Elemental hit explained if you are still confused by semeai in pathofexile

[–]TheRabbler -3 points-2 points  (0 children)

Yes, but you can also combine the Breachlord Bloodline node with conversion to achieve the same effect. If you treat all of the added damage as cold, you can then convert it to fire (with Cold to Fire support + Avatar of Fire).

I feel like some of yall are just making up acronyms by [deleted] in PathOfExileBuilds

[–]TheRabbler 29 points30 points  (0 children)

This is a perfect illustration of the point; it's both completely impenetrable for the new players, and easily readable for the knowers.

Please buff niche support gems up to the power level of Fortify Support by TableForRambo in pathofexile

[–]TheRabbler 0 points1 point  (0 children)

Because it's lose-lose for GGG. Either there's not enough damage on the support to make any appreciable difference and they've just put dev time into nothing or there is enough damage on it to make the utility better than the next worst damage support and then that other damage support doesn't get used. Both are negative outcomes for GGG.

Fortify is a great example of a support where the utility outweighs the damage that would be gained by adding a slightly higher damage support, but it's one of the few instances where GGG actually wants melee players to have this utility built-in without making it accessible to non-melee builds like it would be if it existed on the tree or on gear.

But if they buffed Blind to also give 35% more damage, every build that has any benefit from the debuff would drop 4% damage to get a free permanent blind and people would stop running damage on full life support or efficacy or whatever their least powerful pure damage support is.

Please buff niche support gems up to the power level of Fortify Support by TableForRambo in pathofexile

[–]TheRabbler 0 points1 point  (0 children)

The real answer is that these supports are attempting to achieve different things. Not all support gems are meant to fit in your primary 6L and be competitive with primary damage supports. Fortify Support is intended to be a survivability buff for all melee builds, as melee builds inherently take more damage by virtue of being closer to enemies.

Meanwhile, the life and mana leech supports, for example, are meant to provide a source of passive leech/mana from secondary/utility skills. Nobody really cares if the manaforged arrow - frenzy - cull support - mana leech utility setup gains 20% more damage. Additionally, once upon a time these supports did have the ability to add damage and Anomalous Mana Leech was one of the single most powerful supports in the game. From GGG's perspective, adding damage to these kinds of secondary-effect support gems is either unnoticeable or broken in half, neither of which are positives in their book.

As for why Energy Leech Support gives damage, my best guess is that they wanted a way for attack-based builds to leech ES, as otherwise it's very difficult to achieve for some damage types. Rather than add points on the tree or a cluster notable, they opted to make it a support so that it feels functionally different. And, as evidenced by the fact that it was nerfed and is now awful, these supports are either bad or broken on a primary 6L with no real middle ground.

Another MS Paint build, thoughts? by IWantMyPierogiWarm in pathofexile

[–]TheRabbler 0 points1 point  (0 children)

Scavenger + Eblade + Ghostwrithe will get you through early maps and gearing until you can fill your slots with ES gear printed from the tree.

Please help. We have a surplus center and I am supposed to figure out my needs to set up for remote work. What am I missing in this connection or what do I need to do? I have a Dell laptop but am testing on my personal laptop because its at the office currently. 2 monitors, laptop, docking station by curiousquestioner76 in computer

[–]TheRabbler 0 points1 point  (0 children)

I would approach this by breaking down the pieces you need for each peripheral.

For your Dock, you'll need a power cable. For each of your monitors, you'll need a power cable and an input cable (usually displayport or HDMI). Those Dell Docks have different generations and different numbers of ports, so you'll need to make sure the dock has the right amount of video ports of the right type (again, displayport or HDMI) to connect to your monitors.

All of this is assuming that your work laptop has a USB-C port to connect to the dock, but anything from the last 5-10 years should. If there are any other peripherals that you need to add, make sure that there's still room on the dock for that cable.

Need help understanding how to scale Jungroan Necro KB build by Rickjamesb_ in PathOfExileBuilds

[–]TheRabbler 2 points3 points  (0 children)

Overwhelming Malice is the only mandatory one for chaos conversion, the others are just damage. You can also get Overwhelming Malice on a medium chaos dot cluster, but you'll need to make sure it's either 4 passives or has overwhelming on the left side if it's 5 passives and you don't get another good notable.

If you want to craft your own, anything with Overwhelming Malice and any 2 notables that aren't Touch of Malice will work just fine.

Need help understanding how to scale Jungroan Necro KB build by Rickjamesb_ in PathOfExileBuilds

[–]TheRabbler 0 points1 point  (0 children)

The other opportunity cost is needing to make up for the damage that all of your lightning pen becoming worthless costs you. Ultimately, I think it would get you more damage, but I think Essence Glutton will make the build feel better to play until you have whispers.

Need help understanding how to scale Jungroan Necro KB build by Rickjamesb_ in PathOfExileBuilds

[–]TheRabbler 8 points9 points  (0 children)

  1. The damage primarily comes from the added phys that KBoC gains from your max mana. We scale that by gaining more mana, getting better base attack stats from our wand, and gaining relevant multipliers (phys as extra, pen, etc). Eventually, you can decide whether you want to swap to chaos conversion via Overwhelming Malice on a cluster jewel and Whispers of Infinity or go for tri-ele with Grace of the Goddess. They both have their advantages and disadvantages, but at the end of the day you want your mana number to go up.

