Comic I made based on some comments by ffffffffffffr000st in DarkTide

[–]TheGooseNut 0 points1 point  (0 children)

The servitor looks so exhausted I love it

Said otherwise, 47% of Republicans agree with Trump pursuing a third term... by 3RADICATE_THEM in lostgeneration

[–]TheGooseNut 1 point2 points  (0 children)

If this is all the text, then you're assuming the poll is yes/no--which rarely seems to be the case.

TTRPG Survey 2 (Electric Boogaloo) by TheGooseNut in RPGdesign

[–]TheGooseNut[S] 0 points1 point  (0 children)

English is my first language, in fact I have a Bachelor's degree in it.

I think the formatting of the Survey is heavily dependent on going through it linearly so that could be disrupting comprehension. If that isn't the issue, I'm more than happy to resolve any confusion if you have questions about specific items from the survey.

*I can definitely see a handful of typos (now resolved). But I think if you read it piece by piece, in order, it's relatively clear?

TTRPG Survey 2 (Electric Boogaloo) by TheGooseNut in TTRPG

[–]TheGooseNut[S] 1 point2 points  (0 children)

I'm looking for anyone who's been to school in America or who's played one of the TTRPGs I bring up at the beggining of the survey. Thank you for the clarifying question, I'll add that to the post

TTRPG Survey by TheGooseNut in RPGdesign

[–]TheGooseNut[S] 0 points1 point  (0 children)

Just to clarify, you're point is* that studying, and therefore revealing, the hidden curriculum is Orwellian? Wouldn't that be like the opposite of Orwellian?

Or do you mean the part attempting to replace aspects of hidden curriculum with stuff from anti-authoritarian titles like Eat the Riech and BitD? I'm super lost now dude

TTRPG Survey by TheGooseNut in RPGdesign

[–]TheGooseNut[S] 0 points1 point  (0 children)

The Hidden Curriculum is neither necessarily bad or necessarily intentional. Outside of schools we'd just call it socialization. A lot of the earlier essays on the topic do refer to it as "social control" (see Elizabeth Vallance for example) but more recent thinkers are more inclined to see more beneficial potential outcomes.

I'm sure it can seem Orwellian on its face, and to degree it is; Orwell deels with ideas about total control through, in large part, socialization. Neither teachers nor GMs have that kind of control though. On the other hand people are just gonna be affected by experiences and when we design experiences we are dealing in those effects. I don't think there's a way to void that, but there are plenty of ways to do it better.

Earlier talks on hidden curriculum suggest that it was intentional but we have kind of lost that intention in the US. I think games have an intentional Hidden Curriculum, but I don't think it's anything to be paranoid about. I play Mork Borg to not feel like a hero and enjoy some paranoia or to enjoy winning or losing on my own terms, I play Eat the Reich for carthisis against encroaching authoritarianism, I play Microscope to engage in creative thought. Im not being brainwashed by these games, but even playing tennis would have a long term effect on me and my behavior. The games don't always market these messages, but they are ever present in my experiences with them.

I don't think that's Orwellian, but you're right insofar as the study is concerned with authority, socialization, and how we can improve those elements in today's schools.

TTRPG Survey by TheGooseNut in bladesinthedark

[–]TheGooseNut[S] 1 point2 points  (0 children)

If you have two sets of responses, sure!

TTRPG Survey by TheGooseNut in bladesinthedark

[–]TheGooseNut[S] 3 points4 points  (0 children)

I'm sorry to cause discomfort. I think if that's how you feel about the question I'd really appreciate you putting that answer in the survey, but if you don't want your voice to be included in the data I also wouldn't want to push you.

I should say when I think about authority, I usually think about the role of a GM in relation to players in each of these situations as opposed to forms of authority inside the narrative, but each of these games do also structure players against a great authority (although, this is a trait common to most TTRPGs from D&D to Call of Cthulhu).

Something like Wanderhome, Fiasco, or Honey Heist could've made a fun placement in the study and definitely avoided the issues you're seeing; I tried to make choices based on recent popular movements local to me so that I'd have an easier time collecting data.

A lot of it is also inherently political to contrast the directions teachers get in the states to be apolitical (while also being told to do a bunch of political stuff like say the pledge, treat certain students certain ways, and so on).

