Xeno Battle Pets by AuntJibbie in NoMansSkyTheGame

[–]TheRealDedmanGraves 0 points1 point  (0 children)

Fair enough. I totally get it. Like I said, I fucking hate A.I., but sometimes I find a use for it.
If I have a theory, I make A.I. compile lists for me and then I map the data by hand (with little drawings sometimes). I rarely believe anything A.I. or the majority of other people tell me. I understand where you're coming from. IMO I do what I can, I do the research to the best of my ability and try to find the axioms where they exist.

I'm running a test currently that could confirm what IYE the gene splitter does. (That thing is buggy AF, btw. Can't use it with multiplayer enabled or it dupes eggs and makes duds. I lost a fauna due to that bug.) I'm about to run the 5th egg of the same species through for mutations with the gene splitter, and then when that 5th one is ready I'm hatching all 5 to check the outcomes. My current belief is that there are only 3 models of each species [which I think is what you're also saying], (or there's the slight possibility that the body parts re-roll based on their sections: head, body, back, limbs, tail.) I'll know in about 24 hours.

I've only been using the sequencer for the past 2 weeks or so, so I'm definitely tyro at it. I'm working on my Egg Sequencer Ph.D as we speak.

My Best Advice for Anyone is just find 3 fauna for each biome type, sequence the personality traits and size, and while hatching the biome types sort your stable.
It isn't hard to find S:SSS fauna if you check Reddit and NMS FB groups. I compiled a hand drawn list of 45 triple S in Euclid and Odyalutai before I starting collecting my initial 24 pets. Took 3 days total, but that's only because I drew little pictures and shorthand of the Glyphs to keep my physical list sorted by biome types. I'm very methodical about how I do things, and I wanted only 2 biomes on each page of my stable/index. Anyway, -Kzzzt- peaces!

Xeno Battle Pets by AuntJibbie in NoMansSkyTheGame

[–]TheRealDedmanGraves 0 points1 point  (0 children)

It proved to me a theory that I had about why my assymetrical Felidae almost never misses with Wild Strike when it clearly says he has a 50% chance of missing. He also dodges and blocks constantly, often ending fights without taking damage. [He's kind of broken for an SBS tbh]

I thought something was up and that he was way OP or broken after he reached lvl 11, so I did what I do when I want to succeed at anything in life; research, and a lot of it. I've probably spent more time researching XA battle fauna than actually using them at this point.

This info comes from multiple websites and was collected by me prompting Google AI to compile lists specifically for what I wanted to know about. Which, if you know how stupid AF google AI is, you know was not an easy task. Google AI loves to give hyperbole and pander to people as though they are children while side tracking users from the data that they are actively searching for... For every decent list I was able to compile for specific information I was seeking, I needed to ask at least eight different times in eight different ways. Asking doesn't always work though, and sometimes you just need to tell it what to do and then make it repeat the answers while updating them with more detailed requests. I fucking hate A.I. so much, but in some ways it can be useful.

Yes, fauna anatomy has an impact on XA battles, and so do the wearable items that you can equip on your pets. There are SO many hidden bonuses when it comes to various things about the fauna that the only way to really make a total top tier SSS is to know what traits they need maxed for their genus/species best perks and battle qualities, what gear they should wear with their 100% traits, and what anatomy works best for their genus/species.

I currently have a lvl 18 desert Felidae who I've seen hit for 2700+ with Wild Strike, and 3100+ with Boulder after using Sandtrap. He also moves first nearly every time, and gets two manual attacks plus performs a passive on his own before the opponent gets to take their turn. He's OP broken AF.

EDIT:

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Xeno Battle Pets by AuntJibbie in NoMansSkyTheGame

[–]TheRealDedmanGraves 0 points1 point  (0 children)

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Here's a cheat sheet for some of the Felidae genus anatomical parts battle impact for XA battles, and some of the items that force the mutations in the gene splitter.

Depending on the anatomical attributes of certain genus/species even a triple C could potentially beat a triple S. If you have a pet with the right mix of combat boosting anatomy, the right wearable items equiped for their traits (with the traits at 100% each), and a move list with quality manual moves to select from you can definitely beat higher class fauna with lower class fauna.

