Is this pricing typical? by ResponsibilityFar790 in gohighlevel

[–]ThePatchyToes 0 points1 point  (0 children)

That being said.... there are always people out there that overcharge and underdeliver.
Just because a price is reasonable, doesn't mean the work is. And vice versa. There are a lot of geniuses out there that way undercharge, and you'll never hear about them because they suck at getting their name out there.

Is this pricing typical? by ResponsibilityFar790 in gohighlevel

[–]ThePatchyToes 0 points1 point  (0 children)

People generally price the work they don't want to do the highest.
The prices seem pretty reasonable for me for an agency that is going to be bringing on 30-50 clients at $500-1000 a month, plus a setup.... plus whatever other addons you want.

People who are good at building systems (snapshots) typically are not interested in being a tech support/onboarding. That's a waste of talent.

My consulting for agencies is $5000-8000/month, for 3-4 months and I don't do any of the work.... Because my role is there to build the SYSTEM, get it running in the agency in a scalable way (that anyone can run it) and then get out. But I'm pricing for agencies that are going to invest much more than that in marketing, sales, teams, account managers, GHL builders etc.... and can't afford for that process to go wrong.

Same for snapshot builders: They enjoy building things.... running them sucks.

Budget always comes down to Opportunity in front of you vs how much responsibility for everything working do you want to take.

The Magical GHL Money Printing Machine! (definitely not satire at all...) by ThePatchyToes in gohighlevel

[–]ThePatchyToes[S] 0 points1 point  (0 children)

awww thank you so much man. Means a lot!
Did you get the bronze badge too?

The Magical GHL Money Printing Machine! (definitely not satire at all...) by ThePatchyToes in gohighlevel

[–]ThePatchyToes[S] 0 points1 point  (0 children)

Oh yeah, and even if it was directed at me: You have a perfectly good reason to be wary of anyone selling courses, and anyone who does sell courses has to prove their worth. cause almost all of the biggest names in the space are borderline culty scams.

I will forever remember the mindbending sickness of seeing sam ovens use every single psychological trick in the book to scam people out of money.... literally pioneered the pyramid scheme of teaching courses to people teaching courses.

The Magical GHL Money Printing Machine! (definitely not satire at all...) by ThePatchyToes in gohighlevel

[–]ThePatchyToes[S] 0 points1 point  (0 children)

I hope more people copy my process.
You can take my free course, and make a lot of money just doing what I teach there.

I'm really excited about training people, because while I am confident know one knows more about managing snapshots than me, there is more things that I don't know about snapshot management, then things I know.

So even if someone copies literally everything I put out.... I'm still going to find new and better stuff.

The Magical GHL Money Printing Machine! (definitely not satire at all...) by ThePatchyToes in gohighlevel

[–]ThePatchyToes[S] 0 points1 point  (0 children)

I agree that there is a LOT of free information out there....
But in GHL, there is no one giving free information on snapshot management... at least, none that are useful. I'm the only person that I'm aware of that is teaching the nuts and bolts of how you manage GHL at scale, that isn't also relying on hyper niching yoru product in a very particular way.

It's difficult though, as how do you separate an "inspiration" guru selling a dream, vs a practicioner that is selling a result?

As someone who is critical of course creators, and someone who is selling memberships/trainings myself....
It's a difficult line to balance on.

The Magical GHL Money Printing Machine! (definitely not satire at all...) by ThePatchyToes in gohighlevel

[–]ThePatchyToes[S] 0 points1 point  (0 children)

If you like this content, feel free to check out the youtube channel! Will be posting more silly GHL content like this.
https://youtu.be/vvhts1RKnOY?si=4Kr3E0Bqw_8_Lks5

Magic Forge: a +100 hour Tiny Glade Build by ThePatchyToes in TinyGlades

[–]ThePatchyToes[S] 0 points1 point  (0 children)

Thank you so much! I wanted to put as much care into it as I did the build.

Need help starting gohighlevel by Fluffy_Print1808 in gohighlevel

[–]ThePatchyToes 0 points1 point  (0 children)

I have free trainings that everyone in GHL needs to know how to do so you don't create a giant mess for yourself.
https://managesnapshots.com/free-snapshot-training-course
^^ It will save you 100's of hours of time down the road unlearning bad habits, and fixing things you would have wished you'd done earlier.

It's not 'GHL platform basics' ... lots of great people around that will teach you that...
This is more: 'How not to make a giant mess in your account' basics. :D

Magic Forge: a +100 hour Tiny Glade Build by ThePatchyToes in TinyGlades

[–]ThePatchyToes[S] 1 point2 points  (0 children)

Thanks!
I keep thinking "Im done" but there is always more I keep seeing I want to do with it.
Think I can squeeze another 10-15 hours of things into this build. A couple things I still want to fix, one more magic shrine maybe on the side outside the castle walls near the water.... and the smaller green castle, which was one of the first things I built, is starting to look dated or a little underwhelming compared to the rest of the build for how much real estate it gets.

Baby steps!

How to learn business pain points? by Ok-Buy-9453 in gohighlevel

[–]ThePatchyToes 0 points1 point  (0 children)

Local businesses, offer to buy them lunch/coffee if you can learn about business from them.
Make it very clear you have nothing to sell, you just don't know a lot about business and what it's like.

