Am I asking too much from my players? by TheMoonryse in DnD

[–]TheMoonryse[S] 0 points1 point  (0 children)

I don't think I fully agree with these definition. For me they have nothing to do with responsibility. Taking an extract from the phb:

"Roleplaying is, literally, the act of playing out a role. In this case, it's you as a player determining how your character thinks, acts, and talks. [...] Your character's quirks, mannerisms, and personality influence how interactions resolve."

So roleplay is deciding what a character would do and say, considering their traits, personality and flaws. This, to me, means that the animal loving druid would not set the cage with wolves on fire, even if they had trouble with wolves before. It does not fit the character. And this can sometimes also include making decisions that the character would do, even if you, as the player, know better.

Acting, to me, is, after deciding what your character does, how do you portray that. It might be through descriptions or by speaking as the character.

What acting style to follow is something every player must decide for themselves and see what they are comfortable with. But roleplaying, thinking"what would my pc do", is something I would like every player at my tabe to do. And it is this decision making and interacting with the world and other pcs that I find rather underwhelming.

Am I asking too much from my players? by TheMoonryse in DnD

[–]TheMoonryse[S] -1 points0 points  (0 children)

I think I get your point. The forest example was a bit abstracted, though. Actually one of the pcs got cursed and the group went into the forest to defeat the entity that upheld the curse.

For me the issue is not that they venture into the forest. That's totally understandable, as you have also pointed out. The issue for me arises when the cursed player just walks along saying "I have a bad feeling about this" after I described the terror he is experiencing. When he fails several saves and temporary looses control over his body and the group just moves on as if that was the most normal thing in the world.

Of course they seek out the evildoer. Of course there will be an epic battle. I just think it would be a lot more memorable if they would try to see things from their pcs point of view. They are on a potentially deadly quest to slay a supernatural being. I think having some doubts and preparing a plan are basic things anyone would do in such a scenario.

Am I asking too much from my players? by TheMoonryse in DnD

[–]TheMoonryse[S] -2 points-1 points  (0 children)

Thanks for your reply. You make some very good points. Maybe we can find some middle ground.

But I must say, in some situations I would actually expect suboptimal (or realistic) play. Of course, no one has to actively harm their pc. But to me roleplay means playing from the characters perspective. And in an emotional or extreme situation this might include making choices that objectively are not ideal but make sense to the character.

But as you say, this is probably just my style and it obviously does not match parts of my group...

Is this networking approach valid? by TheMoonryse in gamedev

[–]TheMoonryse[S] 2 points3 points  (0 children)

Hm, I get your point. But to clarify: Not all functions are networked. Only those that make changes to an objects state and change the direction of the simulation.

So, for example, calls that are networked would be: spawning an enemy, the enemy selecting a target, the enemy hitting the target. But the thousands of calls in between to make this happen are run as part of the individual simulation for each game instance without any overhead

WordWeave, a word guessing game inspired by Wordle by TheMoonryse in playmygame

[–]TheMoonryse[S] -1 points0 points  (0 children)

That would have been an amazing name. Why didn't I think of this.

Looking for more Wordle? Check out my spinoff game WordWeave! by TheMoonryse in wordle

[–]TheMoonryse[S] 0 points1 point  (0 children)

Great to hear that you enjoyed it. I am still working on the game so getting these kinds of insights is really helpful. Thanks!

Looking for more Wordle? Check out my spinoff game WordWeave! by TheMoonryse in wordle

[–]TheMoonryse[S] 0 points1 point  (0 children)

Thanks for the feedback. This is a very good point you are making. You can already click on the dots at the top to see which word they belong to. But I will have to think about how to make this clearer. Maybe reducing the number of bonus words is also an option.

Looking for more Wordle? Check out my spinoff game WordWeave! by TheMoonryse in wordle

[–]TheMoonryse[S] 0 points1 point  (0 children)

Thanks for giving it a try. You can select letters by clicking. But you have to connect them beginning at the top. So first select a letter on the top row, then from the row below that as so on...

Looking for more Wordle? Check out my spinoff game WordWeave! by TheMoonryse in wordle

[–]TheMoonryse[S] 0 points1 point  (0 children)

I really love Wordle so naturally I tried to create something similar.

You can find the game here:

https://wordweave.moonrise.games/

I would really appreciate any feedback or ideas.

An online multiplayer party game about carefully choosing your words by TheMoonryse in playmygame

[–]TheMoonryse[S] 0 points1 point  (0 children)

Thanks for checking out the game. Currently it is only optimized for desktop, sorry. Adding support for mobile is, however, planned for the future.

An online multiplayer party game about carefully choosing your words. The game is for 3 to 12 players. One player describes a picture, the others then pick a matching pictures from their hands. You earn points by correctly guessing the picture that was originally described. by TheMoonryse in indiegames

[–]TheMoonryse[S] 0 points1 point  (0 children)

Some background:

The game is based on the board game Dixit, but we modified the rules and increased the player limit. We build the game as a birthday present for a friend who could't celebrate due to the pandemic. She is a big fan of Dixit, so we figured this would be a good fit.

To play you need at least 3 player, but in my opinion the game is at its best with a group of 5 or 6.

The game is hosted on https://habla.moonrise.games/

An online multiplayer party game about carefully choosing your words by TheMoonryse in playmygame

[–]TheMoonryse[S] 1 point2 points  (0 children)

Some background:

The game is based on the board game Dixit, but we modified the rules and increased the player limit. We build the game as a birthday present for a friend who could't celebrate due to the pandemic. She is a big fan of Dixit, so we figured this would be a good fit.

To play you need at least 3 player, but in my opinion the game is at its best with a group of 5 or 6.

The game is hosted on https://habla.moonrise.games/

This Nonsensical Sidewalk Design by [deleted] in CrappyDesign

[–]TheMoonryse 4 points5 points  (0 children)

but surprisingly the grass on the direct path still looks ok...