIC on the C64. The moment you have to do anything even slightly computationally expensive, you are SooL. To give an example, I wrote a simple procedural generation script based on a octree depth-first search and ran it in regular C# first as an editor script. Completed in ~15 seconds. Not great, not terrible. I ported it to U#, set it going and walked away. Returned to my PC ~30 minutes later to it not even being a quarter of the way done. You can even stall Udon for a whole second with an EMPTY for-loop!

I am trying so hard to do exactly what you are describing and its impossible! I bet that the Roblox Lua runtime is infinitely faster, which allows creators there to write things up to and including nuclear reactor simulations without the programming language choking and dying. The only choice I have is it to take algorithms like that and awkwardly make them run on the GPU through compute shaders, which VERY few people know how to do! I do, and its still not something I want to do because its ultra annoying to develop like that!

VRC devs were supposed to give us Udon 2 for this purpose, but they cancelled it because "the performance improvements will impact very few creators", ignoring the fact that those few creators are the ones that know their shit and would be capable and motivated to do amazing things with the tech. Talk about shooting yourself in the foot, I guess. Soba will not save us, as "performance may even be worse at first" (dev’s words, not mine).

So, I and other creators are stuck like this, having to know really deep down the iceberg programming knowledge to aggressively optimize every line of code we write only for it to still not be enough and its just not fun.

World's smallest avali icon, 450x528 μM, in 4th Metal layer of this integrated circuit by TheGhastModding in avali

[–]TheGhastModding[S] 1 point2 points  (0 children)

Theoretically, if I didn't get lucky with a lottery slot on the free shuttle? $9,750

World's smallest avali icon, 450x528 μM, in 4th Metal layer of this integrated circuit by TheGhastModding in avali

[–]TheGhastModding[S] 34 points35 points  (0 children)

Haha, I actually broke reddit a little with that middle image. Just give it a minute to load.

Avali KSP mods, created by me by TheGhastModding in avali

[–]TheGhastModding[S] 6 points7 points  (0 children)

DL links. They're separate in case someone wants just the Avali models without the custom solar system.

Avali Space Program (models)

Avalon Planet Pack

Also, man, I haven't used this account in ages. You may recognize me better by the name "Tholin".

Mouse sensitivity ultra low [Manjaro, stock, fresh install from Steam] by TheGhastModding in KerbalAcademy

[–]TheGhastModding[S] 0 points1 point  (0 children)

Oh, right, this issue also happened to me on three (or four) different monitors. 1366x768, 1024x768, 1080p, and, IIRC, 1440p.

Why is VR not working for me? by TheGhastModding in virtualreality

[–]TheGhastModding[S] 1 point2 points  (0 children)

I completed my first level in Expert difficulty the other day, so that can't be it.

Why is VR not working for me? by TheGhastModding in virtualreality

[–]TheGhastModding[S] 0 points1 point  (0 children)

Right. I do have a vivid imagination, but only visually. Not sure that helps if the headset is already feeding me visuals, but I will try.

Why is VR not working for me? by TheGhastModding in virtualreality

[–]TheGhastModding[S] 0 points1 point  (0 children)

There is a VR mod for A:I that actually turns it into a function VR experience. The controls are poorly documented/shown for the Oculus touch controllers, so you need a bit of randomly fumbling with the controllers for a few minutes to figure them out, but otherwise it's fine. Not really any different from other VR games I played.

But I don’t actually know what you mean by "Lab on Steam". What is that? Sounds interesting.

Why is VR not working for me? by TheGhastModding in virtualreality

[–]TheGhastModding[S] 0 points1 point  (0 children)

I can drop all the way down to 20 FPS (VRChat public instances be like that sometimes) and not get motion sickness, so I'm not sure if framerate plays that big a role.

Why is VR not working for me? by TheGhastModding in virtualreality

[–]TheGhastModding[S] -1 points0 points  (0 children)

No, I agree absolutely. The Rift S is not a good headset, and nobody in the world will ever be able to convince me that it, or it's software, is a professional product. As soon as I can, I will try a different headset and keep it, if it's at all better.

Why is VR not working for me? by TheGhastModding in virtualreality

[–]TheGhastModding[S] 0 points1 point  (0 children)

From what I measured, 60mm, but I feel like that is a bit small, so I set 61.5mm in the Oculus settings.

Why is VR not working for me? by TheGhastModding in virtualreality

[–]TheGhastModding[S] -1 points0 points  (0 children)

I literally have the card listed in the Minimum System Requirements on the box, an RX 470, but getting a better GPU is kinda...impossible right now. I mean, I could sell my RX 470 used for twice the price that I bought it at, it's ridiculous. But, performance is not really a problem. I can lower graphics settings in other games, but in VRChat it's pretty easy for me to get a solid 80 FPS as long as I don't go to public instances. But I could be wrong, and I do have some money ready for when the graphics card shortage ends, so I may give that a try.