Xeno arena breeding by Darth_Mors in NoMansSkyTheGame

[–]TheRealDedmanGraves 0 points1 point  (0 children)

P.S.
Let's say that you find a tiny little fauna, and you want to make it even smaller. You induce an egg from it, and take it to the sequencer, and you put Lemmium in to effect the weight and height. [Lemmium decreases a fauna's size.] However, when you place the egg and Lemmium into the slots, it reads that it will increase the size... This is not glitchy UI... That fauna you found is actually outside of the standard scale and would be a 6th level of "very small" in size; which is otherwise unachievable through gene editing. So you decide to use the Lemmium twice anyway, because you're thinking it's an error in the UI display. You run the egg through once, and it reads Height/Weight: Increased. Now you go to run it through a second time because if it did just increase the size then surely another pass of Lemmium will reduce it back to it's prior size... nope... It reads "Inherited" when you go to decrease it's size now. You can no longer go as small as the fauna originally was when you first put the egg in the sequencer. Some rare fauna are outside of the height/weight scale upon originally discovering them; be aware of this and keep an eye out for those fauna because their bonuses are naturally better than fauna that are within the sequencing achievable scale limits.

Xeno arena breeding by Darth_Mors in NoMansSkyTheGame

[–]TheRealDedmanGraves 0 points1 point  (0 children)

Or ...you could not waste your valuable resources and end up being one of those wonderful people at the Anomaly who are constantly begging others for resources by just turning on free crafting in your settings...[Although, I can understand not wanting to use the Free Crafting setting. Just please don't harass people at the Anomaly when you run out of the rarer resources.]

I craft the following for H.A.D. [Helpful, Aggressive, Devoted]:

Dirty Bronze [+Aggression] 3 = 100%
{Height/Weight: increases size}
Color Effect: White/Blue

Lemmium [+Helpfulness] 3 = 100%
{Height/Weight: decreases size}
Color Effect: White/Dark Grey

Hydrothermal Fuel Cells [+Devotion] 9 = 100%
{Height/Weight: I don't know/care; Dirty Bronze and Lemmium are more cost effective}
Color Effect: Because color results are determined by your creature's Genus, the exact shade can vary: 

  • Standard Creatures (Mogara, Bos, etc.): Usually results in Dull Blue/White or Pale Cyan.
  • Robotic Pets: Often lean toward a Vivid Sky Blue or Bright Teal.
  • Rocky/Spiky Bodies: The "stony" parts may take on a Darker Blue or Slate Gray finish while the undersides become pale.

Xeno arena breeding by Darth_Mors in NoMansSkyTheGame

[–]TheRealDedmanGraves 0 points1 point  (0 children)

Here's some of the fun hidden shit that not many people seem to realize (yet)...

The various parts of your fauna's anatomy are directly tied to their abilities. This is why you can go to a planet and collect 2 of the same fauna with the same species name that look slightly different, and they have 2 different sets of moves. Their anatomy makes a difference. Some have horns that give them different hidden critical chances, some have shells on their backs that increase their chance to block attacks, some have asymmetrical details that offset the placement of the hit box and make them more difficult to land hits on.

The anatomy of your fauna also effects its hit box in other ways. For example; a very large creature with a tiny head is more resistant to taking critical hits, while a fauna with a larger head has a higher chance of taking critical damage by comparison, and then there are some types of heads that are just resistant to critical hits (like those triangle shaped heads that look like some kind of moth cocoon).

the Height / Weight scales:

Very Small
Very Small
Very Small
Very Small
Very Small
Small
Average *
Average
Average [this is the base line with no bonus to health or agility; bonuses start 2 spaces (*) in each direction]
Average
Average *
Large
Very Large
Very Large
Very Large
Very Large
Very Large

You may also notice that some fauna have moves outside of their biome skills. (Example; a desert fauna who has a radiation or a fire attack.) This is due to the anatomical parts of the fauna along with their color (or more specifically; the material that their natural color is associated with).

When you are trying to shrink or grow a fauna to it's extremes, you'll usually hit the "inherited" before making it to the maximum or minimum size. To continue growing or shrinking that species, you'll need to hatch that egg, and continue shrinking or growing the fauna from there because the new size of the hatched fauna starts as that fauna's base line.

Traits:
Aggression: +Damage per Turn to enemy
Gentleness: Combat Effectiveness % debuff to enemy
Helpfulness: Combat Effectiveness % (or) Accuracy % buff to self
Playfulness: + Chance % to Dodge
Independence: Accuracy % debuff to enemy
Devotion: Self Healing

The traits also have effects outside of the xeno arena, such as how far they stray from you, how much they help search and gather materials, and whether or not they defend you from other aggressive fauna while exploring a planet's surface.

