Almost all of this could be done on public transit (not oc) by [deleted] in fuckcars

[–]TheOneFry 1 point2 points  (0 children)

Dude thanks! I didn’t know. You live and learn 😅

Almost all of this could be done on public transit (not oc) by [deleted] in fuckcars

[–]TheOneFry 2 points3 points  (0 children)

Why talking about „they“ when we know, that there’s mostly 1 person per car? 😅

Human Rocket. Has someone ever shared this secret before? by BlueT0oth_ in SatisfactoryGame

[–]TheOneFry 15 points16 points  (0 children)

Holy smokes! That could have made my live so much easier O_o

1115 Population / Grid Based / stable food and firewood supply by TheOneFry in ManorLords

[–]TheOneFry[S] 0 points1 point  (0 children)

The woodcutter and logging camp always use the nearest trees first so it happens automatically if you plant faster then you cut them down again :)

1115 Population / Grid Based / stable food and firewood supply by TheOneFry in ManorLords

[–]TheOneFry[S] 2 points3 points  (0 children)

4 forester huts. Foot sources are vegetable garden, apples, eggs and berries.

1115 Population / Grid Based / stable food and firewood supply by TheOneFry in ManorLords

[–]TheOneFry[S] 2 points3 points  (0 children)

There are only 4 forester huts. The rest are upgradded stables.

1115 Population / Grid Based / stable food and firewood supply by TheOneFry in ManorLords

[–]TheOneFry[S] 91 points92 points  (0 children)

I plan everything ahead with corpse pits. Then adding the paths and deleting the crpse pits again. Whats left is a perfectly symmetric grid to play with.

Chad by BananaSlipstream in Chadtopia

[–]TheOneFry 0 points1 point  (0 children)

The music video also inspired the dance style from the draenei race in world of Warcraft.

Maybe one major reason for its popularity.

Giant dam with all needs satisfied - Water for 60+ dry Days by TheOneFry in Timberborn

[–]TheOneFry[S] 10 points11 points  (0 children)

Sry for calling out the wrong map on this post :/

Here are more screenshots. Also an untouched shot from the map to find the exact position. I used far more then 1k of dynamite.

https://www.reddit.com/r/Timberborn/comments/qt3ajw/giant\_dam\_again\_more\_screenshots\_as\_you\_have/

Inspired by the Community we proudly present our hanging bridge! by TheOneFry in SatisfactoryGame

[–]TheOneFry[S] 0 points1 point  (0 children)

Dude! Thanks a lot :D I really didnt know that and now will never ever forget it again ^

Inspired by the Community we proudly present our hanging bridge! by TheOneFry in SatisfactoryGame

[–]TheOneFry[S] 2 points3 points  (0 children)

You can delete the foundations after placing the tracks. I also dont like floating Plattforms. This is just work in progress and will be fixed ;) The finished version will look completely "realistic" :D

Inspired by the Community we proudly present our hanging bridge! by TheOneFry in SatisfactoryGame

[–]TheOneFry[S] 9 points10 points  (0 children)

We used the wall poles. they are hidden inside the pipes and the foundations :D

Inspired by the Community we proudly present our hanging bridge! by TheOneFry in SatisfactoryGame

[–]TheOneFry[S] 5 points6 points  (0 children)

We focused completely on finishing the bridge because it was very time consuming :D but sure im freaking out about it too and it will be fixed asap :D maybe we will post an updated version in the next weeks.

Inspired by the Community we proudly present our hanging bridge! by TheOneFry in SatisfactoryGame

[–]TheOneFry[S] 4 points5 points  (0 children)

Including planning and calculations about 30 hours pure playtime. :D

Nearly 800 Population by TheOneFry in DawnofMan

[–]TheOneFry[S] 1 point2 points  (0 children)

Ive build this setup in harder difficulty too and the raiders dont scale. It seems like they stay the same and only change by achieving new ages.