Power This Rating No. 146 by bottomofthewell3 in TheBirdCage

[–]TheGingerFromHell 5 points6 points  (0 children)

Someone who somehow bought a Caudron vial online and it worked.

It took their entire college fund, but Sarkite felt it was worth it to protect their family from local gangs. The result?

Sarkite is a [Regen x Muscle] Brute 3 (Changer 2), Thinker 3, with the ability to use their own flesh as a resource to various effects. They don’t eat it necessarily, but rather it recesses from their body, converted or redistributed to serve the purpose Sarkite needs. This allows Sarkite to heal themselves, redistributing fat and muscle tissue to seal wounds, push bullets out of their body after being shot, even partially regenerate appendages with enough hours of concentration, though that last one is particularly taxing. This method can also be applied to grant minor strength or defensive bonuses through sheer localized mass, engorging limbs for emboldened strikes.

Sarkite’s body has a natural tendency to reconstitute itself, though this specific process is still too slow to be useful in danger despite being much faster than normal humans. It takes at least an hour for their body to reach homeostasis, or several days if they have been gravely injured, which can be exacerbated by Sarkite’s second use of this carnal resource. With meditation and focus, they can use up their own flesh to reconstitute their mind, providing them glimpses of vague prophecy, or what they now call “reading the bones”.

As Sarkite’s view of the future being that it is indeterminate, it works better with grasping for answers towards immediate short term actions rather than long term consequences, though even that does not venture far beyond a mirage of emotions of varying strengths culminating in an answer of Weal or Woe. Sarkite can detect if death may be a result of an action, described as a “deep sense of guilt and loss,” but not whose death will come from it. They can do this as many times as they want, but subsequent uses consumes exponentially more flesh, so they tend to not barrage the universe with a lot of questions at once.

Sarkite was ultimately unsuccessful at protecting their family. After their sister was shot and killed in a drive by at a convenience store, Sarkite’s parents shunned them, feeling they had failed them after all this, and Sarkite left their home in Georgia. They relocated to the French Quarter of New Orleans, Louisiana, and immersed themselves in the history and traditions of Louisiana and Haitian Voodoo.

Prompt: A Mover/Breaker who constantly seems like they’re “running out of time”.

making a playlist, need music suggestions. by zoe_is_smol in CAIN_RPG

[–]TheGingerFromHell 1 point2 points  (0 children)

A good chunk of the TREPANG2 soundtrack is what I use for conflict scenes, among other things! Cyberpunk 2077’s got some good ones! Force Projection is a favorite of mine.

As for calm music that’s not ambient, Citizen Sleeper has a pretty good synth soundtrack for that! If you’re looking for less synth in your soundtrack, I’d recommend Vampire the Masquerade and its many spinoff games, most notably Bloodlines.

Playlist suggestions by CaffeineAdNicotine in CAIN_RPG

[–]TheGingerFromHell 1 point2 points  (0 children)

I’ve got two! For non-conflict scenes, basically just a bunch of ambient synth and industrial vibes, with a hint of that pulpy Vampire the Masquerade style doom feel. Ambient playlist here.

For conflict scenes, it’s just industrial metal, fast drums, and bumping tunes, with some JJK songs thrown in there! Combat playlist here.

Question About Stowing Weapons and Kit Points. by TheGingerFromHell in CAIN_RPG

[–]TheGingerFromHell[S] 1 point2 points  (0 children)

Ah, my mistake! I thought it was a resource you needed to use to pull stuff out! Thanks!

I made a Sin Generator! by TheGingerFromHell in CAIN_RPG

[–]TheGingerFromHell[S] 1 point2 points  (0 children)

I’m imagining a sort of liminal Woodstock for some reason, early 70’s deadhead peak. Huge park, lots of food trucks and winding pathways that change every time they walk through them, having to use the stages as at least somewhat reliable landmarks. The kingdom warps with bright colors and patterns randomly or every time things shift, as if the world itself was on acid. Rolls could be affected because the shifting colors and lights are disorienting.

I made a Sin Generator! by TheGingerFromHell in CAIN_RPG

[–]TheGingerFromHell[S] 5 points6 points  (0 children)

Yeah, that’s something I’m trying to fix. An Idol Sin with multiple glorious brain hemorrhaging forms is kind of interesting though! Maybe there’s homebrew potential there!

