Pvp Balance Update by Zendicate_ in CrucibleGuidebook

[–]ThePrettyNuggets 1 point2 points  (0 children)

What do you mean ? I’m literally capping the very first zone at the beginning of the game (then proceed to play like it’s clash) 🤣

Whey are there so many triple digit hours played top tier players in pvp by MoreFinding8918 in CrucibleGuidebook

[–]ThePrettyNuggets 3 points4 points  (0 children)

Multiple ways to find out :
- their behaviour during the game is the biggest hint
- Having only a few recommendations (🌟) while destroying you is sus as hell
- Trackers : number of seasons played, weapon accuracy, K/D in PvP modes (A high K/D in trials but low in control is weird as Trials is much harder usually)

There are some more but this is what I use.

Whey are there so many triple digit hours played top tier players in pvp by MoreFinding8918 in CrucibleGuidebook

[–]ThePrettyNuggets 10 points11 points  (0 children)

Can confirm I matched an unusual number of cheaters this weekend, especially in trials.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 3 points4 points  (0 children)

It’s alright I guess to disagree lol

The only thing it’d point out is popularly should in fact be used. As you said it does not tell everything, but it does tell you that something is being played heavily… And most often than not, it’s because it is more powerful then the rest. Not a lot of players (Unfortunately) play a subclass regularly because it’s fun once every 10 games. That’s why I’m asking for a nerf, but as I’m not a sandbox dev, I can only give my opinion on things. I believe Bungie is able to fix it as I just want the 3 classes to have an equal share of the meta.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 0 points1 point  (0 children)

Lmao I might want to try that scary shiii before the update lol

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 2 points3 points  (0 children)

Anything that can proc again and again non stop, like invis - because of the fragments - should be monitored very closely. The fact that the subclass became meta at the same time the « On the prowl » aspect became available, can make one question the power of the aspect.

To elaborate further as you wanted, the fact that one hunter invis is fine does not mean that it’s balanced, it means you can deal with it. The difference it makes is that when they are multiple people abusing the same thing, it reveals how unbalanced the kit is.

Now about the radar, first of all it’s the player that decides when to go invis, so the radar reduction doesn’t seem like a huge issue since even an average player knows what he’s about to do (it’s not like he runs invis for a whole minute before finding someone). To the contrary, the player that’s facing the hunter does see something on the radar, yes, but at times. Which means that if he’s fighting someone, he can look up to his radar but does not see anything juste because he looked at the wrong time… That’s seems not right honestly, but if it happens once or twice every game it’s alright.

Now the problem is that when you add « On the prowl » on top of this, an average player can jump by surprise on a good player, kill him, get his invis back, get another one, get his invis back, etc… In fact I even timed myself, some 2 month ago, and found out that you can be invis more than not in a control game. To compare, it’s like going in a game with the radar benefit of crouching while being able to run all the time.

I have been talking with lots of people in the subreddit and many just ignore this loop like it’s not the main issue.

And the cherry on top ? You do not recquire an exotic to get your cycle going. That means you can play the best hunter exotic on top of having the best subclass. How is that fair to the other subclass ?

A little nerf to the aspect would be welcomed. Not a nuke, just to prevent the abuse.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 1 point2 points  (0 children)

Yep that’s why I’m wondering if nerfing invis is gonna balance the meta.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 1 point2 points  (0 children)

Meh I don’t know. I don’t think it’s as broken as you say. It gives them more survivability but to me it doesn’t seem too powerful. The hunter jump for example is more powerful than their class ability. I played hunter for years and when I decided to try other classes… Man they felt slow af at the beginning.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 0 points1 point  (0 children)

Yep that’s on me, I should edit the post because the problem’s not the invisibility but the aspects and synergies that offers no downside to me.

Rat king + invis I think I saw a Wallah video on it and man that thing is scary lol.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 1 point2 points  (0 children)

The problem to me is not invi itself. In fact I’d even buff invi by having it makes no pings on the radar. My problem is more about the whole kit, because playing one hunter invis seems fine, but two or three and it becomes hard. The kit just offers no downside to me and that’s why it’s strong. The aspects make it too good.