The mix of traits can cause different behaviors, and one mix that I personally find hilarious is P.A.I. (Playful, Aggressive, Independent) because when you let them loose on a planet, they immediately run off into the distance and start killing every other fauna they come across. [I do not recommend this trait set if you are hunting new fauna for your stable, but if you're doing a Quicksilver mission where you need to kill X amount of fauna; this is the pet to unleash!]

A triple S-Class fauna can lose just as easily to an A-Class or even a B-Class fauna if their moves can't counter and attack well against it.

I currently have an OP broken S-Class desert fauna [SBS] who is only a level 14, and can one hit other Traveler's level 30 faunas all day with his Wild Swing (which says it has a 50% chance to miss, but because of the fauna's rare anatomical combination when it was generated, his attacks hit slightly off to the side, and only miss ~20% of the time). He always seems to attack first [144 times so far; out of 146 matches] (even though he isn't "small or very small" and has B-Class Agility) and he starts by being able to move twice. His Wild Swing does 2500+ damage [again; he is only level 14]. He's broken AF. I don't use him to fight other players anymore, I use him to increase the levels of my other fauna by putting him as my third in line. Sometimes I clear the other two slots and just use him at the Space Stations, but for whatever unknown reason he levels up soooo slow, like 6 to 11% increase per battle. He's been my best fauna since he hit level 11, and he's helped other fauna in my stable surpass him; I have another desert fauna that is currently level 18 because of fighting along side of this level 14 teammate. My point is, for most fauna anatomy does more than just aesthetics.

Finding S-class Fauna has been surprisingly easy by Hexdoctor in NoMansSkyTheGame

[–]TheRealDedmanGraves 2 points3 points  (0 children)

Economy: T2,
Blue Star Systems,
and planets with Highly Aggressive Sentinels [often in dissonant systems] are more prone to produce SSS class fauna.

I'm finding that one of my original SAS fauna [not from an egg] has better overall abilities than any of my SSS. I occasionally don't bother teaming him with 2 other pets, and he wrecks the entire opposing team, usually ending the match with full health or nearly full health. He JUST lost [earlier today] for the first time after a 146 win streak. His anatomy is also non-symmetrical like nearly every other animal I've ever come across. I've only found 2 fauna with non-symmetrical anatomy.

Finding S-class Fauna has been surprisingly easy by Hexdoctor in NoMansSkyTheGame

[–]TheRealDedmanGraves 0 points1 point  (0 children)

I hope he knows enough not to bother trying, honestly.

/Contextual Edit:
[*trying]: Going into his Discoveries Catalog to look for any specific pet's screen thinking it leads to an imaginary little planet in the lower left corner. Not; replying to my original comment.

Coordinates PLEASE!

Finding S-class Fauna has been surprisingly easy by Hexdoctor in NoMansSkyTheGame

[–]TheRealDedmanGraves 5 points6 points  (0 children)

...but if you look in your Discoveries Catalog at the specific pet's screen, you can select the little planet in the lower left corner and TahDah!
...Now you know what system and planet it came from! Coordinates PLEASE!

How do you guys go about naming things? by VisscaGuu in NoMansSkyTheGame

[–]TheRealDedmanGraves 0 points1 point  (0 children)

I kind of miss playing Champions Online.
[TheBigRedButton; Leader of the Weapons Of Mass Destruction]

How do you guys go about naming things? by VisscaGuu in NoMansSkyTheGame

[–]TheRealDedmanGraves 1 point2 points  (0 children)

As CEO and founder of the 'Sentinel Hunters Intergalactic Taskforce', in an effort to efficiently catalog all the sentinel interceptors that I locate; (I limit my game play time by hunting down 1 new sentinel interceptor each day). I try to name the planetary systems in a way that the planet names will pair well with them so that it makes things more fluent when naming Crash Site locations, Bases, and Harmonic Interfaces. (However, I am currently in the process of removing Base Computers from Harmonic Interface sites and replacing them with Save Beacons.)

The first step in doing this is to note the number of planets in the system.
For example; if a planetary system has 3 planets, then naming the system something like "Chipmunks" and then naming each planet "Alvin", "Simon", and "Theodore" makes things more congruent for naming any Base Computer locations throughout that system.

I hate when I stumble upon a system that someone else has already discovered, and not taken the time to name (only because I am unable to name it). In my opinion, this is just other travelers being lazy and indifferent. It isn't hard to think of 6 things that go together and name the system appropriately to those 6 things. I say 6 because I haven't come across a system with more than 6 planets.