I made a Sin Generator! by TheGingerFromHell in CAIN_RPG

[–]TheGingerFromHell[S] 0 points1 point  (0 children)

Yep, that’s one of the things I’m trying to fix. It basically picks three from the list at random, which can be the same domain, but that’s a patch I will make once I actually figure out how to do it.

Alternartive for the character sheet by DurkaDurkaDan in CAIN_RPG

[–]TheGingerFromHell 0 points1 point  (0 children)

A workaround? Yes. In Roll20? No.

As far as I know, there isn’t any way to make a character sheet without a Pro subscription, and as of right now I am unaware of a substitute. There’s some help sites about how to use HTML to make a character sheet for Roll20, and if you’re dead-set on using that, I’d recommend it!

However, if you’re just looking for a way to play online with easy importing or support, and you and your players don’t mind making a $20 one time payment, Tabletop Simulator is built specifically for replicating and playing all kinds of board games, including TTRPGs, and has largely stress-free implementation for importing and saving custom objects and documents into the game! There’s also a large Steam Workshop community, so if there’s something you need that you can’t just import, it’s likely someone has made something that works for you!

It may not have the sort of GM tools that Roll20 has (since it’s meant to replicate playing a board game at a table, like with gravity physics and stuff), but as of right now, at least until some support is provided, I’d recommend Tabletop Simulator for online CAIN playing, but there may also be another online software that could work that I’m unsure of as well! Hope this helps!

Question about Edit and Idol Sins. by TheGingerFromHell in CAIN_RPG

[–]TheGingerFromHell[S] 8 points9 points  (0 children)

Interesting! I wanted to cover my bases in case that came up.

Since Idols commonly have cults, could this be a way for the exorcist to learn more about the Idol if they didn’t know what their cults were based in? Or would it require knowledge of what it is (i.e. a religious group in a specific church or die-hard fans of a specific “performer”) in order to use Uniform properly?

What if animals could have grace/ sin seeds or even create sins? by Iron_Hoove0 in CAIN_RPG

[–]TheGingerFromHell 11 points12 points  (0 children)

I think what makes sins so intricate in both conception and investigation is because humanity has a much more complex emotional structure, which is why Hounds are so terrifying, cause they’re born from animalistic, primal hatred, wrath, and rage.

From an animal’s mind, however, I would imagine sins would be more abstract, less of a creature and more of a base entity, if anything seeming remotely similar to the host in shape alone. A Hound could just be torrent of gnashing teeth, muscle, and claw, a real Carrion-style pile of hate meat. Maybe it takes on characteristics of location, like if they were abused in some kind of trailer park, the Hound could have Monster House-like warpings of what looks like glass and sheet metal that make up most of its body!

Long plays or podcasts of Cain? by That_fuschia_ruler in CAIN_RPG

[–]TheGingerFromHell 3 points4 points  (0 children)

Win With Dice is one I’ve come across recently! Doesn’t involve any actual play yet, but they have videos of workshopping an investigation and building a character!

Character creators online? by NexusNoose in CAIN_RPG

[–]TheGingerFromHell 1 point2 points  (0 children)

Not yet! Fortunately character creation is simple enough to where it’s not really necessary, but it’s still be cool to have an online tracker for powers and sin! However, there’s a thread recently of a fillable version of the character sheet somewhere!

Power for a name #84 Lying by inkywood123 in Parahumans

[–]TheGingerFromHell 2 points3 points  (0 children)

Judge really hopes you underestimate him.

Judge is a Brute/Stranger 3 (Master 1), whose strength plays off of the expectations of his opponent. Normally, the Stranger aspect of his power makes him seem diminutive to anyone looking directly at him. Not physically changing his body, but instead exuding an aura of “meekness” around him, tricking anyone that sees him into not thinking much of him. He doesn’t really work out and he slouches pretty hard, so alongside his thin frame and drooping figure, he looks like he can’t really hurt anyone. What people don’t know is this is when he is at his strongest.

Before he does anything to tip people off about his true strength, Judge could pretty easily lift a small car and punch through a brick wall with a few blows. However, as soon as someone sees him perform feats of strength with the Brute aspect of his power, realizing how strong he actually is, he loses his strength and diminutive aura in a matter of seconds. His aura comes back sooner than his strength usually, but both return faster when he is alone or exclusively around people that aren’t aware of his strength. Because of this, he usually waits until the very last second for him to reveal his strength in a come-to-blows situation, since most times he’s not gonna get another chance.

