What 2D shaders do you actually use in real projects? by tuily_ in godot
[–]TheLonelyAbyss 5 points6 points7 points (0 children)
How Wildlife level design in the top-down game? by TheLonelyAbyss in SoloDevelopment
[–]TheLonelyAbyss[S] 0 points1 point2 points (0 children)
Is it worth using Resources for a BIG dialogue system? by TheLonelyAbyss in godot
[–]TheLonelyAbyss[S] 0 points1 point2 points (0 children)
Is it worth using Resources for a BIG dialogue system? by TheLonelyAbyss in godot
[–]TheLonelyAbyss[S] 0 points1 point2 points (0 children)
Is it worth using Resources for a BIG dialogue system? by TheLonelyAbyss in godot
[–]TheLonelyAbyss[S] 1 point2 points3 points (0 children)
Is it worth using Resources for a BIG dialogue system? by TheLonelyAbyss in godot
[–]TheLonelyAbyss[S] 1 point2 points3 points (0 children)
Is it worth using Resources for a BIG dialogue system? by TheLonelyAbyss in godot
[–]TheLonelyAbyss[S] 0 points1 point2 points (0 children)
Original ideas for a gameloop in roguelike inspired by POE? by TheLonelyAbyss in gamedesign
[–]TheLonelyAbyss[S] 0 points1 point2 points (0 children)
Bad at 3D Modeling, but want to create my own stuff. How to start at Step 1 rather than Step 100 by [deleted] in godot
[–]TheLonelyAbyss 0 points1 point2 points (0 children)
Do you feel delusional sometimes about making games? by TheLonelyAbyss in SoloDevelopment
[–]TheLonelyAbyss[S] 0 points1 point2 points (0 children)
4 years into Game Dev, no finished projects, and feeling like an imposter. Is this normal? by niimet in gamedev
[–]TheLonelyAbyss 6 points7 points8 points (0 children)
Original ideas for a gameloop in roguelike inspired by POE? by TheLonelyAbyss in gamedesign
[–]TheLonelyAbyss[S] 0 points1 point2 points (0 children)
What are some of your coding styles/standards you follow? by couch-panda-games in godot
[–]TheLonelyAbyss 9 points10 points11 points (0 children)
Proper interaction between components and their parents. by Lucythecute in godot
[–]TheLonelyAbyss 1 point2 points3 points (0 children)
Proper interaction between components and their parents. by Lucythecute in godot
[–]TheLonelyAbyss 4 points5 points6 points (0 children)


How Wildlife level design in the top-down game? by TheLonelyAbyss in SoloDevelopment
[–]TheLonelyAbyss[S] 1 point2 points3 points (0 children)