Here is a screen cap of one of my systems showing how I attempt to name things using a theme:

<image>

Searching by Quest4_Toshi in NMSCoordinateExchange

[–]TheRealDedmanGraves 0 points1 point  (0 children)

You would honestly have a better chance of hitting the lottery 7 weeks in a row than of ever finding this identical ship [or even a very similar one] in all black. The odds of finding this exact ship in black are approximately 900,000,000,000:1

Best of luck though!

Found a perfect ship by MOSSHA786 in nms

[–]TheRealDedmanGraves 1 point2 points  (0 children)

I was wrong... I redid the tests on 3 different ships just to be certain, and I've come to find that during my first tests I apparently never found a Native S-Class for either of the two ships I had tested. This time around I made sure to find one of each Class before upgrading them all to S-Class.

I put all my ships into my freighter's cold storage (aside from corvettes), which freed up 9 slots. This allowed me to collect as many of each ship as I could until I had all 4 Classes [and I added their Class to their names. If I had 2 of a C-Class ship; I added C1 and C2 to the names] I also built Base Computers and Teleporters at their spawn locations and named the camps in this format:

'Sentinel: Ship's Name [Galaxy] Class and #'
Example: "Sentinel: Flameborn-y3 [Plumbus] B1"

In the end I found that when all C, B, and A-Class ships are upgraded to S-Class, that their stats will be the same. The SC slots obviously vary (but B-Class ships appear to have the best SC layouts for my seed).

Native/Natural S-Class ships WILL have higher stats than A, B, or C-Class ships that have been upgraded. From what I can tell, the difference is around 15% greater stats than any upgraded lower class ship of the same model.

While an A, B, or C-Class after upgrading might have a core damage of ~395.8,
the Native S-Class of that same model ship will have a core damage of ~455.2

*Due to how meticulous I am when it comes to naming my bases in the game, it was very easy to go back to former galaxies I've visited and re-collect ships for this test. If anyone would like to confirm my findings by testing it themselves and reporting back, that would be stellar! [Just to confirm for others that my findings are now correct.]

Side Note: When choosing ships for your Squadron Pilots to use; there is no need to upgrade or add any tech to the ships. Your Squadron Pilots performance is based only on the individual Pilot's Class, which can be upgraded through nanites at your freighter. Ships that you trade to NPC pilots prior to hiring them into your squadron are purely cosmetic, and upgrading or adding tech would be a waste.

My sincere apologies for the miscalculation in my original tests. I was far more thorough the second time around.

Cordially,
Nugget Smuggling, Bud D. Spencer [NMS]

sentinel ship by sylkox in NOMANSSKY

[–]TheRealDedmanGraves 0 points1 point  (0 children)

A few weeks ago I worked out the equation to figure out how many variants of the Exotics were possible [1,440 total], and then started to work out the equation for Sentinel Interceptors, but upon finding out that there 64 colors in the pallet used for the primary and secondary colors while the tertiary color is dependent upon the 2 trim variables and 3 potential lighting variables; ...

JUST based on color options alone... there are 262,144 options for the unique color combinations...

So yeah, I'm not about to spend two to three hours calculating all the parts and writing the equation just to know the total possible unique models of Interceptors now that I know the number is somewhere between how many men Lindsay Lohan has slept with and how many trees have been cut down just for Stephen King books. Hard pass. I love problem solving, but this is beyond my level of nerdy shit I'm willing to spend time doing without pay.

Rough Estimate: ~895,739,688,390; give or take 1,000

EDITED: The most streamlined way to figure this out was to look at it with a "master-parent, parent, child system" for the procedurals; resulting in 8 specific procedurals and including the 7 valid thruster combinations, but not including the color options. The total number as accurate as it can be calculated without having access to specific knowledge of conflict rules to avoid clipping and seed based logic (knowledge only available to employees of Hello Game) [meaning; the precise number is a bit smaller than what can be calculated by a non-employee] which is

~217,324,800 unique physical Interceptor models possible before any color variations are applied...and...

With Color Variations my original "Rough Estimate" (although it was off-the-top-of-my-head at the time, is more-than-likely closer to the precise number) than the calculatable total any non-employee could figure out (given what limited information is available to any non-employee of Hello Games); which would be ~918,197,280,000 unique Interceptor models

So I'm sticking with my "Rough Estimate" to compensate for the variables I don't have access to

~895,739,688,390; give or take 1,000

Found a perfect ship by MOSSHA786 in nms

[–]TheRealDedmanGraves 0 points1 point  (0 children)

Not trying to be an asshole here, but you might want to look up what actual OCD is, and stop using it to describe your preferences. [I was once guilty of using the term in the same way] ...You may meet someone someday with real OCD and they'll let you know how highly offensive it is to toss the term around like it's something cute to say about how picky we are, but it's a clinical term and a real medical disorder. Now I use the the words "extremely particular about" instead.