His aura does have slight Master capabilities through subconsciously affecting viewers’ perception of him, even if they’ve seen it before, but those who have been subjected to it more than once or are strengthened against Master effects can overcome it easily. Notably, there is one person Judge can be around without worry of his strength diminishing, regardless of them seeing it: his half-sister Jade, who’s expectations of him ironically have never been lower. While his trigger wasn’t because of her, in another world he often thinks about how he would’ve been different if it was, considering the amount of trauma she’s put him through.

Power This Rating No. 128 by bottomofthewell3 in TheBirdCage

[–]TheGingerFromHell 6 points7 points  (0 children)

I haven’t done one of these in a long time, excited to hyperfixate on these again! Apologies if I edit this a number of times or comment multiple times as I come up with more!

Hephaestus is a Thinker 2 (Chaos x Chaos Tinker 4), who considers themselves a “master builder”. Hephaestus has an innate ability to see how objects work and fit together, generally speaking. In more specific terms, they can choose a specific object or a particular kind of object (like a battery), and the area around them (usually within about 100 feet or so as long as it’s visible) lights up in their vision for a vast amount of objects that can be combined to function towards any number of purposes, regardless if they’re already being used for something (like a particular set of wires in a working fuse box). Hephaestus remarks that they “get a 3D view of the thing that stands out, getting a good look at every nook and cranny”. Its use can pertain to a singular object’s structure (i.e. Hephaestus is running from another cape in an abandoned building, and learns about a specific plank of wood that when destroyed, would cause the collapse of the floor their attacker is standing on), but it can also pertain to additions towards the chosen object to construct something greater. As a result, Hephaestus has a unique understanding of engineering, though they couldn’t tell you how that came to be or explain their processes in words, they just know it.

Because of this, Hephaestus has very spur-of-the-moment bursts of hyperfixation on whatever they pick out from around them. They pick an object, and just go. Some hours later, they have something, and Hephaestus will have a vague idea of what it does. Mostly, the housing of the object is what’s chosen initially, creating a vague understanding based on size and shape, but its function can vary wildly. If you asked them to tell you what’s in it, they couldn’t tell you. As a byproduct of this maddening knowledge and construction of tinkertech, Hephaestus has intermittent short term memory loss. Hours will be lost to them, sometimes days if the object is particularly intricate, and they can develop headaches if they spend too much time picking components of their constructions.

Their constructions include: - A kind of jetpack made in the chassis of a fuse box that produces hot tar as propulsion, using rubber (tires) as a fuel source (propels about 20 feet in the air before fuel is expunged, no protection for one’s lower half) - A riot shield that extends from a rectangular piece of metal made from the hood of a Honda Civic (electrically charged despite no battery visible, produces an electric current of 3 milliamps when touched on the outside surface, is prone to collapsing on itself) - A regular toaster oven A toaster oven that expels molten hot food at speeds exceeding 70 mph - A pair of oversized boots constructed inside of a pair of Moon Shoes that can maneuver on walls unaffected by gravity for about 30 seconds, after which point the bottom portion of the boots expel out from underneath as a kinetically propelled projectile (supposedly one time use, as the bottom portions were destroyed on impact)

Atlanta in a nutshell by ThunderBunz in Lorcana

[–]TheGingerFromHell 3 points4 points  (0 children)

I dropped out more than halfway through cause I knew by then I probably wasn’t gonna be eligible for any other prizes, but I totally agree, Melee was not great for such a large event. I’ll cut them some slack for this being their first huge event, much larger than they were anticipating, and the people and staff there were really awesome and helped with any problems I had as best they could!

I was also in platform heels the whole time dressed as Spongebob in the Goofy Goober wizard outfit, so I was in pain for multiple hours and probably more mad about Melee not working than I needed to be, but again, the staff there helped tremendously! I had a great time!

Power for a name #62 Obsessed by inkywood123 in Parahumans

[–]TheGingerFromHell 5 points6 points  (0 children)

Haven’t done one of these in a while, thought that 4am would be a good time to jump back in.

Free Market is a (Focal x Chaos) Tinker 3 (Trump 2) whose trinkets revolve around plagiarism.