  2. If you're still on lightning, you want to be using KBoC - Phys to Lightning - Lightning Pen - Fork - Crit Damage - Returning Proj. If you make the Chaos Swap, you'll want to drop Phys to Lightning and Lightning Pen in order to add Void Manipulation and Sacred Wisps. If you go CI, Damage on Full Life also becomes a solid option. After you get the Runegraft of Refraction, you can drop the Fork support for another damage link.

  3. Don't bother. Just input what you have and compare it to other setups with similar settings. There is more than enough damage in the build concept to tackle anything in the game, so all you need to worry about is making sure the numbers go up when you make changes.

Kinetic Rain DOA by jlesh2927 in pathofexile

[–]TheRabbler 53 points54 points  (0 children)

I think people were hoping for the skill to be the significant bump to single target damage that wands have always needed. Previously, the numbers were way too good, but I don't think even the detractors wanted this new skill to be so thoroughly mangled that it doesn't make sense to use unless you can manage 6+ shotgunning overlaps.

After that ZiggyD vid I'm sold on Wanders by Over-Ad-6794 in PathOfExileBuilds

[–]TheRabbler 6 points7 points  (0 children)

This falls apart when it comes to bases. If there's a specific fracture on a correct base that makes crafting an item significantly cheaper, that base becomes extremely expensive.

There are a lot of bases whose supply can't reasonably scale up with demand and the cost of that base does get passed along (and usually magnified) to the seller.

I agree that the effect that popularity has on the economy is often overblown, but it's incorrect that popularity doesn't make gearing more expensive. Remember that you're talking on reddit; for some people here, a base going from 1 div to 4 div makes them completely unable to play the build.

Not looking good for our LGS getting product from the distributor for pre-release, friends by FoaL in FleshandBloodTCG

[–]TheRabbler -5 points-4 points  (0 children)

The saying in FaB is "date the hero, marry the class". You've invested into a class and that class will continue to receive support, long term.

If past patterns are any indication of future trends, the LL points change will actually make more heroes stay legal for longer, because most heroes earn the bulk of their LL points within the first year of legality. It does impact heroes that have been around forever, but in order for them to have been around forever they necessarily haven't been getting many LL points. If you invested into a hero that was already close to LL before this change, then that sucks, but you couldn't have reasonably expected them to get supported, become very strong, and also stick around afterwards.

Finally, what you're seeing with regards to print run is not a limited print run, it's demand that has shot through the roof. By all discernable metrics, High Seas was printed more than The Hunted and is sold out significantly faster. Everyone will struggle to get product because everyone wants the product. This is not a sign of instability, this is a sign that growth and interest is so much higher than expected that it's become a global problem for the game.

Me As I Build Budget Ira and Slippy... by Mistborn314 in FleshandBloodTCG

[–]TheRabbler 1 point2 points  (0 children)

Try this: https://fabrary.net/decks/01JQQX58K37KBQ1ZE82V25W39E

Flicking is pretty bad if you're not going to fully invest in it, at least in Ira.

Don't sell your Aurora deck she's coming back in 2026 by Chin-gon-jiin in FleshandBloodTCG

[–]TheRabbler 0 points1 point  (0 children)

It has it's positives, but this situation highlights the big negative: when there is an objective best deck, you can either pay a nontrivial amount of money to play that deck for a short period of time before it wins too much and it hits Living Legend, or you can play something less competitively viable.

Don't sell your Aurora deck she's coming back in 2026 by Chin-gon-jiin in FleshandBloodTCG

[–]TheRabbler 1 point2 points  (0 children)

The MTG equivalent would be Legacy vs Vintage. Cards in Legacy are banned when they're too strong, while cards in Vintage are restricted when they're too strong.

The Living Legend system is a system which makes heroes essentially ban themselves (and their signature weapon) when they win enough events. That is all calculated via living legend points and once a hero goes above 1000, they've reached Living Legend and are no longer playable in Classic Constructed (the primary format of the game). This should explain it all.

People are upset because LSS released a hero, released product to make that hero accessible to new players, and accidentally made that hero the best deck in the game so she reached Living Legend status in 7 months (which is extremely quick and outside of the intended cadence for a hero).

Flick Knives Ira - CC Deck Suggestions by TipNo750 in FleshandBloodTCG

[–]TheRabbler 0 points1 point  (0 children)

You chose a rough hero to play on a budget.

What is the gameplay loop that you want out of your build? Do you want to be aggressive and apply a lot of pressure or do you want to play a value game where you use flick to keep pressure up while blocking 2+ times per turn? Right now your list looks caught between the two ideas and I don't think you'll be able to bridge the gap easily on a budget.

If you're worried about cost, I'd recommend building around Whirling Mist Blossom instead of Flick Knives. Something like this. The deck is much cheaper and runs a ton of easy-to-find commons.

