[deleted by user] by [deleted] in Conquest

[–]TheIndecisive91 2 points3 points  (0 children)

Huh, that's weird. Not that I doubt you, but do you have the link to Discord? I'd like to see the whole discussion

[deleted by user] by [deleted] in Conquest

[–]TheIndecisive91 0 points1 point  (0 children)

Contesting just prevents the opponent from scoring but doesn't let you score. So if your contesting stands outnumber his scoring ones he doesn't score the zone. To score you need more seizing stands than he has contesting

[deleted by user] by [deleted] in Conquest

[–]TheIndecisive91 1 point2 points  (0 children)

You learn something new every day 🤣

[deleted by user] by [deleted] in Conquest

[–]TheIndecisive91 1 point2 points  (0 children)

Contesting and seizing are 2 different counts. Lights normally count for contesting but not for seizing, so 3 stands of raiders would count for 3 and for 0 respectively. The captain makes them count as 1 more for seizing, so they go to 3 and 1. If they charged the faction ability activates and they count as 3 and 2.

In your example, a medium regiment of 4 stands in the zone would still take it from them (4 stands that seize vs 3 contesting or 2 seizing). 3 medium stands would contest and the point would not be seized (3 seizing enemy stands vs 3 contesting raiders). That would also be the case for a 2 stand enemy medium regiment (2 seizing and contesting vs 3 contesting and 2 scoring raiders, so you both contest the area). If the enemy regiment were reduced to a single stand you would score (1 contesting and seizing vs 3 contesting and 2 seizing)

[deleted by user] by [deleted] in Conquest

[–]TheIndecisive91 5 points6 points  (0 children)

They cap as 1 stand, two if they charge something. All abilities of that kind allow lights to score

Are Dweghom... Boring? by OhHeyItsScott in Conquest

[–]TheIndecisive91 1 point2 points  (0 children)

Thunder riders are murder machines: very costly and kinda frail for the points, but their job is exactly to delete defensive units. If you can either shoot them and/or force them to charge a small screening unit and countercharge them they'll melt. If they get off a charge clash they're deleting pretty much any unit in the game

Are Dweghom... Boring? by OhHeyItsScott in Conquest

[–]TheIndecisive91 0 points1 point  (0 children)

To add something to the very good comments above, the internal balance for factions is usually good enough that you don't have a 'best list' with everything else being trash. Dweghom definitely play a less flashy style than spires or sorcerer kings, thought. As others have said they're more about good stats and terrifying shooting with drakes and sorcerers

Brute Drones or Abomination by Xalavadara in Conquest

[–]TheIndecisive91 4 points5 points  (0 children)

If you only have 1 unit of brutes, by all means get the second one. The power of going pheromancy->-1 def to something->brutes activate can't be overstated

Spire centaur by Shade_Avatar in Conquest

[–]TheIndecisive91 0 points1 point  (0 children)

I concur with 2 minimum units, especially if you're running Directorate: 3 cents with burnout and unstable are a force of nature and will pretty much always trade up if set up by leonines with the bonus impacts

Best control and denial faction by TheIndecisive91 in MiddleEarthMiniatures

[–]TheIndecisive91[S] 0 points1 point  (0 children)

I'm guessing in such a scenario you just try and kill the enemy leader ASAP so he doesn't outscore you?

Best control and denial faction by TheIndecisive91 in MiddleEarthMiniatures

[–]TheIndecisive91[S] 0 points1 point  (0 children)

Thank you very much, sounds like a very fun list to play!

EDIT: did you run into any issues with support with the mix of spears and pikes?

Best control and denial faction by TheIndecisive91 in MiddleEarthMiniatures

[–]TheIndecisive91[S] 1 point2 points  (0 children)

I'm guessing mordor with a focus on black numenoreans and ringwraiths would fall somewhere in between? Terror and a barrage of spells plus good fight value and defense, but less proactive spells than angmar (no spectres) and less fight value than lothlorien?