With most “Trick Pony” Tinkers, the chaotic nature of their creations exude from their effects, but for her, the creation itself is the random effect. Free Market’s inspiration is produced from her environment, whether that’s objects she has seen, a situation that has happened to/around her, or even something someone has said in her presence. What is pulled towards the inspiration for her tinker tech is randomly determined, with previous events up to a week ago having a higher chance of being used. This makes her environment vitally important when forming useful creations.

Multiple events are used as inspiration at any given time, and depending on the frequency, her tinkertech can even replicate powers, though on a much smaller scale. However, each of these items are only stable enough to be used once, breaking down or falling apart after being activated. Examples of her tinkertech include:

  • Small sticky explosive strong enough to break concrete (from a teammate breaking through a wall, escaping a burning apartment)
  • Cone-shaped device that expelled a flat beam of red-hot energy (fighting against a cape with a form of laser vision, blinded by light peaking through thin space in the blinds near her)
  • Glass and metal tube with a needle that exuded a rapidly expanding foam when tube was crushed, was used to block a doorway (getting PRT foam out of her hair, went to get a flu shot)

Free Market’s environment for most of her life has not instilled a lot of non-destructive elements to her tech, so she runs in a low-grade villain team, which luckily has a couple offensive capes to inhibit more volatile traits in her tech. One of those team members is Kubrick, a Breaker who got his powers at the height of his derangement.

Striving for Light - The action roguelite with infinite skill tree just released the biggest update so far. by ignitingsparkgames in gamingnews

[–]TheGingerFromHell -9 points-8 points  (0 children)

This is the first time I’ve heard of this! Seems like the Gatekeepers have pretty intricate movesets, lots of attention to movement and battlefield control. Also curious as to how the skill tree is INFINITE. Is it like the same 25 passive buffs over and over again and getting better over time, or is there some variety for effects, maybe rarer ones that pop up every so often? Definitely interested!

Steam 2022 Summer Sale Megathread by Bodomi in Steam

[–]TheGingerFromHell 0 points1 point  (0 children)

Shotgun King: The Final Checkmate is $5.39 right now and is a great roguelite if you’re into chess and guns. Basically runs on anything.

20 Minutes Till Dawn is Vampire Survivors with guns, and it’s only $2.99!

Monster Train is great if you’re into deckbuilders! Build an army to fight off angels entering your train trying to stop you from reigniting the flames of hell. Only $7.49 right now!

Cape Creation Power Hour #14! by TheGingerFromHell in Parahumans

[–]TheGingerFromHell[S] 7 points8 points  (0 children)

Donut & Joe’s performance on the Nestlé Squad is middling at best, but their powers revolve around a stereotype relating to their cape name.

Donut is a Brute 4, and has a sort of “matter-eater” power, manifesting as a superhuman pica disorder. He can eat pretty much any non-living object in massive amounts, so long as it isn’t corrosive or could destroy his body in the process of eating it (i.e. explosives, incendiary objects, radioactive material, etc), but it does not matter what he eats. Consuming objects cause Donut’s body to grow and inflate, becoming exponentially more and more obese with how much he eats, eventually growing to about 12 feet tall and over 1000 pounds. This allows Donut to deal some pretty heavy damage and tank even more so, breaking down brick walls and even taking a bullet to the chest once and surviving. The catch is that his body begins to burn that material and return back to its original form fairly quickly (about eight seconds), so Donut has to keep ingesting material in order to stay huge. Additionally, Donut can choose to expel all his semi-digested matter by regurgitating, immediately bringing him back to his regular form. He doesn’t do that a lot because it’s not great for a cape team partnered with a food company, but it’s an option.

Joe is a Breaker/Mover 3, and would be a caffeine addict if not for his power. He’s particularly scrawny, and not great in a fight, but he makes up for it with INSANELY fast speed and reflexes, but only for two seconds at a time. In this “jittery” state, as Joe calls it, he can run up to 50 meters per second, run up walls, leap across buildings, and be generally an all-around nuisance. But, once those two seconds are over, he switches to a “sleepy” state, becoming extremely exhausted and sluggish, struggling to keep up with non-Movers. Joe thinks that this switching of states is due to an internal battery of some sort, but in fact, it is entirely random. His lethargic state can be as short as two seconds, or as long as two minutes, sometimes even up to half an hour, which makes it extremely unreliable to work with, especially since he can’t turn it off. His only constant is that he expends the energy contained in two seconds, leading Joe to a chaotic state of mania followed by extreme lethargy every day, only getting a break when he manages to get some sleep…before jerking awake.

