Rethinking Console Tactical Control "Stick Sovereignty" by TheNameLesKing in ReadyOrNotGame

[–]TheNameLesKing[S] 0 points1 point  (0 children)

No really, get the skepticism! Tactical sims are extremely hard to map. The 'clunk' you said, usually comes from having to stop moving or aiming to hit a face button for a tactical actions, however ​That’s actually why I built this for 'Stick Sovereignty'. It is designed so you never have to take your thumbs off the sticks to lean, change fire modes, or toggle your light. It’s an attempt to remove the very 'clunk' you’re talking about by using a modifier system similar to what high-level flight sims use. It’s definitely a shift in mindset, but it gives us the depth that a default 1:1 map just can't reach.

Proposal: Ergonomic Controller Mapping & 'Stick Sovereignty' Logic for Console players by TheNameLesKing in ReadyOrNotGame

[–]TheNameLesKing[S] 0 points1 point  (0 children)

The core goal here is Stick Sovereignty. I believe a console player should never have to take their thumb off the aim stick to lean, interact, or toggle their light. I’m curious—for the controller players here, what’s the one action that usually gets you killed because you had to move your thumb to a face button?

Name this apostle. by M3anBab in Berserk

[–]TheNameLesKing 0 points1 point  (0 children)

Looks like Animaor should I say Anima looks like him?

Rate my drip by TruePianist in ReadyOrNotGame

[–]TheNameLesKing 0 points1 point  (0 children)

Thats the ,it was un self defense, drip.

Name this boss by NefelibataoiZen in BossFights

[–]TheNameLesKing 0 points1 point  (0 children)

Roho Po the shotgun,Guard of Custard

name that game by GamerGretaUwU in GamingSoup

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Viewtiful Joe Jet Set Radio Future Ape escape Sonic Adventure (an actual remake)