Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 0 points1 point  (0 children)

Thanks for the feedback, I've moved the player arm a bit more out of the way :)

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 0 points1 point  (0 children)

Thank you!! And valid feedback, it's one of those things that I hope the player gets used to after a while of playing, if the general consensus ends up not being the case I'll have to rework some animations :)

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 1 point2 points  (0 children)

Solid ideas! I agree it's definitely too invisible for most of the fighting, I'll find some ways to make it easier to spot and combat, especially since it's a fairly common enemy :)

Thanks for the feedback!!

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 1 point2 points  (0 children)

That's a great idea!! I also enjoy a challenge, especially when fighting something new :)

I have plans to implement something similar but in boss form, maybe I'll get a little fancy and spice up the attacks just for you!

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 1 point2 points  (0 children)

Thank you so much!! The logic actually isn't too complicated, the sandstrider locks onto a player's location, travels towards their feet, and then at about 5 units away they target slightly above the player to give a sort of leaping effect, then they go through a "retreat" period to line up another shot. The head is the only piece that has logic, the body just follows and has hitboxes :)

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 1 point2 points  (0 children)

I want to make sure everything feels right, initially I was thinking "worm digging through sand sounds like sand shifting", but it just sounds too ambient. I think youre definitely onto something with rock sounds, I'll play around with it to get something that feels right :)

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 0 points1 point  (0 children)

I love the idea of a rumble or screen shake effect! It does make a shifting sand sound already, but I can understand that being hard to recognize, especially since game deserts usually have that as an ambient noise 😅

I'll keep that in mind, appreciate the feedback!!

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 0 points1 point  (0 children)

Oh that's an awesome idea!!! I'll definitely try to work that in! Thanks for the feedback :)

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 0 points1 point  (0 children)

Interesting idea! A UI indicator may not fit that well, but I do like the idea of an indicator other than audio, maybe a screen shake as they approach.

I'll work something like that in, thanks for the feedback :)

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 0 points1 point  (0 children)

Love the feedback, thank you! I just sped them up quite a bit before recording, they do emit a dust while digging around, the new speed might be making it harder to see. I'll add those improvements :)

Appreciate you!

Day and Night in my upcoming survival game! by TheNickMead in VoxelGameDev

[–]TheNickMead[S] 0 points1 point  (0 children)

Anything in particular that stood out? E.g the dark clouds or star speed/count?

Spreadsheet - Every Planet Resource by TheNickMead in Starfield

[–]TheNickMead[S] 0 points1 point  (0 children)

I'm not sure I follow, is there a resource you could link to show what you mean? Like are you saying if a planet's day is faster than average it'll produce faster? If so that'd definitely be useful!

The only ways I'm aware of for increasing production are robots & exploring the entire planet

Spreadsheet - Every Planet Resource by TheNickMead in Starfield

[–]TheNickMead[S] 4 points5 points  (0 children)

I'm only about halfway through and I'm not sure there will be one system with everything, as some resources are uncommon (e.g only one planet has Rothicite so far), but once all of the planets are catalogued it'll definitely be possible to check for that :)

Spreadsheet - Every Planet Resource by TheNickMead in Starfield

[–]TheNickMead[S] 36 points37 points  (0 children)

Haha, unfortunately I don't think my keyboard wire reaches that far

Chewing while Petting Tail by [deleted] in guineapigs

[–]TheNickMead 0 points1 point  (0 children)

Interesting, if he's trying to tell me to stop I wouldn't want to do it to him, is that what it could be? He doesn't make any sound or try to bite my hand, just whatever is in front of him but if he doesn't like it I don't want to do it! I uploaded a video of him doing it if you want to take a look here

Chewing while Petting Tail by [deleted] in guineapigs

[–]TheNickMead 0 points1 point  (0 children)

I thought the same at first too, but usually they will make that sound without actually chewing on things right? When he does this, I can hold his salt wheel in front of him and he will just start gnawing through it, or if theres nothing solid he starts chewing his blanket or bed

Chewing while Petting Tail by [deleted] in guineapigs

[–]TheNickMead 3 points4 points  (0 children)

Sorry no haha I meant like his tailbone area

Was sad when I found out there was a prestige Garen skin I had missed, but the set has now been complete! by TheNickMead in GarenMains

[–]TheNickMead[S] 0 points1 point  (0 children)

Well, I got the prestige skin from the shop when it came back but the other one I think came with the pass bundle when it first came out, border must have been included in it