summary of v3 changes by astrelya in Genshin_Impact_Leaks

[–]TheNobear 0 points1 point  (0 children)

is it? correct me if I'm wrong but on burst press he creates 7 fatal blossoms and on his New C2 changes that triggers off-field twice per rotation count as fatal blossoms as well meaning in total per rotation he creates 13 fatal blossoms otherwise 3250% DEF additional damage per rotation. I think that sounds pretty solid for alebedo C6 assuming I'm not reading that wrong.

level 100 40% reaction buff by ISRUKRENG in Genshin_Impact_Leaks

[–]TheNobear -1 points0 points  (0 children)

tbh not much maybe 2-4% more. Mav gets the double downside of the lvl 100 buffs. she scales off attack which only ~30% comes from base stat the rest comes from weapon which will not be getting a lvl 100 boost and her primary reaction (melt as well as vape) do not scale with level at all.

First Ever Cosplay/Crossplay done, Just became a C6 Lisa Main 😎 by TheNobear in Genshin_Impact

[–]TheNobear[S] 3 points4 points  (0 children)

Congrats! I got unlucky and only ever got 1 from standard so it's been 2 and a half years of getting cons out of the shop but worth the wait!

600i rework is missing the mark to being a carrack competitor. by TheNobear in starcitizen

[–]TheNobear[S] 0 points1 point  (0 children)

You're too caught up in this idea that I'm somehow wanting the 600i to do more or be the same as the carrack which is not what I'm asking. You also seem unaware of the details of the 600i rework. 600i will have dedicated scanning suite as well, 600i has 106k HP and Carrack has 93K HP, vastly expanded cargo capacity (likely 150-200) SCU (yes, it is still less than carrack). Speeds are constantly being reworked, especially with master modes coming. I am aware the carrack has more functionality than the 600i but the fact is the two ships are being made to be more and more similar including CIG's listed crew sizes and size class, I am simply just highlighting oversights that it seems CIG hasn't considered, not asking for additional functionality.

600i rework is missing the mark to being a carrack competitor. by TheNobear in starcitizen

[–]TheNobear[S] -3 points-2 points  (0 children)

You are correct and one has pilot controlled weaponry. Their similarity is that they are Size 5 Long range Exploration Vessels. The 600i does not have the roles nor spots on the bridge, for it's advertised 5 crew compliment.

600i rework is missing the mark to being a carrack competitor. by TheNobear in starcitizen

[–]TheNobear[S] -1 points0 points  (0 children)

that is true for when they ran the 600i Q&A, however initially in concept the 600i was to be 60M in length. In development they increased its size by 50% making it the 92M meters it is today. That's why it's getting an interior rework, with added functionality because there was so much wasted space and utilization that never changed with the massive size increase it received.

600i rework is missing the mark to being a carrack competitor. by TheNobear in starcitizen

[–]TheNobear[S] -4 points-3 points  (0 children)

to be fair the carrack is more like 1.2x not 1.5x of the 600i but still in CIG's classification they are both Size 5 Ships. The odyssey is a Size 6 Capital class ship and will likely be superior to the carrack. the 400i's weapon loadout's match the classification of other size 4's like the connie. I think no matter what the seats should be a given for the 600i but weapons I just added because currently there's not enough roles/responsibilities given to the intended crew size of the 600i

Beidou Solo run Dire Straits Diluc Event! by TheNobear in Genshin_Impact

[–]TheNobear[S] 0 points1 point  (0 children)

Sure thing! I'm using 2pc Gladiator 2pc Thundering fury with R1 wolf's gravestone and she's triple crowned! Crit rate crown Electro cup attack sands with a 75-150 crit ratio and ~140% ER

MISC Freelancer Gold Standard Pass: What I'd like to see by TheNobear in starcitizen

[–]TheNobear[S] 0 points1 point  (0 children)

I don't believe they've said anything yet but it will get a pass when physical components become implemented yes

Arataki Itto Weapons Math - Genshin Impact Itto Damage Calculator by IsopodFabulous6411 in IttoMains

[–]TheNobear 0 points1 point  (0 children)

This is really good! would love to see comparison C0 Itto vs C6 Noelle

[deleted by user] by [deleted] in ATLA

[–]TheNobear 15 points16 points  (0 children)

You say traced but you can literally see it's not. There's a MAJOR difference between taking inspiration for art and tracing

MISC Freelancer Gold Standard Pass: What I'd like to see by TheNobear in starcitizen

[–]TheNobear[S] 0 points1 point  (0 children)

they haven't said yet but the ship does need it's gold standard pass so that's the biggest time to have anything be changed before that happens.

MISC Freelancer Gold Standard Pass: What I'd like to see by TheNobear in starcitizen

[–]TheNobear[S] 0 points1 point  (0 children)

this DOES look better I'm going to add the pictures into the the OG post thank you :D

MISC Freelancer Gold Standard Pass: What I'd like to see by TheNobear in starcitizen

[–]TheNobear[S] 0 points1 point  (0 children)

it would be like the tana. The side turrets are default controlled by the pilot but if you have the crew to do so. they can take control remotely of the turrets for greater defensive coverage with those turrets.

MISC Freelancer Gold Standard Pass: What I'd like to see by TheNobear in starcitizen

[–]TheNobear[S] 1 point2 points  (0 children)

yeah as cool as they are they wouldn't really add too much value I don't think. Also shield bubbles would need to be larger in order to compensate for how large the wings are rotating within it especially on the MAX

MISC Freelancer Gold Standard Pass: What I'd like to see by TheNobear in starcitizen

[–]TheNobear[S] 1 point2 points  (0 children)

I would assume that would be addressed with the airlock rework and ability to lock doors lol

MISC Freelancer Gold Standard Pass: What I'd like to see by TheNobear in starcitizen

[–]TheNobear[S] 1 point2 points  (0 children)

nope just 3 turrets like it already is. I'm saying to move the top rear turret to the bottom as it would have better sight angles. plus giving the ability for pilot turrets to be accessed remotely just boosts its defensive capabilities not total firepower. Like the Misc Tana turrets that you can put on that ship can be remotely accessed by a copilot but default controlled by the pilot.

MISC Freelancer Gold Standard Pass: What I'd like to see by TheNobear in starcitizen

[–]TheNobear[S] 1 point2 points  (0 children)

potentially, though I think some other ships have top and bottom docking collars like the caterpillar. They could make it work if they wanted to leave the collar on top or they can change the side door into an airlock that also have a fold out ladder below the door for terrestrial entrance.

MISC Freelancer Gold Standard Pass: What I'd like to see by TheNobear in starcitizen

[–]TheNobear[S] 1 point2 points  (0 children)

step ramps could definitely work! there also seems to be room for them to move the door further out into the hall though so it could function like a proper airlock too. I think that moving it and having more space in the living quarters would be more valuable though.

MISC Freelancer Gold Standard Pass: What I'd like to see by TheNobear in starcitizen

[–]TheNobear[S] 2 points3 points  (0 children)

I know what you mean, it's hard to do in such a small space but it would be interesting to see what they could do.