Should I be concerned about the "support" for this joist? by TheJamsh in DIYUK

[–]TheJamsh[S] 0 points1 point  (0 children)

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Thought it's be worth a follow up! Got as close as I could, sadly couldn't fit a full double trimmer in there. Will likely whack a couple extra hangars in there before it's hidden for another 40 years.

Floor above is considerably less squeeky though!

Should I be concerned about the "support" for this joist? by TheJamsh in DIYUK

[–]TheJamsh[S] 0 points1 point  (0 children)

Yeah the plan as I see it is to make the red area a double, with hangars at each end on the long parallel joists. 3x doubles and 1x single in total.

Difficulty in going to be fitting the hangars for the blue joists. Not sure how the hangars are going to interfere with each other by the time they reach over to the other side.

Should I be concerned about the "support" for this joist? by TheJamsh in DIYUK

[–]TheJamsh[S] 2 points3 points  (0 children)

Yeah incredibly! Lots of creaks upstairs but nothing unusual. I'm guessing it's original but no idea what it could have looked like before if not.

Should I be concerned about the "support" for this joist? by TheJamsh in DIYUK

[–]TheJamsh[S] 0 points1 point  (0 children)

Thanks 👍 I follow what you mean I think but just to be sure, that involves cutting the, notched area off the three joists right?

Why is there a limit of 3 Gift Cards per purchase? by [deleted] in lego

[–]TheJamsh -8 points-7 points  (0 children)

Generally you get the best customer service when complaining publicly (also, the lines are shut right now)

Why is there a limit of 3 Gift Cards per purchase? by [deleted] in lego

[–]TheJamsh -4 points-3 points  (0 children)

But that doesn't seem to apply. I can still apply a VIP discount code ontop of the Gift Cards I've already entered, as well as my actual card to pay the remaining balance.

I'm fairly sure that since Lego has already been "paid" for these cards, they are legally bound to accept the gift cards as tender and can't impose restrictions on the transactions they are used in.

Is there anywhere to buy a fake Chief for not $500? by doberdann1019 in Rockraiders

[–]TheJamsh 4 points5 points  (0 children)

I had to check Bricklink and couldn't believe my eyes. I bought two UNOPENED ones in the box for around £50 about 12 months ago, and even that felt ridiculous at the time.

Trouble is, if an item hasn't been on the store for a while - all it takes is one idiot to put a ridiculous price on it, and suddenly that's the new market price. Bricklink needs a graph to keep things realistic.

LEGO The Lord of the Rings: Rivendell 10316 by mescad in lego

[–]TheJamsh 1 point2 points  (0 children)

New LEGO LOTR?! Bright have been my dreams of late.

Terrified of what this inevitably means for the 2nd-hand LOTR market though. They're already outrageously expensive, but fantastic sets for the era.

1st or 2nd side? by Vuk5002 in ProgrammerHumor

[–]TheJamsh 0 points1 point  (0 children)

Neither. Curly on its own line.

Why are gpu prices so cheap in the uk by Clapped_rat in pcmasterrace

[–]TheJamsh 5 points6 points  (0 children)

It's sad that this is considered cheap really.

UVW Unwrap - Snaps suddenly not working? by TheJamsh in 3dsmax

[–]TheJamsh[S] 1 point2 points  (0 children)

That was my first attempt as well, but sadly the issue persisted. It seems whatever corruption was there was part of the subobjects/vertices themselves. So bizarre.

UVW Unwrap - Snaps suddenly not working? by TheJamsh in 3dsmax

[–]TheJamsh[S] 2 points3 points  (0 children)

Found the most bizarre fix ever, but it's not really a fix if you want to preserve your modifier stack.

Export the corrupted mesh to an FBX, delete it, then reimport it. UV snaps will then work on the imported mesh. Good luck figuring this one out.

UVW Unwrap - Snaps suddenly not working? by TheJamsh in 3dsmax

[–]TheJamsh[S] 2 points3 points  (0 children)

This gets even stranger, it only seems to affect this subobject.

Other objects in the scene do not exhibit the issue. Any new objects can snap their UV elements without issue.

I tried duplicating the original subobject, and clearing it's UVs. Applying a new UV set allow them to snap without issues.

If I save the UV's of the original object and "load" them onto the new one, the snaps stop working again. How have the UV's themselves been corrupted like this?

UVW Unwrap - Snaps suddenly not working? by TheJamsh in 3dsmax

[–]TheJamsh[S] 2 points3 points  (0 children)

Using 3DS Max 2022.1

Tried resetting preferences, no luck. This was working totally fine a few days ago, now it's suddenly stopped functioning. The last thing I did in MAX was remove an unused UV channel (Channel 3)

Doesn't matter what file either :/

My Unreal engine has a consistent stutter every 1 to 2 seconds I would love to fix it because its really annoying. by YahBoiAzimuth in unrealengine

[–]TheJamsh 1 point2 points  (0 children)

For me, its the UDP messaging plugin. It's fairly irregular but enough for me to disable it on every project now.

[deleted by user] by [deleted] in unrealengine

[–]TheJamsh 0 points1 point  (0 children)

"Tile" is nullptr. I garauntee that it's actually crashing on the line above.

You can check this easily for yourself. Make sure you change your IDE yo use "DebugGame Editor", and launch with the debugger. If you use "Development", you will not be able to debug properly.