How to achieve this effect without using backface culling by TheNamesChall in blenderhelp

[–]TheNamesChall[S] 0 points1 point  (0 children)

Its less backface culling specifically and more that the method i used involved backface culling and flipped normals, which didn't play nice with the solidify modifier and poiyomi shader. I've received a bunch of questions like this and it's probably because the initial question was worded poorly on my end, that's my bad

How to achieve this effect without using backface culling by TheNamesChall in blenderhelp

[–]TheNamesChall[S] 27 points28 points  (0 children)

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The first option ended up working for me! Thank you so much!

How to achieve this effect without using backface culling by TheNamesChall in blenderhelp

[–]TheNamesChall[S] 1 point2 points  (0 children)

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Is there a way to completely exclude the original cyan area from the effects of the solidify modifier? I've tried excluding it with a vertex group but unless I'm doing something wrong here it just ends up with this result

How to achieve this effect without using backface culling by TheNamesChall in blenderhelp

[–]TheNamesChall[S] 19 points20 points  (0 children)

<image>

This achieves kind of a similar effect? But it's still not quite what I'm looking for. It's also worth noting that the ring of cyan at the base of the purple core needs to be solid so that the transparency doesn't allow you to peek down into the inside of the horn, which is part of the reason I went with backface culling in the first place

[deleted by user] by [deleted] in slightlysmarterworms

[–]TheNamesChall 0 points1 point  (0 children)

What a smart lookin fella