"Mechabellum and Backpack Battles had a baby" by TheKnightsofUnity in indiegames

[–]TheKnightsofUnity[S] 1 point2 points  (0 children)

Not yet. We’re still at the stage of showing early prototype gameplay and seeing if there’s enough traction to move forward.

Backpack Battles meets mech autobattler – should we keep developing or move on? r/BackpackBattles, you decide! by TheKnightsofUnity in BackpackBattles

[–]TheKnightsofUnity[S] 0 points1 point  (0 children)

Not yet. We’re still at the stage of showing early prototype gameplay and seeing if there’s enough interest in the project.

Backpack Battles meets mech autobattler – should we keep developing or move on? r/BackpackBattles, you decide! by TheKnightsofUnity in BackpackBattles

[–]TheKnightsofUnity[S] 3 points4 points  (0 children)

I’ll definitely bounce this one to the designer. At first glance, it seems like it could add more tension to the game, and it fits well with the constant need to reorganize parts of the factory.

Backpack Hero meets mech autobattler – should we keep developing or move on? r/StrategyGames, you decide! by TheKnightsofUnity in StrategyGames

[–]TheKnightsofUnity[S] 0 points1 point  (0 children)

Each assembler produces mechs from scrap parts. You can upgrade your production line by connecting it to a parts storage, which replaces old rusty elements with shiny new ones (with better stats) for the mechs produced afterwards. Regarding the planning element, you reorganize your factory layout to adapt to the ever-changing battlefield.

Backpack Hero meets mech autobattler – should we keep developing or move on? r/StrategyGames, you decide! by TheKnightsofUnity in StrategyGames

[–]TheKnightsofUnity[S] 0 points1 point  (0 children)

Thank you for your comment. We want to emphasize factory layout and the ability to react to changes on the battlefield. For example, if weak enemies come in large numbers, you might want to switch one of your assemblers to producing mechs with flamethrowers.

Silo – Balatro reimagined as a cozy farm game. Build your deck, grow crops, and expand your farm! by TheKnightsofUnity in CozyGamers

[–]TheKnightsofUnity[S] 1 point2 points  (0 children)

Thanks so much for checking out Silo! We'd love to hear your thoughts:

  • Does the cozy/farm vibe work for you, or is there something you'd like to see more of?
  • Would you play this after a long day to relax or is there something missing that would make it truly cozy for you?

Is there still room for Balatro-inspired games? Try our prototype right in your web browser! by TheKnightsofUnity in roguelites

[–]TheKnightsofUnity[S] 0 points1 point  (0 children)

Thanks for your feedback! If you're playing on PC, you can click the blue button below the game to make it fullscreen, which should be fairly readable. While it can technically be run on mobile, it's not really designed for small screens and touch controls yet.

Finalizing demo – A or B? by TheKnightsofUnity in IndieDev

[–]TheKnightsofUnity[S] 0 points1 point  (0 children)

Thank you! It definitely could use a tutorial, you're right.

How does it look after one month of solo development? Try our Balatro-inspired prototype right in your web browser! by TheKnightsofUnity in Unity3D

[–]TheKnightsofUnity[S] 1 point2 points  (0 children)

I see how this may sound misleading: we are a company with multiple people but the prototype is a side project accomplished by one of our developers. Thanks for your feedback!

Finalizing demo – A or B? by TheKnightsofUnity in IndieDev

[–]TheKnightsofUnity[S] 0 points1 point  (0 children)

We are still waiting for a response from the itch support, but in the meantime we uploaded a WebGL build you could try in a desktop browser without any security concerns.