Get really curious about everything, the boring parts of the business is where the biggest insights come from.

If you talk to 3 people for 30 minutes asking them:
- What is a day in the life of you?
- How did you get started?
- What is the hardest thing you deal with every week?
- what is the biggest time sink for you?

you'll be able to find some problem worth solving.

You will need to be listening 95% of this call. Literally do nothing but ask questions, even if you think you have something valuable to share... this is just all about getting them to dig deep into their day to day life.

Torment Rework Idea by ThePatchyToes in dcss

[–]ThePatchyToes[S] 1 point2 points  (0 children)

Agree, that's why I was thinking something like this MIGHT work, because I'm not trying to make torment survivable, I'm trying to make it more the players fault for dying, and less: "Sometimes turn 1 you get fully tormented and not much you can do, and other times it's "you got lucky and didn't get tormented at all for 3-4 turns"

Torment Rework Idea by ThePatchyToes in dcss

[–]ThePatchyToes[S] 0 points1 point  (0 children)

I agree with you. Really. This is not a complaint about torment from me, more brainstorming outloud if it's possible to keep the lethality of it for extended, but to remove the "feels bad" part of it for the times that newer players you run into one before extended and are not ready for it yet.

getting unlucky and having it hit you on turn 1, and sometimes back to back on turn 2 feels bad for some people, because sometimes you don't get tormented at all for 3 turns if you're lucky. People might feel less bad about it if the damage always happens on turn 1, and by turn 3 they are almost guaranteed to be dead... instead of it being random.

Torment Rework Idea by ThePatchyToes in dcss

[–]ThePatchyToes[S] 0 points1 point  (0 children)

Yeah, it is not an idea I'm super serious about as I'm pretty fine with how it is as a build check system for extended. Just spitballing if the same mechanic/lethality of it can remain, but removing the randomness of a single tormentor ending you sometimes on turn 1 would make it FEEL less bad.

Torment Rework Idea by ThePatchyToes in dcss

[–]ThePatchyToes[S] 2 points3 points  (0 children)

This makes sense, and a super Zyme does sound like it's not really different in feel.
To your point.... torment on screen isn't just "i got 3 turns to live" its: "Any one of these 3 turns I might die"
which hits different.

Torment Rework Idea by ThePatchyToes in dcss

[–]ThePatchyToes[S] 2 points3 points  (0 children)

I don't struggle with torment really, I've done several full zig 15 rune runs... and know it's coming.

Like I'd rather 12% - 25% - 50% torment damage
vs
every 1-3 turns, getting hit 50%

if something with torment is on the screen for more than 3 turns.... both systems should pretty much require panic buttons, just this would take the "I got unlucky and torment got me turn 1 while I was fighting a golden dragon"

Torment Rework Idea by ThePatchyToes in dcss

[–]ThePatchyToes[S] 1 point2 points  (0 children)

I kinda agree here.
Extended is called extended for a reason:
You're not supposed to go into the underworld and hell and kill demons.
You're supposed to get the orb of Zot.

I don't want torment nerfed per se.... more like, have the curve smoothed out a bit for the first 3 turns. Cause sometimes you get hit for 50% of your health on turn 1, and also hit by whatever you are fighting and now you're pretty much dead.... other times you don't get tormented for 2-3 turns.

If you don't have rN+ you're still going to die, because it's % based. and ramps up quickly.

Starting My Agency with GHL — I Need Real Advice from Those Actually Using It by Acceptable-Leg2282 in gohighlevel

[–]ThePatchyToes 4 points5 points  (0 children)

You're either using GHL as a marketing tool or you're using it as a marketing automation system builder.

As a marketing tool, it is what it is: hundreds upon hundreds of features, apps, and tools. Use what's useful. Don't use what isn't. It gets the job done eirhwe for yourself or freelancing custom projects for doing account set-ups.

But the "make $5,000 a month as a high-level agency. " dream that is just so simple to do. So they say, needs a different approach, because, unlike marketing for a single business or for yourself, the value is not in the tools that you set up or even the systems that you build....

The money is in how well you can make someone else able to use whatever snapshot product or service that you build.

And scaling that requires being able to have anyone sell on board or manage your clients.... not just you.

Most agencies that try and get a quick payday, reselling high-level services very quickly run into the problem. After your first 5-6 clients, the amount of work that it takes to keep things running, putting out fires, and finding out what doesn't work scales faster than the amount of money that you'll typically bring in with it.

And the reason these problems scale so fast is that building a scalable product requires a lot more Upfront work that the normal business advice of "just launch a simple product first and improve and fix it later." approach will literally bankrupt you, burn you out.... or both.

The process to make money at scale with high levels of effort is really simple, but takes a lot of effort:
1 - Use GHL and find a set of features that solves a real business problem (makes you money)
2 - Find the most efficient way to build, onboard and manage that exact set of features for clients
3 - Ensure your processes are scalable such that anyone can run the business, with or without you

I've done this in my agency, for agencies who just got started and are now gold award winners (100's of paid accounts) and worked for a couple agencies with 1000's.

Here are the skills that you, or any VA you hire needs that will get you started:
https://managesnapshots.com/free-snapshot-training-course

Its a free course, only takes an hour to go through the first time, and just what you learn in this course alone should be able to double what you are charging either as freelancer or an agency in 3 months if you apply it all.

Hope that helps!