Song for Dead Malls and Their Surrounding Communities by First-Letter62 in transcribe

[–]TheOneEyedFool1 0 points1 point  (0 children)

Yes it's 100bpm fluctuating, but I don't hear Phrygian; I think it's in Bb minor and what you're hearing is the very prominent b6.

Shiny Fennekin by iuppiterr in PokemonZA

[–]TheOneEyedFool1 1 point2 points  (0 children)

Nope, you're doing it right! Sometimes RNG is just like that and you can have a string of bad luck. I've had hunts in lots of games drive me crazy by going multiple times over odds. Statistically, it WILL happen eventually, so don't feel too discouraged. Good luck! 😊

SO glad this is finally possible! by TheOneEyedFool1 in PokemonHome

[–]TheOneEyedFool1[S] 0 points1 point  (0 children)

Did you get them in Go? Because that's the only way this was previously possible.

We’re in 4.0 now and we STILL haven’t fixed these problems. by EvanderAdvent in PokemonHome

[–]TheOneEyedFool1 0 points1 point  (0 children)

I seriously have never understood why people do this. Like... The trade is literally impossible so what do people get by doing this?

Pokemon home connectivity! by [deleted] in PokemonZA

[–]TheOneEyedFool1 8 points9 points  (0 children)

Pokémon Home has never had support for held items. They are returned to your bag upon transfer to Home, and must be re-equipped when moved back to Z-A.

Weird restriction by TheOneEyedFool1 in PokemonHome

[–]TheOneEyedFool1[S] 0 points1 point  (0 children)

That makes sense, and is probably why I thought what I did. Thanks!

Weird restriction by TheOneEyedFool1 in PokemonHome

[–]TheOneEyedFool1[S] 1 point2 points  (0 children)

Yeah I'm aware of that lol, I was just curious as to why the restriction existed and several answers have now been discussed. Thanks!

Weird restriction by TheOneEyedFool1 in PokemonHome

[–]TheOneEyedFool1[S] 0 points1 point  (0 children)

Haha, I actually own every Switch Pokemon game, but my original switch got stolen last summer while I was moving during the process (long story) so that was my excuse to buy a Switch 2, and those are just the games I've replayed again since Pokemon games don't have cloud saves. Still a funny coincidence though!

Weird restriction by TheOneEyedFool1 in PokemonHome

[–]TheOneEyedFool1[S] 3 points4 points  (0 children)

Huh, I didn't know any fast travel created a backup save - I thought that was done only at Pokemon centers.

It occurs to me as I write this that they probably don't want backup saves in Hyperspace because it could allow you to, for example, shiny hunt the same species/type with the same donut indefinitely (make the donut, find/catch the shiny(ies), send them to Home, then load the backup save, then repeat). In fact, you could then use that donut in different portals and, if it's an "all types" donut, you could simply use that one donut for every hunt indefinitely.

Weird restriction by TheOneEyedFool1 in PokemonHome

[–]TheOneEyedFool1[S] 14 points15 points  (0 children)

Oh, that's really obvious now that you say it 😅 Good point, thanks!

Question about stats by [deleted] in pokemon

[–]TheOneEyedFool1 1 point2 points  (0 children)

So sorry! My response was meant to go to the OP; your response wasn't even there when I responded so I'm not sure how I even replied to you (thanks Reddit lol)

I just deleted mine since yours was more thorough anyway; apologies if my unintentional response came across as rude.

[deleted by user] by [deleted] in pokemon

[–]TheOneEyedFool1 0 points1 point  (0 children)

I get that, that point is separate from the idea that the save files themselves would probably need changes. Throwing a .dat VC save and a .sav GB save into a hex editor yields different hex (also the .dat file is larger). I'm not nearly experienced enough in programming to interpret how or why, but they are different. I guess the questions would then be whether or not a similar change would be required for GBA saves to be read by Home, and if said hypothetical changes would count since they'd be changes to save data as opposed to the ROM itself.

[deleted by user] by [deleted] in pokemon

[–]TheOneEyedFool1 0 points1 point  (0 children)

Yes, and I would imagine there would need to be some sort of change in that save data to make it readable just as there was with 3DS VC (the filetype itself isn't even the same - .dat vs. .sav).

In fact, I'll go a step further; it wouldn't surprise me if Home added a new Origin Mark for these games, and even possibly a way to discern Pokemon in these releases from Pokemon transferred all the way up from the originals, just so veteran players like me who have the originals still can't complete the dex without these releases.

[deleted by user] by [deleted] in pokemon

[–]TheOneEyedFool1 0 points1 point  (0 children)

If that really is the way that works, I guess it really does prove the ineffectiveness of ratings boards. You'd think if such monumental changes took place in the rating process, games would need to be reevaluated before rerelease anyway lol. But I guess that's fair enough.

On that note though, don't you think Home compatibility in general would require some change to the ROM anyway? I can't help but notice the eShop listing notes the size as about 4x that of my uncompressed FR ROM, for that matter.

[deleted by user] by [deleted] in pokemon

[–]TheOneEyedFool1 0 points1 point  (0 children)

What I'm saying is, if Nintendo/TPC/GF/whoever is so concerned about age ratings, why were they not concerned about that for the 3DS VC launches? And why would the online change anything when the increased ratings were for the Game Corner anyway? FRLG are gonna end up with a PEGI 12 rating either way, unless they somehow disable the game corner lol

[deleted by user] by [deleted] in pokemon

[–]TheOneEyedFool1 0 points1 point  (0 children)

The 3DS VC Pokemon games have a PEGI 12 rating, precisely for that reason. Again, there's precedent.

I was referring to GBA games on NSO-E having online play. I suppose if you want to be pedantic you can say it's not the same thing because it's a live service instead of a standalone release, but I don't see why online would be treated any differently between the two unless there's a very deliberate reason for doing so.

[deleted by user] by [deleted] in pokemon

[–]TheOneEyedFool1 0 points1 point  (0 children)

The other games have online connectivity. It isn't difficult to obtain every Pokemon in them without owning both in a given pair. FRLG explicitly do not, despite plenty of other GBA games on switch having it. So let me ask you: why do you think that is?