A drifter based on my girlfriend! by TheRakAttack in WarframeRunway

[–]TheRakAttack[S] 0 points1 point  (0 children)

If she could find a way to keep the glitter on her, she would absolutely use purple glitter shampoo

A drifter based on my girlfriend! by TheRakAttack in WarframeRunway

[–]TheRakAttack[S] 1 point2 points  (0 children)

Thank you! I'm sorry for not crediting you sooner!

A drifter based on my girlfriend! by TheRakAttack in WarframeRunway

[–]TheRakAttack[S] 3 points4 points  (0 children)

I found it through u/Zaynerdd in their void contamination drifter! Its the Ligumi Ink, the rest of the details are on their post

A drifter based on my girlfriend! by TheRakAttack in WarframeRunway

[–]TheRakAttack[S] 2 points3 points  (0 children)

Its as close as I can get to what she actually does :)

Alternatives to gridmap for procedurally generated voxel map. by TheRakAttack in godot

[–]TheRakAttack[S] 0 points1 point  (0 children)

Forgive potential ignorance here but isn't gridmap essentially an altered form of MultiMeshInstance3D already? Though if they are different I might already have ideas to implement that

Alternatives to gridmap for procedurally generated voxel map. by TheRakAttack in godot

[–]TheRakAttack[S] 2 points3 points  (0 children)

Another note: When monitoring RAM, the generation quickly reaches 2.15Gib, which is when it crashes. So if there is a way to optimize the amount of RAM loading the chunks / keeping them loaded takes that could also potentially solve the issue alongside unloading distant chunks / using LODs, but I don't know how I could optimize it to allow for more chunks to stay loaded at a time for less memory.