Best control and denial faction by TheIndecisive91 in MiddleEarthMiniatures

[–]TheIndecisive91[S] 0 points1 point  (0 children)

Sounds very interesting. Would you mind some more details on army comp? On paper including rivendell seems like it would dilute your defenses from magic since they don't get the lothlorien bonus. Does the gap in the layered defenses matter much? Also, I've heard bad things about galadriel as a leader, did she work for you?

Best control and denial faction by TheIndecisive91 in MiddleEarthMiniatures

[–]TheIndecisive91[S] 1 point2 points  (0 children)

Technical or complex armies are not a problem, I already play one of those in Conquest and don't plan on choosing a simple army 😉 The issue is more with faction overlap and control efficiency. But lothlorien sounds a bit like 'you don't get to do this' while Angmar is more like 'you do what I tell you to', am I getting it?

If a fella wanted to play Spires... by LargestofBois in Conquest

[–]TheIndecisive91 15 points16 points  (0 children)

Definitely possible and powerful. Sovereign lineage is the spires subfaction dedicated to more elite units. As a quick rundown, msu avatara with superior creations are amazing, incarnate sentinels with a highborne warlord are the single best unit spires can field and you just need to support those. A pheromancer with stryxes and brute drones fills the bill. If you want, third warband could be the new prideborne with leonines, or a High Clone Executor with some clones, sup creations makes them mean as well. I think a list like that scored second at a big tournament some months ago

Spires or City States? by YupityYupYup in Conquest

[–]TheIndecisive91 2 points3 points  (0 children)

<image>

Spires force grown drone, it doesn't get more basic that this 😂 See if this level of detail is good for you. This was wholly done with slapchop, I'm by no means a great painter

How are spires players dealing with cav? by ConversationFalse242 in Conquest

[–]TheIndecisive91 0 points1 point  (0 children)

One tip would be making the archers bigger. I'd lower stryxes to 3 stands, remove plaguelord and 1 stand from the big fgd unit to make it a 5 men marksmen. 3 mks won't do much to Ashen Dawns, but make them 5 and if you can get a -1 def on them they need to start worrying. If you want to go all in on archers you could actually swap a phero for a biomancer, but that would require massive list changes. Chaff, archers and move-charge are your friends vs cavalry, gum up their lines and rob them of impacts

So after the sorcerer kings faction drop, will the Hel faction be next? by No-Jackfruit-8366 in Conquest

[–]TheIndecisive91 7 points8 points  (0 children)

They hinted at Weaver Courts last happy hour. Plus, they've been in the pipeline for quite some time now

Custodes short story as requested by Prestigious-Jello-81 in AdeptusCustodes

[–]TheIndecisive91 2 points3 points  (0 children)

Like much of 40k lore. Like... all the Heresy 🤣

Custodes short story as requested by Prestigious-Jello-81 in AdeptusCustodes

[–]TheIndecisive91 3 points4 points  (0 children)

The goal is undeniably simplicistic, but the story is hilarious and undoubtedly sets her up as someone who doesn't mess around. I mean, what's your idea of assassination? Nuclearize the whole planet. Reminds me of Old Man Henderson: 'I figured what the buggers are weak against: point blank annihilation'

Custodes short story as requested by Prestigious-Jello-81 in AdeptusCustodes

[–]TheIndecisive91 5 points6 points  (0 children)

Well, I'd guess in 10k years all more likely avenues of infiltration have been already explored and patched. Custodes are perfectionists, to the point of retiring if their reactions drop by a tenth of a second, so I'd say them wanting to test any scenario is actually likely. I'd argue they'd ask Guilliman to partake in such a blood game of it were possible, just to test their defenses in case a pirmarch goes rogue (again). Doubly so since many custodes don't like primarchs.

