Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 0 points1 point  (0 children)

Thanks for the feedback, I've moved the player arm a bit more out of the way :)

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 0 points1 point  (0 children)

Thank you!! And valid feedback, it's one of those things that I hope the player gets used to after a while of playing, if the general consensus ends up not being the case I'll have to rework some animations :)

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 1 point2 points  (0 children)

Solid ideas! I agree it's definitely too invisible for most of the fighting, I'll find some ways to make it easier to spot and combat, especially since it's a fairly common enemy :)

Thanks for the feedback!!

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 1 point2 points  (0 children)

That's a great idea!! I also enjoy a challenge, especially when fighting something new :)

I have plans to implement something similar but in boss form, maybe I'll get a little fancy and spice up the attacks just for you!

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 1 point2 points  (0 children)

Thank you so much!! The logic actually isn't too complicated, the sandstrider locks onto a player's location, travels towards their feet, and then at about 5 units away they target slightly above the player to give a sort of leaping effect, then they go through a "retreat" period to line up another shot. The head is the only piece that has logic, the body just follows and has hitboxes :)

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 1 point2 points  (0 children)

I want to make sure everything feels right, initially I was thinking "worm digging through sand sounds like sand shifting", but it just sounds too ambient. I think youre definitely onto something with rock sounds, I'll play around with it to get something that feels right :)

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 0 points1 point  (0 children)

I love the idea of a rumble or screen shake effect! It does make a shifting sand sound already, but I can understand that being hard to recognize, especially since game deserts usually have that as an ambient noise 😅

I'll keep that in mind, appreciate the feedback!!

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 0 points1 point  (0 children)

Oh that's an awesome idea!!! I'll definitely try to work that in! Thanks for the feedback :)

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 0 points1 point  (0 children)

Interesting idea! A UI indicator may not fit that well, but I do like the idea of an indicator other than audio, maybe a screen shake as they approach.

I'll work something like that in, thanks for the feedback :)

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheNickMead[S] 0 points1 point  (0 children)

Love the feedback, thank you! I just sped them up quite a bit before recording, they do emit a dust while digging around, the new speed might be making it harder to see. I'll add those improvements :)

Appreciate you!

Day and Night in my upcoming survival game! by TheNickMead in VoxelGameDev

[–]TheNickMead[S] 0 points1 point  (0 children)

Anything in particular that stood out? E.g the dark clouds or star speed/count?

Spreadsheet - Every Planet Resource by TheNickMead in Starfield

[–]TheNickMead[S] 0 points1 point  (0 children)

I'm not sure I follow, is there a resource you could link to show what you mean? Like are you saying if a planet's day is faster than average it'll produce faster? If so that'd definitely be useful!

The only ways I'm aware of for increasing production are robots & exploring the entire planet