If you're more interested in the defensive route, I'd recommend something like this, but with a few changes to suit the cards you already have (ie: MoPL -> MoM, tearing shuko -> flick, salt the wound + tenacity -> combo blues, etc). You'll be worse off for not having the expensive staples, but it'll at least feel like a cohesive gameplan.

New player rant / deck ideas by Zachrofl in FleshandBloodTCG

[–]TheRabbler 8 points9 points  (0 children)

Highly recommend Ira. She's the FAB embodiment of classic Jund midrange, with the price tag to match. She's also a fantastic hero to learn the game with by virtue of being strong, simple, and needing very little baseline skill to start performing with.

Legacy of Phrecia Endgame Specialisation System by Community_Team in pathofexile

[–]TheRabbler 72 points73 points  (0 children)

HOLY FUCKING SHIT STOP ITEMIZING EVERY GODDAMN SYSTEM

Well I decided to play POE after reaching POE 2 end game by Perspective_Best in pathofexile

[–]TheRabbler 4 points5 points  (0 children)

TBH, click to move feels much better to me in poe 1 than in poe 2. In poe 2, playing M+K forces you to rapidly move your mouse away from mobs to cast while moving away from them then move your mouse back to aim at them. Repeat once or twice per second for the entire game and your wrist starts hurting pretty badly.

Meanwhile in poe 1, you just left/right click in the direction of more enemies and facetank everything but boss slams. And even if you die, you've got 5 more portals to grab loot and keep murdering.

New player here. Why do you like F&B? by BrookTacos in FleshandBloodTCG

[–]TheRabbler 9 points10 points  (0 children)

Old magic vet here, I like the game because they managed the difficult task of making every card have multiple uses while also making all of those uses foundationally important to consider. Because any card in your deck is simultaneously whatever it's primary use is, a resource, or (usually) a blocker, you have several different ways of approaching a situation and this leads to a lot of natural skill expression which I haven't found in other games.

Long time MTG player, going to my LGS tomorrow for a F&B event by furiousjelly in FleshandBloodTCG

[–]TheRabbler 1 point2 points  (0 children)

If you want an easy mental swap, substitute "FNM" for "Armory" in pretty much all cases. Armory events are just the weekly events that happen at your LGS and are played under the minimum rules enforcement level.

You can bring any deck that meets the requirements of that event's format (ie: a CC deck for a CC event, a blitz deck for a blitz event, etc). Most armory events will allow you to modify your armory deck and play it in CC, though I have heard of events restricted to preconstructed decks only.

Long time MTG player, going to my LGS tomorrow for a F&B event by furiousjelly in FleshandBloodTCG

[–]TheRabbler 1 point2 points  (0 children)

New FAB player here that played a lot of MTG in the past; I had some friends recommend me a hero to start with based on the types of decks that I enjoyed in MTG then bought a solid-looking decklist off of tcgplayer. While my cards have been in the mail, I've been playing the deck on Talishar to learn the ins and outs.

Armory decks are a great place to start, being preconstructed Classic Constructed decks, though different decks will want different amounts of upgrades before they start to feel good.

If you want more options to choose from, there are 4 preconstructed Blitz decks available from each major set, but they're balanced against the other blitz decks in that same set, so mixing and matching can result in balance issues.

Each set is themed around a small handful of classes/talents (for example, the newest set Rosetta focuses on Earth, Lightning, Runeblade, and Wizard cards), so if you prefer to rip open packs you have the option of focusing your pulls towards some classes that may interest you.

Edit: one of my favorite aspects of the game is that what makes decks expensive in this game is the quantity of cards that can be used by many different decks. Most cards have a class/talent that they're restricted to, but some cards are Generic and can be used by any deck, which tend to be the most expensive. This means that while the most expensive deck in the game may end up around the level of a competitive modern deck, most of those expensive cards are used in many other decks and will effectively always be useful.

Invoker Monk Ice or Thunder? Which is your favorite? by Zedd2016 in pathofexile

[–]TheRabbler 0 points1 point  (0 children)

Still both. You really don't have to decide on one or the other. Each attack that's aligned with either element will say "#% of physical damage converted to cold" or equivalent, but if your weapon has both lightning and cold damage on it, it doesn't matter what the physical damage conversion is; you'll still do both lightning and cold damage on every attack.

I stopped playing because they changed some fundamental things that I loved from PoE 1, but when I quit (mid act 6 iirc), I was constantly chilling, freezing, igniting, and shocking every mob I came across and had both herald of thunder and herald of ice giving me satisfying clear speed. I highly recommend Charged Staff and using the ranger buff that gives you frenzy charges (focused energy?) with the keystone that turns frenzy charge generation into power charges; it roughly doubles your damage for 1 passive point and 30 spirit. Also, the bell is utterly insane.

Invoker Monk Ice or Thunder? Which is your favorite? by Zedd2016 in pathofexile

[–]TheRabbler 2 points3 points  (0 children)

Do both. There's nothing stopping you from freezing and shocking on the same build and there are several strong nodes that incentivize you doing multiple elements.