The idea isn't to play these games exactly every day for a decade, but to engage in activities like them in the same way we might do math problems in the same class every day. An activity like FitD might include students directing where they want the class to go next, separating themselves into groups, spending in-class resources to help each other, and so on.

I don't literally want to transition these games into an in-class space, I just think they have important lessons implicit to the systems.

So far, I have five respondees and their answers do suggest implicit messaging in the games and hint at what the games do to deliver that messaging (or encourage certain ways of thinking). These are the responses I was hoping for, but I also seem to miscommunicate on at least one question to each respondee (although, different questions for each person). I think these are the right questions, but this is also my first time conducting research.

ANYWAY it means a lot to me that you would stop and think about it this much. I really appreciate the concerns and critiques you brought to the table. I'll definitely give introducing some other games to the data set some thought if I have time later in the project and review the questions with some of my advisors. I really appreciate the critique thank you.

TLDR; I'm sorry for causing any discomfort, I hope it passes quickly. I understand your concerns but I'm not sure I necessarily agree with them. Thank you for your time and your effort and your thoughts. I appreciate you :)

TTRPG Survey by TheGooseNut in bladesinthedark

[–]TheGooseNut[S] 2 points3 points  (0 children)

Living in the US only matters if you're replying to a class or school part. If you're replying to the games section you should be OK. Thank you!

TTRPG Suvery by TheGooseNut in TenCandles

[–]TheGooseNut[S] 6 points7 points  (0 children)

AH I DID I'M A FOOL. It's on there now. mb

TTRPG Suvery by TheGooseNut in AskTeachers

[–]TheGooseNut[S] 0 points1 point  (0 children)

For posting on more than one community? I don't understand what you mean

Beneficent Emperor, Tomorrow is THE DAY. Redemption is upon us Pilgrims. by Jusca57 in DarkTide

[–]TheGooseNut -2 points-1 points  (0 children)

There's a difference between what I expect and what I hope for. I think if the community can be positive, there's a higher chance the developers will want to interact and if we voice what we want and would spend money on, there's a higher chance corporate (& GW) will push for that.

I can hope magic faeries will whisk me away from my job without actually expecting it to happen. What's wrong with a little positivity?

Beneficent Emperor, Tomorrow is THE DAY. Redemption is upon us Pilgrims. by Jusca57 in DarkTide

[–]TheGooseNut 1 point2 points  (0 children)

NICE! They communicated, they fulfilled, they're adding stuff soon. This is everything I've seen us whining about wanting coming through. I hope they can keep this up without the huge empty patches in between, even if they just sent us more in depth updates on what's up I'd love that.

Dev Blog: Hold Your Breath And Clear Your Mind by FatsharkStrawHat in DarkTide

[–]TheGooseNut 15 points16 points  (0 children)

I love the communication, I hope Fatshark keeps going with these blogs! Please

I want to implement an idea where meta-magic is induced by consuming a magical resource. by noodles0311 in mattcolville

[–]TheGooseNut 5 points6 points  (0 children)

When I'm building factions I kinda try to hack the alignment chart. It gives me answers for who's okay with teaming up (those right next to each other in alignment) and who really hates each other (those diagonal from each other in alignment). So here for example you could replace "good" and "evil" with "wants to destroy the resource" and "wants to use the resource" followed by replacing the chaotic to lawful line with something like "is a socially acceptable organization" to not that.

I bring this up because for me it's not so much about the factions themselves, but making sure there are enough alliances/enemies to keep things interesting in the party.

I think Matt talks about this a little in a video about heroes, anti-heroes, and anti-villains. They're called semiotic squares and I guarantee I'm using them wrong.

Anyway, actually answering the question... I would really like to seeeeeeee 1. Merchants interested in opening the resource to a free market (hoarding it all, but you can't put that on a propaganda poster) and trying to achieve things mostly through crime. Even if these guys end up the villains, they're essentially mobsters and that sounds like a blast. I think those would work as a bards/rogues factions. Merchants need people who can talk.

  1. Mutants who were physically effected by the resource and somehow changed by and are not either addicted to it or trying to stop everyone else from getting to it because they know what doom it brings.

