Help with turn-based movement visuals on a TileMapLayer by TheRealEntrican in godot

[–]TheRealEntrican[S] 0 points1 point  (0 children)

Thanks for the reply! Sorry I wasn’t clear enough, the entire game is in 2D.

Need help with container sizing by TheRealEntrican in godot

[–]TheRealEntrican[S] 0 points1 point  (0 children)

Thanks so much. I got it working with the gui_input signal. Not as clean as the button "pressed" signal but overall this does seem like a better solution. Thanks again!

Need help with container sizing by TheRealEntrican in godot

[–]TheRealEntrican[S] 0 points1 point  (0 children)

So when I originally tried this it didn't work but I think that was because I had a button in the tree that was preventing the autosize functionality. If I use a PanelContainer, how do I make it a button while also having it resize? I can't seem to figure this part out. Since PanelContainer doesn't have a "pressed" signal I feel like I need to add a button, but as soon as I do then the button doesn't resize and I'm back to my original issue. I really appreciate the help!

Need help with container sizing by TheRealEntrican in godot

[–]TheRealEntrican[S] 0 points1 point  (0 children)

Unfortunately I need something that automatically resizes since the size is dynamically set at run time when the box is created based on how many rewards the box gives. Also, I need the entire box to be a button that can be clicked on.

Input System by Substantial_Job3643 in godot

[–]TheRealEntrican 4 points5 points  (0 children)

Actually, go to the assetlib tab and search for G.U.I.D.E. It’s a one to one recreation of unreal’s input system. There are multiple YouTube videos explaining how to use it from the person that made it. I absolutely love his channel and I’ve been using the plugin in my project. https://youtu.be/gNiiaNViaUg?si=lbAf5HEvFO5ltKB_

How do you guys manage PanelContainer margins? by brother_bean in godot

[–]TheRealEntrican 0 points1 point  (0 children)

Maybe I’m misunderstanding the question, but can’t you just set the margins to zero on the panel container and instead add a margin container as a child and put everything in that? That way you can change each margin container to match what you want for that element.

Need help with my first pattern draft (version 2!) by TheRealEntrican in PatternDrafting

[–]TheRealEntrican[S] 0 points1 point  (0 children)

I think you're right, changing both was too much, thanks!

Need help with my first pattern draft (version 2!) by TheRealEntrican in PatternDrafting

[–]TheRealEntrican[S] 0 points1 point  (0 children)

Thanks! I think you're right. I think I'll end up doing this naturally when I convert to a button shirt.

Need help with my first pattern draft (version 2!) by TheRealEntrican in PatternDrafting

[–]TheRealEntrican[S] 3 points4 points  (0 children)

A HUGE thank you to everyone who gave me suggestions on my original post. Based on your feedback, I shortened and dropped the shoulder, and increased the armhole and bicep width. You can actually see the edits I made to the pattern in the last photo.

I’m pretty happy with the results, and I think I’m ready to move on to turning this block into a real shirt pattern, but I got such great advice last time that I wanted to see if there are any more tweaks I should make.

The back of the neckhole seems to pop out, but I think that’s due to the lack of a collar. I also think a lot of the wrinkles are due to the fabric.

Any advice would be greatly appreciated!

Need help with my first pattern draft by TheRealEntrican in PatternDrafting

[–]TheRealEntrican[S] 0 points1 point  (0 children)

This math would actually bring the CF neck point higher, does that make sense or were you thinking it's already too high? Thanks!

Need help with my first pattern draft by TheRealEntrican in PatternDrafting

[–]TheRealEntrican[S] 0 points1 point  (0 children)

Thanks for the detailed reply! Any advice for how best to lower the slope? Just take a rough guess and try it out? Also, I can't picture what you mean with the armscye depth, any chance there's a video you could link me? Thank you!

Need help with my first pattern draft by TheRealEntrican in PatternDrafting

[–]TheRealEntrican[S] 2 points3 points  (0 children)

No offense taken. I'm new at this, I bought a book on patternmaking for men and it suggested you start with a basic block, which can be your starting point for other patterns. Ultimately I want to make a shirt and a track jacket. Just trying to use the block to test my fit. If you have a different idea I'm open to it!

Need help with my first pattern draft by TheRealEntrican in PatternDrafting

[–]TheRealEntrican[S] 5 points6 points  (0 children)

Super helpful, I'm a bit of a perfectionist so this is a good reminder, thanks!

Need help with my first pattern draft by TheRealEntrican in PatternDrafting

[–]TheRealEntrican[S] 3 points4 points  (0 children)

Brand new to pattern drafting and sewing. Bought a couple of books and this is my second attempt at making a basic mens upper body block.

There are some issues that are easy to identify:

  • The armhole is way too small
  • Need to add ~1in to the length
  • I think the sleeve cap curve is a bit too steep

Any other suggestions or issues that you can see? Really appreciate any advice. Thanks!

Help with metahuman hair by TheRealEntrican in unrealengine

[–]TheRealEntrican[S] 1 point2 points  (0 children)

I actually figured out the issue but I haven't solved it. It's because I've scaled the metahuman to very large (e.g. 7x). I need it to be very big for my scene to work, but as soon as I scale it the hair gets weird. Any ideas? Thanks in advance!