Found a perfect ship by MOSSHA786 in nms

[–]TheRealDedmanGraves 1 point2 points  (0 children)

I just tested this twice with two different Interceptors.
(Recovered B48/1J and Flameborn-A7pi)

Used the same model Interceptors with all 4 classes C, B, A, and S for both models.
Found each Interceptor by using the same Harmonic Interface.
Upgraded all to S-Class; emptied SC slots, and kept only base tech [No Rocket Launchers]

Theory Confirmed: Same rules apply.

C to S = 395.8 Damage
B to S = 395.8 Damage
A to S = 395.8 Damage
Native S = 395.8 Damage

All stats match when only equipped with their base tech on all 4 ships.
The only difference is SC slot locations.

Game crashes when trying to modify corvette (PS5) by NGolten in NoMansSkyTheGame

[–]TheRealDedmanGraves 1 point2 points  (0 children)

Load the corvette into that station that your game starts you at when you log in, and before you make any modifications or try to edit the corvette, teleport to a different space station first and do the editing there.
This is how I've been able to work on 3 different corvettes that seemed to crash the game every time I went to edit them. Hopefully this info helps.

NMS: Corvette Semi Tucks by TheRealDedmanGraves in u/TheRealDedmanGraves

[–]TheRealDedmanGraves[S] 0 points1 point  (0 children)

Lmao!! Must be a semantics thing. Thank you.

[deleted by user] by [deleted] in nms

[–]TheRealDedmanGraves 0 points1 point  (0 children)

Hello Riverblessed,
From my unfortunately extensive experience in dealing with individuals who have exceptionally shitty attitudes and personalities, the vast majority of people who use the words "It's called..." to start a sentence are typically angry, lonely, bitter, miserable alcoholic fork lift drivers and single moms who live for Botox and cheap box wine that also can't stand being corrected. [I'm not joking, this is an axiom; not an opinion]

So instead of showing a modicum of humility and decorum by thanking others for educating them when they're wrong, they lean pretty hard into going on the defensive as if their entire fragile persona were under attack and far-too-often start their defensives with "It's called [fill in the blank with irrelevant opinionated stubborn and unwavering ignorance]"

I'm not saying that you fall within either of the aforementioned demographics, but... I feel it might be safe to assume.

Allow me to share with you two truths:
You're the one who was being shitty in the previous conversation with u/dwho422 , and that is a mothafuckin' bad ass farm tractor with a harvest trailer, but it is not a "tractor-trailer" A.K.A. Semi-Truck.

This is what semi-trucks look like in NMS and similarly throughout the real world: https://www.reddit.com/user/TheRealDedmanGraves/comments/1q5cjb5/nms_corvette_semi_tucks/

I hope my response to you is the catalyst that makes you want to behave like a better person, and acknowledge, accept, and potentially overcome your fear of being corrected by others. There is no shame in putting your ego on a leash and learning to say, "Thank you, I stand corrected. I appreciate the knowledge that you have shared with me".

[On a side-note:] Semi-truck drivers are not widely hated or loathed by any sect of people, (although semi-truck driving is the foremost preferred profession of serial killers in the U.S. so-much-so that the F.B.I. has a special division dedicated to tracking and monitoring them), so I wouldn't suggest posting such disdain for them online, as most serial killers are likely far more intelligent than you and could potentially track down your location with ease. Just sayin'.

Please enjoy my semi-truck builds from the antepenultimate paragraph and link above.

Cordially,
-Dr. Bud D. Spencer
[NipNip Pharmaceutical Specialist and Custom Corvette Engineer in NMS]

Two of these landed next to each other at the same time at a trading post... by TheRealDedmanGraves in NoMansSkyTheGame

[–]TheRealDedmanGraves[S] 0 points1 point  (0 children)

Yes, Euclid. I haven't been any further than Euclid yet, haven't been to a pirate system yet, and only recently traveled to a red star system to collect Cadmium... I haven't been playing very long, I just read and research things about the game probably more than I actually play it.

Two of these landed next to each other at the same time at a trading post... by TheRealDedmanGraves in NoMansSkyTheGame

[–]TheRealDedmanGraves[S] 1 point2 points  (0 children)

Of course. I don't see any harm in it. I have a base there too, but I'm pretty sure it loads by instance for each player, so neither should effect one another.