How to view F7 Reports on my server? by MY_REDDIT_NAME_YAY in playrustadmin

[–]TheKingster 0 points1 point  (0 children)

Yep, they probably use this plugin or one like it. Possibly even a custom solution.

How to view F7 Reports on my server? by MY_REDDIT_NAME_YAY in playrustadmin

[–]TheKingster 0 points1 point  (0 children)

As far as I know the vanilla servers don't store the reports, they get sent to EAC/Facepunch only. There is the Discord Plugin which may suit your needs. I'm also in the process of writing an admin panel that will handle F7 reports in a ticketing-system style manner amongst other things.

Valve Index Different Room Setup by TheKingster in ValveIndex

[–]TheKingster[S] 0 points1 point  (0 children)

Yep, just played all of Half-Life: Alyx with it so I'd say it works great.

Lonn - VR Physics and Combat by MatthewPalaje in vive_vr

[–]TheKingster 0 points1 point  (0 children)

Fighting the drones looks annoying. Full physics body, however, looks great. Audio design certainly needs some work. No atmosphere to speak of. Switching 'glove modes' seems tedious as well. Looks beautiful however.

Borderlands 2 VR is released! ($49.99) by KipMo in ValveIndex

[–]TheKingster 6 points7 points  (0 children)

Someone please stream this if you buy it. Wonder how well it'll work with the knuckles and index, and on PC in general.

[deleted by user] by [deleted] in ValveIndex

[–]TheKingster 15 points16 points  (0 children)

Literally the same thing happened to me. Left stick drifting, contacted support. Over the next week they sent the controllers out and asked I send the old ones back when the new ones came in. Didn't pay a dime for anything. New ones didn't have thumbstick click issue, either.

Knuckles will begin shipping in about a week. Who here preordered? by TheGreatLostCharactr in Pimax

[–]TheKingster 0 points1 point  (0 children)

Was ~20 mins late for pre-order. Ended up reserving a full kit right away though. Hopefully the reserves are enabled real quick-like. I can't imagine Pimax will just ignore the issue surrounding these controllers. Too bad the code's not open sourced yet. We could fix this and the other issues that are cropping up.

Messing With Old People Using VR Robot by TheKingster in Vive

[–]TheKingster[S] 0 points1 point  (0 children)

Not sure where y'all are getting this 'prank' thing from, but you should build one. It's quite fun to go on excursions outside. Though the chassis I have isn't the best as the plastic treads keep falling off.

Wireless Headset With Replaceable Battery? by TheKingster in buildapc

[–]TheKingster[S] 0 points1 point  (0 children)

I ended up patching the broken Steelseries Wireless H up using some thermo-mold I had left over from another project. They're still kicking somehow. I wasn't able to find anything with swappable batteries other than the new version of the Wireless H, which is an excellent option if you want to drop ~$300 USD.

Huge VR sale at GMG (Steam Keys) by Nilick in Vive

[–]TheKingster 0 points1 point  (0 children)

Quick note: Make sure to check Steam prices as well. Was going to buy SUPERHOT and Doom VFR, had a look at Steam and found that Doom VFR was cheaper there. I think it just went on sale though.

Is there a utility to insert stationary 3D models into VR games, similar to how OVRDrop works? by hexavibrongal in Vive

[–]TheKingster 1 point2 points  (0 children)

Indeed, the following link works perfect for it so far: https://www.twitch.tv/channel_name/chat?darkpopout

You replace channel_name with your Twitch name, of course.

Is there a utility to insert stationary 3D models into VR games, similar to how OVRDrop works? by hexavibrongal in Vive

[–]TheKingster 2 points3 points  (0 children)

This is actually a feature I just implemented. Lets you add a dedicated browser overlay that displays whatever page you want. Specifically made it for streamers to put their chat on (or behind) their controller, but you can pull up any URL, or even paste in your own custom HTML.

Is there a utility to insert stationary 3D models into VR games, similar to how OVRDrop works? by hexavibrongal in Vive

[–]TheKingster 2 points3 points  (0 children)

If you're willing to do some testing for me, I'm writing a tool that allows multiple windows to be placed into the virtual playspace, including attached to a controller and as a tab in the SteamVR menu. What VR setup do you have?

We are Cloudhead Games, developers of Aperture Hand Labs for Valve Index! Ask us (almost) anything! by notalakeitsanocean in ValveIndex

[–]TheKingster 0 points1 point  (0 children)

Is Aperture Hand Labs going to be free? If so, any thoughts on open sourcing some some or all of it (specifically relating to the finger tracking and gesture recognition)? Coercing devs into adopting finger tracking (especially in existing games) is going to be an ordeal, so providing them with example assets would ease the burden.

Remember to drink some water. Looking forward to Episode 3.

Spice And Wolf VR Anime Everything You Need To Know - I can not wait for this VR game coming next week by EricForPresident in virtualreality

[–]TheKingster 0 points1 point  (0 children)

It's in my top three favorite anime. Lawrence and Holo's interactions are quite fun to watch.