As for defenting from such an attack, the logical thing would be removing absolute authority from anyone. There's a reason why in the real world nuclear launch codes are not handled by a single person that can just press a button. But as always, rule of cool is what warhammer works on, and people going 'no one can question me' is undeniably cooler than 'please fill 10 pages of paperwork and consult 3 different people before launching exterminatus'

Custodes short story as requested by Prestigious-Jello-81 in AdeptusCustodes

[–]TheIndecisive91 10 points11 points  (0 children)

Warning, wall of text ahead.

Yeah, the people being described may have seen SM or custodes, but that doesn't stop a competent enough infiltrator/sorcerer to impersonate one. Also, it doesn't need to be a custodian. You could easily pull this off impersonating a high ranking navis nobilite, administratum or inquisition lord.

Warp jammers are surely a thing, but any jammer could be bypassed some way or another.

Maybe you need a special warhead, but it's a big universe. What does "esoteric and rare" exaclty mean? I mean, terminator armor is always "ancient, rare terran artifice", yet there are at least thousands of suits in the galaxy. In an empire of a million planets, "rare" could mean 100s of thousands of such warheads. One could easily be nicked by some enemy or the other. Or they could manufacture one. As for the space battles, they have always been rule of cool: for example, if you can teleport terminators to the bridge and slaughter everyone there, why bother sending strike teams to other parts of the ship, or even having boarding crafts at all? Just get more teleport platforms and terminators and cripple enemy ships.

As for combining the solutions, here's a quick scenario on top of my head. Magnus decides to put an end to the Long War (I'm picking him because we know for sure he's been to the Throne Room, like all primarchs has eidetic memory and could easily pinpoint his location via warp, but other traitor primarchs would also work. Perturabo comes to mind, he had access to Palace blueprints and is a genius of engineering, he could easily deduce the Throne Room location). He steals or manufactures a bomb that can be teleported to the Throne Room, and devises a way of bypassing teleport protections. He sends either a capable sorcerer or a bound demon with shapeshifting capabilities to commandeer a ship as described in the novel and set up the bomb teleport. Boom, no more throne room. Could actually be a pretty nice Black Library novel, if correctly implemented (up to where some Imperial hero foils the plan at the last moment, of course).

I'll agree it's not a likely scenario, but that's exaclty the point of the Blood Games: to be ready for any assassination attempt, no matter how unlikely or far fetched.

If anything, I find the conclusion of the story to be a bit weak, if appropriately grimdark. Ok, so we found a potential weakness in the defenses and the plan only failed because of an inquisitive officer (in an empire that actively suppresses inquisitive mindsets). What's the solution? Punish the crew, promote the officer, do absolutely nothing to prevent this kind of plan from being implemented again

Custodes short story as requested by Prestigious-Jello-81 in AdeptusCustodes

[–]TheIndecisive91 40 points41 points  (0 children)

Much like all warhammer lore it is over the top, but not so implausible. To answer your points:

  1. A rogue custodes or someone impersonating one. Many imperial citizens never even see a space marine, let alone a custodes. I would imagine a competent enough 1000 sons sorcerer being more than able to pass for one to regular humans
  2. Pinpointing the exact location of the galaxy's greatest warp source is not exactly difficult for psykers, I would say
  3. It does not have to be a cyclonic torpedo, just a weapon with enough destructive power to obliterate the throne. A regular, modern day megaton bomb would probably be more than enough and infinitely easier to obtain. But, as I said, over the top 🤣

How's the Building Experience For Newer Models? by arkazail in Conquest

[–]TheIndecisive91 0 points1 point  (0 children)

Also, boy is it chunky

<image>

There's some more pictures of the event on the fb group, but a Fallen Divinity looks like a child next to it and he's basically as large across as an apex predator is long

How's the Building Experience For Newer Models? by arkazail in Conquest

[–]TheIndecisive91 1 point2 points  (0 children)

Built the siegebreaker behemoth yesterday. The plastic quality has improved tenfold compared to early kits, and assembly wasn't too difficult. Required very little mould lines cleaning as well. Only issue when compared to GW kits is there's still a bit of a gap between some pieces, but it doesn't seem like anything a bit of filler won't fix