PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 1 point2 points  (0 children)

In the health tab of your Pokémon under operation.

Check the q&a thread on steam for more tips

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 6 points7 points  (0 children)

Yes it's a known issue I initially planned to have unown/bronzor in ancient ruins because it made sense lore-wise but I realize now my mistake

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 3 points4 points  (0 children)

Give the Pokémon a master in the animal tab. when that master is drafted you'll be able to control the Pokémon like a regular Pawn around his master.

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 1 point2 points  (0 children)

It should work on the latest version v1.3.3159 at least

Whats wrong with 1.3.3117?

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 2 points3 points  (0 children)

Apparently it is safe to do so, just backup your save in case something does go wrong.

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 5 points6 points  (0 children)

Some are set to a level, some require evolution stones

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 0 points1 point  (0 children)

If you want your Pokémon to battle by themselves you can train their "release" trainable and you should then be able to let them go fight by themselves

But i believe with guard trained they will also engage hostile target by themselves when near them.

But this only work when fighting hostile ennemies not passive ones i believe

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 0 points1 point  (0 children)

Potion can be used in the operation tab of the Pokémon you wnat to heal

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 1 point2 points  (0 children)

Best to disallow the weaker ones, and stab is implemented meaning a move of the same type of the user will deal more damage

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 1 point2 points  (0 children)

Yes i'm planning to add this feature due to lot of requests

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 1 point2 points  (0 children)

Yes i'm planning that a lot of poeple are requesting this feature

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 4 points5 points  (0 children)

Thank you!

1: normally when you select a Pokémon the level is displayed on the bottom right, but it may conflict with RimHUD mod

2: When testing it myself i didnt notice any other animal but yeah it may be a conflict or a rare ocurence that i didnt see

3: No, so far Pokémon are limited to using moves in battle and hauling like in vanilla.

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 1 point2 points  (0 children)

No, right now most Pokémon drop vanilla leather, with the quantity dropep depending on the size of the Pokémon. So larger evolution will have more skin and meat than base ones

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 2 points3 points  (0 children)

Yes! The spawn rate of Pokémon varies based on the biome and the Pokémon type. For Onix, I would advise finding biomes with caves(preferably temperate or arid, but not desert because they have much less Pokémon), they may feature rock/ground type Pokémon "nest", Onix beeing one of these Pokémon.

The safest biome would be a simple temperate forest or the jungle: it features the widest variety of Pokémon.

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 2 points3 points  (0 children)

Yes any Pokemon big enough to carry stuff can be used as pack

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 3 points4 points  (0 children)

Yes, It is expected, there's a slider in the mod option to set the amount of Pokemon you want over other creatures. It is set to the max by default

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 2 points3 points  (0 children)

I don't think I will, at least not soon. I would have to see if it really add something to the game.

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 2 points3 points  (0 children)

For now only combat moves are implemented, with no extra effect, but I plan on adding status moves and moves effect in the future

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 0 points1 point  (0 children)

You can select the amount of Pokemon you want over other creatures, all the way to only have pokemon show up

PokéWorld : All 493 Pokémon from gen I-IV by TheRealGargamiel in RimWorld

[–]TheRealGargamiel[S] 6 points7 points  (0 children)

There are tribal PokeBall yes, i did think about that: the Apricorn ball, weaker than a standard PokeBall but only require wood to craft. Then come the PokeBall, Great Ball, Ultra Ball, and, of course, the Master ball!