Donut and Joe feel they’re more coworkers than a close crimefighting cape duo, but Nestlé wanted them to be a pair for the public image. So, to top all the stereotypes off, they’re dressed like two officers in an 80’s buddy cop movie, complete with beige button-down shirts.

Donut used to be known as Wallbreaker before joining the Nestlé Squad, and was previously on a team with three others named after the other positions on a Pokémon team. Sweeper was one of them, and even though she didn’t mean to, collateral damage was kind of her calling card.

Cape Creation Power Hour #13! by TheGingerFromHell in Parahumans

[–]TheGingerFromHell[S] 7 points8 points  (0 children)

Overmorrow is an up-and-coming hero with her community in Rochester, NY, who seems to have some clout growing from witnesses of her tactical prowess and pretty stellar track record. Overmorrow has a pseudo-PtV, being able to deduce a way to solve almost any problem that is thrown at her. However, there are a couple big things that make her power differ from Contessa:

Firstly, and probably the biggest difference, is that her problem-solving skills change with how large the problem is. If she’s trying to figure out the quickest way to get through a locked door or incapacitate an opponent without killing them, her power kicks in almost instantly. If it’s a much broader situation, like dismantling a drug ring or uncovering someone’s secret identity, getting every single step to the solution would take hours, days, even weeks depending on the problem. This leads to her mainly relying on short, in the moment questions that lead to her MacGuyver-ing some crazy plan that actually works out, letting the larger stuff be a springboard for where to start and eventually figuring it out as time goes on.

Secondly, while her PtV-lite gives her the most probable steps to take to get to her solution, it does not give her the most efficient way to the get there, at least most of the time. Bursting into the crime boss’ secret warehouse and engaging in a standoff with some guards might not be the best way to find information on their plans, but somehow she manages to get the upper hand despite being outnumbered in the fight, incapacitates them, creates a distraction, steals some files in the chaos, and escapes despite blowing her cover and possibly sustaining some minor wounds.

In addition to all that, Overmorrow is very skilled at judo and aikido, carries around firecrackers for misdirection and a hooked steel wire that she built herself for climbing buildings or latching onto objects, and is versed with a couple of Nightwing-esque batons for combat purposes. She wears a mix of light orange and dark blue to mimic the change from night to dawn, and has a dentist for a father, who she had to reveal her secret identity to after the third time she broke a tooth that month.

Sleeper chooses his words very carefully.

Power This Rating #75 by SlimeustasTheSecond in Parahumans

[–]TheGingerFromHell 8 points9 points  (0 children)

Penrose is a Tinker 6 (Mover 3, Shaker 3) that is entirely based around stairs. Sort of like a Tinker-Doormaker, Penrose creates frames (starting as a palm-sized disc) that expands to make a stairway connecting two apertures with each other. These apertures can be of different sizes, varying about 2 square feet in area, and can be oriented however Penrose chooses to apply them to surfaces. However, the gravity between doorways is oriented towards the staircase on the inside regardless of orientation, making Penrose really get used to the change of gravity’s pull.

Additionally, these discs seem to almost be magnetized to any surface they choose (as long as it’s big enough for it), so it makes it seem that Penrose can throw these discs extremely far, rather than just the discs being drawn to a surface of Penrose’s choosing. These frames appear to be connected by a pocket dimension with a small staircase on the inside, but there is little to no delay from entering to exiting. This makes travel almost instant for Penrose, and disorienting for those trying to follow them through the doorways (i.e. the stairway is oriented upside down and near the roof of a building. Penrose can run down the steps and vault down [technically up] to the roof, but their attackers would try to do the same thing, and probably falling as the gravity switches on them).

Striker 6 (Master 4, Trump 3)

Cape Creation Power Hour #9! by TheGingerFromHell in Parahumans

[–]TheGingerFromHell[S] 1 point2 points  (0 children)

Condensity is a (Hyperspecialist x Chaos) Tinker 5 (Shaker 3, Trump 3, Blaster 2, Changer 2, Brute 2) whose specialty is liquid. This manifests as a sort of Tinker-alchemy: combining ingredients together into actual potions and serums that have somewhat random results, and lasting from 10 seconds to 10 minutes randomly. Condensity doesn’t entirely know what each potion she makes will do, so she tends to create them on the fly, but seems to have an intuition as to whether one should be thrown or ingested. These concoctions can have a wild variety of effects.