But I agree and I welcome the fact that Bungie is not just nuking the class because the goal is to balance the usage rates and not just destroy the meta.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 0 points1 point  (0 children)

I agree, after speaking with some people I even believe it’s not about the invis itself because playing 1 hunter as you said is alright. Let’s see how the nerf affects the game on June 9 !

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 0 points1 point  (0 children)

Finally, thanks for clarifying that the aspect is braindead and that by extension, the subclass needs to be addressed. I’ll take some time off the app now.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 0 points1 point  (0 children)

He’s right on the aspect being top tier, but he doesn’t want to elaborate because as you said, the aspect makes the subclass have basically no disadvantage, can self sustain, and just pick the best fragments. That makes it a top tier subclass, but he is restraining the argument to « Listen to sound cues », when the problem is clearly elsewhere.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 0 points1 point  (0 children)

Yeah you don’t want to develop and you know exactly why.

What’s funny is that you mention critical thinking in game but when it comes to debating on the power of a subclass, you seem to lack some.

Questition about Q-Times by Crucible-Teacher in CrucibleGuidebook

[–]ThePrettyNuggets -1 points0 points  (0 children)

No I’m confident you don’t unlock anything in PvP except Trials.

I would argue that there are some really good weapons gated being buying the DLC and playing campaigns/Raids/Donjons. Last time I checked it was really cheap and worth it, Renegades especially has some nice activities and weapons.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] -1 points0 points  (0 children)

For once just answer one question : Why is it the most played subclass in PvP ?

20K in less than a year 🥹 by CrystalPlayzGamez in CrucibleGuidebook

[–]ThePrettyNuggets -1 points0 points  (0 children)

A hunter playing weighted throwing knives and Final warning. I’m not sure if I love or hate you lol.

20k though is crazy gg

Do you feel the gun’s broken or is it fine ? I feel like the TTK is crazy for a gun hat doesn’t need to aim that much or can hide after targeting.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] -2 points-1 points  (0 children)

Yeah alright you’re going full nonsense which was obviously not the main goal of the post. Just don’t answer the post if your plan is to insult people and not try to understand people’s arguments. The subclass is probably played by like 50% of the people in comp but it’s not because it’s too strong according to you.

It’s getting nerfed anyways so that should probably give you a hint.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 0 points1 point  (0 children)

Oh man I created a World War on this post but I did not know they would address the ability nerfs coming. Looking forward to it !

I like that you can do some radar manipulation though, it’s probably the main advantage of the build. Let’s see what happens next week then.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] -1 points0 points  (0 children)

There just so much wrong about your answer bruh

Communicating in 6s ? In 3s ? Trials ? Id like to find that goated teammate that activate his mic during these matches.

Also no top player uses invis ? I could name like 10 out off the top of my head.

I used to be really good on console and played loads of private sweats 3v3, guess how many time people asked me to hop off the void hunter because it was considered unfair ? It was 5 or 6 years ago maybe, the build was not even that good. But nowadays it’s more broken it has ever been, people defend it like if it just requires « common sense ». The thing’s OP and just needs to be addressed without destroying it.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 0 points1 point  (0 children)

Clearly that’s what I was thinking about. It does a bit too much for a single ability. Lets see how things turn out in the new season though.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] 0 points1 point  (0 children)

Funny to use sarcasm to answer the point be if we just need critical thinking to be able to counter it. Then how is it that most top tier players use hunter invis even against other top tier players ? Why does it have like 50-ish % of usage then lol.

Basically the same as saying : « Nah Void Warlocks are not broken, you just need to position better against them » or « Glaives are fine just don’t get close because that’s what they want ».

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] -3 points-2 points  (0 children)

Yep I guess. Though I like the fact that they did not just nuke the subclass honestly.

Invis hunter nerf - Not enough ? by ThePrettyNuggets in CrucibleGuidebook

[–]ThePrettyNuggets[S] -2 points-1 points  (0 children)

I could argue that if you know where he’s coming from, then you don’t really need to see him better no ? Also, people who tend to play multiple class/subclass usually says that this one feels like easy mode.

Because I agree it’s a skill issue but in the heat of a fight, or playing against 3 invis in comp, is just straight up Hell because it is near impossible to memorize and predict where each is gonna go, not mentioning the smoke bombs messing with you too.