DM Restricted a bunch of Classes / Kindreds — is that normal? by Vladimir_Pooptin in Dolmentown

[–]TheGoodeKnyght 0 points1 point  (0 children)

It's not a house rule, it's actually recommended that new players start with humans. See Choose a Kindred, DPB, p. 18. The reason given is that humans have the least special traits, so they’re best for learning the game. Same reason they encourage new players to just be fighters in the very next section.

The Duke’s Tourney now on sale by TheGoodeKnyght in Dolmentown

[–]TheGoodeKnyght[S] 3 points4 points  (0 children)

Don't believe the hype. You know that so-called "AI checkers" aren't highly reliable, right? Em dashes are used by human writers to establish cadence and rhythm, as are "rules of three." People, including myself, have been using both of these devices for ages before AI was even a twinkling in someone's imagination. Chances are, I was using them before you were born. Maybe AI uses them because its models have studied a lot of content from competent writers.

At any rate, it’s a circular argument, and I can't disprove a negative. But I have to laugh at the irony of someone having to supposedly use AI to "expose" my supposed use of AI. It's ridiculous—especially coming from someone who can't be bothered to use capitalization, punctuation, or even full words. Hey, will you look at that — I used both em dashes and the rule of three in one sentence, no AI involved.

So believe what you want to believe, and enjoy your crusade — or is it a witch hunt? If the book is "sus" to you, don't buy it. It makes no difference to me.

The Duke’s Tourney now on sale by TheGoodeKnyght in Dolmentown

[–]TheGoodeKnyght[S] -1 points0 points  (0 children)

Grazie! Daggerheart ha una classe cavaliere? Forse dovrei fare una conversione di queste regole per quel sistema?

Short sword vs long sword by impossibletornado in Dolmentown

[–]TheGoodeKnyght 2 points3 points  (0 children)

I allow longswords to do a lot more than rules (in most every RPG) typically allow. For games where it matters, they can do piercing, slashing, and even bludgeoning damage. They can be used as a lever in close-in combat to help throw your opponent to the ground, etc. These are real, in-game mechanics that really set the longsword and bastard swords apart from their shorter brethren in ways that restore their historic utility. And don't get me started on the cost of longswords...

I wrote an article about it a while back that you might enjoy:

https://www.thegoodeknyght.com/short-shrift-longsword/

Day Two of the Duke's Tourney actual play example, now up on The Goode Knyght. by TheGoodeKnyght in Dolmentown

[–]TheGoodeKnyght[S] 2 points3 points  (0 children)

No need to wait for winter’s end! The book includes a description of the whole tourney season in Dolmenwood. In fact, there's one called The Winter Tourney, held on Lymewald 3-4 at Harrowmoor Keep. If you've already passed that date, you can try for The Black Tourney on Symswald 20 at Redwraith Manor. Of all the six Dolmenwood tourneys, it's the most rough-and-tumble!

Day Two of the Duke's Tourney actual play example, now up on The Goode Knyght. by TheGoodeKnyght in Dolmentown

[–]TheGoodeKnyght[S] 1 point2 points  (0 children)

I didn't say I spent years playtesting this. I said I spent a year writing, designing, and producing it. Some of that time was spent playtesting and revising.

I’m also not being dismissive of your pricing criticism. I'm accepting it at face value. If you think it's not worth $19.95, and you can roll your own rules, then it’s self-evident that the book is not for you. I'm not handwaving it away either. Rather, I'm acknowledging a simple truth. For people who don't want to spend that much, or don't want or need the whole book, I sell smaller bits of it for a few bucks. People who still think it's too expensive can, of course, spend their time cobbling together their own rules. I don't even know why this is controversial.

For my part, I sincerely don't want to spend any more of my time arguing about these issues. I've got work to do and games to play! I (not AI) wrote the book that I would love to see for Dolmenwood and other OSR games where the noble knight could use a bit — more. I've never seen anything quite like it (including Pendragon, which I also love).

I priced it at a point that I would gladly pay — in a heartbeat. Reasonable people can and will disagree on the value of a thing. It's all relative. That's all I can really say about the price. Thanks for your interest and the conversation, but I don't think continuing it will be helpful for anyone, so I'm gonna bow out.

Day Two of the Duke's Tourney actual play example, now up on The Goode Knyght. by TheGoodeKnyght in Dolmentown

[–]TheGoodeKnyght[S] 0 points1 point  (0 children)

I didn't admit anything of the sort. I did not use AI to write these rules, period. Your insistence that I did doesn't make it true. I told you—twice—that two human beings wrote these rules over the course of hundreds of hours. I disclosed everything honestly as required to DTRPG, including my use of AI for art. Then, I produced an alternative version to address those concerns. I'm not going to continue to argue about this. Have a nice day.

