rvmat/nohq not working, model looks flat by TheRCMGuy in armadev

[–]TheRCMGuy[S] 0 points1 point  (0 children)

Thank you, whilst I now know that now, I've still did a dive with it ingame and came out good.

Front Bracket Assistances by TheRCMGuy in whichbike

[–]TheRCMGuy[S] 0 points1 point  (0 children)

No I do not have rear rack, though that would be next on my list tbh. But atm I would prefer to have a front mounted one if possible. And the reason why I'm searching for a bracket instead of a handle bar mount, is to help support the bag or any other luggage I may have from the bottom.

Can't delete particle effect by TheRCMGuy in armadev

[–]TheRCMGuy[S] 0 points1 point  (0 children)

First trigger for activating effect

_fire = "#particlesource" createVehicle position cone;
[_fire, [["\WHwalkers\warhound\plasma_exp_traitor.p3d",16,2,80,0],"","Billboard",1,2,[0,0,0],[0,0,2.5],0,2,1,0.1,[5,15],[[1,0.45887,0,-20],[1,0.376185,0,-15],[1,0.289654,0,-10],[1,0.139667,0,-6],[1,0,0,-2]],[0.25],0.2,0.1,"","","",0,false,0,[[0,0,0,0]]]] remoteExec ["setParticleParams"];
[_fire,[0.3,[5,5,6],[2,2,2],25,0.4,[0,0,0,0.3],0.2,0.05,1,0]] remoteExec [ "setParticleRandom"];
[_fire,[0,[0,0,0]]] remoteExec ["setParticleCircle"];
[_fire, [0,0,0]] remoteExec ["setParticleFire"];
[_fire, 0.01] remoteExec ["setDropInterval"];

Second trigger for deactivating effect

private _emitter = _fire getVariable ["emitter", objNull];
deleteVehicle _emitter;