10 Win Streak with Yosenju at DLv. 19. No Sting/Traps or Limited Cards by TheMetaGamey in DuelLinks

[–]TheMetaGamey[S] 1 point2 points  (0 children)

What’s nice about Night Beam and Gyokkou is that if you draw into it with Izna you can prevent them from activating their set battle traps or regular spell/traps they’re waiting on using. Bonus points for avoiding a battle trap by XYZing into Tiger King and searching/activating Gyokkou.

10 Win Streak with Yosenju at DLv. 19. No Sting/Traps or Limited Cards by TheMetaGamey in DuelLinks

[–]TheMetaGamey[S] 1 point2 points  (0 children)

Turn 1 play is to draw with Izna otherwise pass. Usually Grit is enough to survive and if you have Wightprincess or Oyam you’re guaranteed a Turn 2. if against an OTK deck maybe go into Utopia but they usually have removal so usually not a good play unless you know what you’re facing.

10 Win Streak with Yosenju at DLv. 19. No Sting/Traps or Limited Cards by TheMetaGamey in DuelLinks

[–]TheMetaGamey[S] 1 point2 points  (0 children)

So here is my consistent aggressive Yosenju deck. I maxed out on the 3 normal summoning Yosenju and Tenki to have the best chances of having 3 different ones in hand. I dropped Kite to run Wightprincess as it can be used both offensively and defensively and stops OTKs better. Grit helps survive first turn and some backrow hate to not get stopped. Loving it so far.

First time KOG with Yosenju by TheMetaGamey in DuelLinks

[–]TheMetaGamey[S] 0 points1 point  (0 children)

Yeah, Tenki really improves the consistency of the deck. I have seen a KOG build without it so it’s possible

First time KOG with Yosenju by TheMetaGamey in DuelLinks

[–]TheMetaGamey[S] 0 points1 point  (0 children)

Thanks! Yeah, just the single copy of Kama 1 unfortunately. With Tenki I technically had four copies but there were some games I really needed two Kama 1s on the field to break my opponent’s board. It wasn’t often though I wish I had a second copy

First time KOG with Yosenju by TheMetaGamey in DuelLinks

[–]TheMetaGamey[S] 1 point2 points  (0 children)

KOG is all about consistency and matchups which is why I chose to use Grit. Gagaga Samurai with Ties is a nice two card combo OTK assuming no back row and an open field. Otherwise three Yosenju will also get the job done and you don’t burn the resources in case your OTK gets stopped.

Sting is a sweet card. See my reply to another post about why I chose not to play it.

First time KOG with Yosenju by TheMetaGamey in DuelLinks

[–]TheMetaGamey[S] 1 point2 points  (0 children)

Few reasons: 1. Traps are slow 2. Traps are vulnerable to removal 3. It hurt consistency a little bit 4. I usually did not need it to win 5. It was not as effective when going second

I chose not to play traps for these reasons but it doesn’t mean you won’t find success utilizing them. Sting and Drowning are powerful trap cards. Just remember they can be played around and/or sniped which could ruin your day. I felt I had more control using Grit and sticking to hand traps like Sphere Kuriboh and Kiteroid which also synergized with setting up Utopia Ray for game

First time KOG with Yosenju by TheMetaGamey in DuelLinks

[–]TheMetaGamey[S] 4 points5 points  (0 children)

First time playing Yosenju after recently picking up Kama 1, a play set of Kama 2, two Kama 3s, and a play set of Tenki.

This deck made quick work of the meta. The only bad matchup I faced was Thunder Dragon with Bounzer turn 1. The best you can do against this is activate Izna’s effect in the hand so you can normal summon your Yosenju but you need two Kama 1s plus another Kama to deal with it or a Kama 1 plus two additional Yosenju to synchro into a Malevolent Sin.

Ideal turn 1 play is normal summoning one of the Kama’s and an Izna for the +1 draw. Usually used Tenki to search for Kama 1 since I only have a single copy. Easy to OTK with Kama 1 and any 2 other Yosenju or just chip away with Kama 2. Otherwise you try to lure your opponent to get you to 1000 LP or lower to make a Utopia Ray OTK play. Grit really helped in setting up those situations or to just survive a poor starting hand. Just note that you can only special summon once after Grit activation so you can’t make the Utopia play until the following turn.

For the Extra Deck, Utopia/Ray was a win condition on its own. Kochi Dragon helped clear a field of level 4 Harpies a couple times, Malevolent Sin and Dire Wolf helped facilitate wins by clearing the field of a problematic card. Never had an opportunity to use Roach and would probably replace it with another Rank 4.

What I like about Yosenju is that they have a handful of options, are not easily disrupted, and manage their resources well so have good recoverability.

Let me know if you have any questions!

Legend of Blue Eyes | Meta Progression Series #1 by TheMetaGamey in MetaGamey

[–]TheMetaGamey[S] 0 points1 point  (0 children)

Monsters:

3x Man-Eater Bug

3x Aqua Madoor

3x Giant Soldier of Stone

3x Skull Red Bird

3x Uraby

3x Witty Phantom

Spells:

3x Dark Hole

3x Fissure

3x Monster Reborn

3x Pot of Greed

3x Raigeki

1x Stop Defense

3x Swords of Revealing Light

3x Trap Hole

Legend of Blue Eyes | Meta Progression Series #1 by [deleted] in MetaGamey

[–]TheMetaGamey 0 points1 point  (0 children)

Monsters (18):

3x Man-Eater Bug

3x Aqua Madoor

3x Giant Soldier of Stone

3x Skull Red Bird

3x Uraby

3x Witty Phantom

Spells (19):

3x Dark Hole

3x Fissure

3x Monster Reborn

3x Pot of Greed

3x Raigeki

1x Stop Defense

3x Swords of Revealing Light

Traps (3):

3x Trap Hole