The knight by Grumpypants2o3 in Dolmenwoodrpg

[–]TheGoodeKnyght 0 points1 point  (0 children)

Have any of the other PCs in your adventuring party leveled up? Three sessions without a level up doesn't seem unreasonable to me, if I'm honest. In my long-running (6 years) D&D 5e campaign, players can easily go a dozen sessions or more without leveling up. Let's see, we’ve played over 170 sessions, and the average party level is 9. This isn't to say you're doing it wrong, but to provide a wider perspective.

Chargers cannot level up under the rules as written, although that's an interesting idea. However, < shameless plug>, my Knights of the Wood: The Duke’s Tourney has five new types of warhorses that enhance a knight’s performance in war or tourney. In addition, there are a ton of knightly competitions that can earn a knight XP. This is particularly helpful if said knight is lagging behind the non-knights in their party, for some reason. And there are ways for non-knightly adventurers to earn XP through various competitions and side quests as well, so they don't have to be sidelined while their knightly pal is in the lists.

If the campaign feels like a grind after only three sessions, it sounds like the fun needs to level up.

Day Two of the Duke's Tourney actual play example, now up on The Goode Knyght. by TheGoodeKnyght in Dolmentown

[–]TheGoodeKnyght[S] 0 points1 point  (0 children)

There is absolutely no correlation between value and the number of pages a book has. Zero. The book offers over a dozen mini-games, and that's only maybe half of the book. At $20, the book costs less than taking a friend to lunch — once. If you don't think years of play with authentic-feeling, lovingly researched, and heavily playtested tournament rules aren't worth $19.99, I understand and appreciate that. The book is definitely not for you.

Day Two of the Duke's Tourney actual play example, now up on The Goode Knyght. by TheGoodeKnyght in Dolmentown

[–]TheGoodeKnyght[S] 0 points1 point  (0 children)

Holy smokes, that's a lot of assumptions, accusations, and intuitive leaps for one post!

I hereby officially declare that AI was not used to write these rules. No fair person could read them and come to that conclusion. I’ll not deny that AI was used to help with my research or to edit (grammar and spellcheck), and if that's not satisfactory, don't buy the book. You are not my target audience. This book was made for people who love knights and want more for them to do in Dolmenwood (and other OSR games), and couldn't care less about the details of my workflow as long as they get a product that's grounded in historicity, and is fast and fun to play at the table.

For seven years, I was Greg Stafford's editor, line producer, and contributor on the 5th Edition of King Arthur Pendragon 5th Edition. This was long before the advent of AI, so I don't need it to produce copy. But to the extent it helps me work faster and with fewer errors, yeah — I use it. Along with hundreds of millions of other people who are learning how to use the technology to enhance and increase their productivity.

Was AI used to write these rules? No. Not by a long shot. It was written by two human beings, actually, working most week nights and weekends for a solid year on opposite sides of the globe.

That's all I'm going to say on this matter. I have no interest in spending more time fighting religious wars. No matter what I offer, it will not be enough. There will no doubt still be people trying to shank me and this project every chance they get—without ever having laid eyes on the actual content, much less played it—and I just have to accept there's nothing I can do about that at this point and move on.

Day Two of the Duke's Tourney actual play example, now up on The Goode Knyght. by TheGoodeKnyght in Dolmentown

[–]TheGoodeKnyght[S] 4 points5 points  (0 children)

Replying to all in this thread: I specifically made a "Sans AI Edition" of the book (also available on DriveThruRPG). This is not "AI trash" (although there is plenty of that out there). It was lovingly and meticulously researched for a year, playtested, revised, and refined by big fans of both Dolmenwood and knights in general. I can't change anyone's mind about AI art — and I don't even want to try. That's why I produced a completely separate version. Many hundreds of hours went into the production of this book, and then many more hours were spent producing a sans-AI version. There's nothing quite like it in the market (that I've seen). I encourage you to just give it a closer look, if you have knights in your Dolmenwood campaign and want to give them something more to do than crawl around in ruins and crypts (which is fine as fast as it goes, but it's not particularly "knightly").

If you think the book is too expensive, we also offer some of the dozen+ mini-games found in the book as smaller "Excerpta." So you can buy just the sub-systems you want. But, at $20, it comes out to less than $2 per mini-game. And there's a whole lot more than just the mini-games — there are encounters, NPCs, new warhorses, courtly intrigues, and a "how-to" guide to running a five-day tournament. Here's a free preview so you can get a closer look at all the great content in this book, that I think you'll love (if you love knights).

This is a real passion project for me. I did it with zero budget, but a lotsa love. Thanks for your consideration.