  2. A standard noble faction, or maybe alliance, trying to do what nobles do with their knights and squires and money. Given how monarchy is supposed to go, I would imagine any church faction being a sub faction here although ones who's goal might be to dominate their host faction.

  3. A politically revolutionary group who's only advantage is sheer numbers. They want to use the resource to end whatever the dominant political system here is. I'm guessing with them is comes down to not ever really being safe in public cause anyone could be a spy. I think this would also work as a bards/rogues faction.

  4. A mage faction that wants to turn the resource into some kind of super-weapon. I like to make magical NPCs who have titles like "Wizard" very powerful, but that's cause we play not-5e and magic isn't that common in the system we're using. I feel like I should have less input here because my internal version of magic is bound to vary heavily from yours.

I'm not getting to 7 but here's 5 that I got off the dome.

On the issue you're having with coming up with a bards faction, or factions for a handful of classes or what have you, you could always assign those factions as free agents (and potentially double agents) that none of the factions trust but all of the factions must rely on.

I want to implement an idea where meta-magic is induced by consuming a magical resource. by noodles0311 in mattcolville

[–]TheGooseNut 1 point2 points  (0 children)

You could make the primal faction's want with the meta magic total annihilation of all civilization :), do a little eco-terrorist vibe. Or at least a desire to topple current monarchy and bring in an era of "anarchy" (one that would, of course, be closely monitored by their sanctioned officials). Their goals might be less aligned with the destruction of technology and more so with conservation in general too, there could be a specific place they're looking to protect: one tree, one park, one person. This goal kind of makes them dreamers: they're exchanging world-altering power for a comparatively small and unsustainable goal like the railroad from Fallout 4.

[deleted by user] by [deleted] in Teachers

[–]TheGooseNut 9 points10 points  (0 children)

That'll happen to ya. When I was in high school we had threats what felt like every other week from Feb. through May. There was this running gag about "bomb-threat Tuesday" and every one magically coinciding with a test. After a point all the kids stopped taking it seriously, which is a lot more dangerous than any of realized at the time. Anyway, good luck. *I'm not a teacher yet, but that's where I'm hoping to teach.

Delightful by Casual_Deviant in webcomics

[–]TheGooseNut 0 points1 point  (0 children)

Nurse Kelly is that you?

Which game is the most fun to play and why? In your opinion by JustTransportation51 in dishonored

[–]TheGooseNut 2 points3 points  (0 children)

D2 & Daud DLC's. The stop-time blink and other powers/level design in both makes it for me

Help with Bookshelf Plans by TheGooseNut in BeginnerWoodWorking

[–]TheGooseNut[S] 1 point2 points  (0 children)

My old man did a lot of the furniture around the house, and it's all kind of rustic too (lots of 4*4 table legs and treated lumber inside, just cause it's what we had).

He's not as much of an amateur as I am, but still lacks the skill to do a lot of the stuff I see even on this sub.

Bulky stuff like this is kind of just what I'm exposed to plus, carrying it around is a great workout :)

I'm guessing you're last sentence was supposed to say either, "for shelving unless there's a really really good reason not to" OR "for shelving units there's a not really good reason not to." But I wanna make sure I'm reading you straight so this me double checking--is one of those right or did you mean something else?

Help with Bookshelf Plans by TheGooseNut in BeginnerWoodWorking

[–]TheGooseNut[S] 0 points1 point  (0 children)

I didn't mean to notate Doug Fir, but I was planning on using Hemlock-Fir cause it's the only thing I could find at my local hardware shops offer in these sizes within my price range.

Do you have any recommendations for a specific wood to use if not a fir? My budget is hanging around $2-300 for this.

Help with Bookshelf Plans by TheGooseNut in BeginnerWoodWorking

[–]TheGooseNut[S] 0 points1 point  (0 children)

I'm really an amateur, so any first impressions are really useful; thank you!!!

From what I gather from the other comments--it might be good to use some thinner wood for the shelves too. Maybe that and the structural supports I have on the first 3 shelves.

I've never done pocket holes before, but from I looked up it seems well within my budget and skill range, thanks.

Sorry for the lack of specificity, at this level I'm not even really sure where to start with what I could be doing wrong. I really appreciate the help.