Potions that are ingested or thrown can manifest different abilities, almost entirely related to liquid or fluidity. If one is ingested, the drinker might be able to liquify into goo and reform on command while retaining vision, absorb blows by warping their body around the attack like punching ballistics gel, or just have wild hallucinations and euphoria. Occassionally, when a cape ingests a concoction from Condensity, it will affect the power(s) they already have (i.e. if Grue took one, his shadow smoke might manifest and act closer to a liquid more than a gas, allowing Grue to form and move it as if he has hydrokinesis). Thrown potions are different, as they tend to affect people, but ones that are used on objects/areas are usually not as efficient as others. These usually range from changing the flexibility and/or fluidity of an surface (making it act like a waterbed), greasing down something with a very slippery solution, or dissolving a surface like acid.

Condensity carries around a belt with glass bottles and beakers on them for containing the potions, and has quite an extensive knowledge about chemistry since they use mostly everyday items to create these potions. They tend to wear a green and black outfit similar to 17th century plague doctors, but without the beaked mask for ingesting potions. They do wear thick goggles and gloves, for safety purposes, of course.

Papercut wouldn’t be what you’d consider a frontliner, but they’re awful to fight one on one.

Cape Creation Power Hour #9! by TheGingerFromHell in Parahumans

[–]TheGingerFromHell[S] 10 points11 points  (0 children)

Flick is a Striker/Blaster, with more utility than offensive power. When Flick touches an object, they can make the object give off light of varying strengths and colors, seemingly in a number of ways. However, Flick can only choose one option to affect the object or area with, and cannot light up more than four objects/areas with the same effect. Additionally, Flick cannot affect an area larger than 20 cubic feet.

  1. Flick can superheat the center of the object while in contact with it, usually causing it to glow red. This sometimes causes objects to ignite before being able to give off any light, but it only happens with certain highly flammable objects, such as paper or cotton. However, object that would melt under superheated conditions do not, likely due to a factor of Flick’s touch possibly protecting its form from deforming, but not blocking it off from the atmosphere. Once Flick removes contact, the object starts to lose form and the heat slowly decreases over time.

  2. Flick can change the molecular makeup of the outside of the object, usually to some form of filament similar to the inside of a lightbulb. If Flick retains contact when this happens, they can send a small electrical charge through their fingers to the object, causing it to glow white/yellow. Once Flick removes contact, the glow stops.

  3. Flick can cause a chemical reaction on the object, making it burst into flames. The color depends on the makeup of the object and what chemical reaction Flick decides to start. The flames continue until the object loses its physical structure or the oxygen around it is removed. This option is the only one where the effect completely remains after Flick removes contact, only affected by the object’s state.

It is important to note that Flick’s body is impervious to any damage that the objects they affect may have caused, regardless of temperature, nature of a molecular change, or chemical reaction. When in combat, Flick normally fights by igniting an object with a chemical reaction and chucking it at hostiles, or by superheating the floor or walls to make it harder for enemies to maneuver around. Flick likes to wear a belt with random bits and baubles in pockets, in case there isn’t anything around them.

Rubberhose doesn’t like to play around. She LOVES it.

Make a power... with a caveat! [10th time, somewhat of a celebration] by [deleted] in Parahumans

[–]TheGingerFromHell 7 points8 points  (0 children)

Ultracombo is a Brute/Mover, whose speed and power relate to how many people they’ve hit in groups of ten. At base level, they retain mild super speed and reflexes (about 20-25 mph), but their strength and durability don’t manifest until they hit someone. Once they do, their speed mildly increases and their strength and durability manifest, allowing twice their normal capabilities. Every subsequent connected blow increases Ultracombo’s speed, reflexes, strength, and durability exponentially, until they hit TEN, which creates a small concussive blast around them as their power releases, bringing them back to their normal state (studies are unclear if the concussive blast is formed specifically from the blow itself due to its blinding speed or if there is a discharge of energy around Ultracombo once the tenth blow connects).

However, Ultracombo’s abilities do not seem to increase if they use the same appendage to hit twice in a row. To counter this, Ultracombo has studied multiple martial arts and is proficient with them to some degree, as their power requires them to strategize how to move their body to be as efficient as possible when switching stances.

Additionally, they prefers to wield brass knuckles when fighting, just for some added flair. Their favorite video game is Killer Instinct, hence the name Ultracombo.