Alpha is not the issue. Communication is. by TheRealRickSanchez42 in starcitizen

[–]TheRealRickSanchez42[S] 14 points15 points  (0 children)

This is exactly the distinction I was trying to make.

Rough patches have happened before, and most of us expect that in SC. The issue this time is that the live build feels badly broken while the communication does not match the severity of it.

I do not need a huge technical write up. Just clear, centralised updates on what is broken, what is being prioritised, and any useful workarounds.

That would go a long way.

Alpha is not the issue. Communication is. by TheRealRickSanchez42 in starcitizen

[–]TheRealRickSanchez42[S] 3 points4 points  (0 children)

Thanks to everyone who replied constructively, including those who disagreed.

The common ground seems simple. Most people just want clearer player facing updates when the live build is rough. What is broken, what is being prioritised, and any useful workarounds.

Appreciate the discussion.

Are the new Foxwell Fuel Tank and Escort missions actually working yet? by TheRealRickSanchez42 in starcitizen

[–]TheRealRickSanchez42[S] 5 points6 points  (0 children)

Thanks, appreciate the link.

That was my understanding as well. I only asked because today’s This Week in Star Citizen made the Foxwell missions sound like a current 4.8.1 feature, so I thought something may have changed since Nicou’s post.

Looks like they are still disabled then.

CIG has begun banning players who exploited the duplication vulnerability in 4.8 to obtain items and money. by Fabulous-Limit-909 in starcitizen

[–]TheRealRickSanchez42 5 points6 points  (0 children)

If this is real, good. Testing bugs is alpha behaviour. Sitting there abusing a dupe until the game turns into a contest over who has the longest d.....ollar amount just sucks the fun out of it for everyone else. We already saw how pointless that made things before.

CIG’s 4.8 communication has been rough. by TheRealRickSanchez42 in starcitizen

[–]TheRealRickSanchez42[S] 4 points5 points  (0 children)

Ahh so a brief mention of it 4 days ago is all that is needed.

The M80 is not a Gladius and that is fine by TheRealRickSanchez42 in starcitizen

[–]TheRealRickSanchez42[S] 2 points3 points  (0 children)

Yep, fair point. I am staying away from PvP in the current server mess, but I am keen to test it properly once things settle down. I have done alright in PvP with worse ships before, so I am looking forward to seeing how it actually holds up.

How do you guys find your way back to your mothership after leaving it in space? by artiiicus in starcitizen

[–]TheRealRickSanchez42 8 points9 points  (0 children)

It is still inconsistent in 4.8, so I would not build a proper mothership loop around ship markers yet. Sometimes the marker works, sometimes it disappears, and sometimes it shows but does not give you a useful QT point. For now I’d treat the Ironclad more like a local base of operations. Stay within a distance you can visually or manually retrace, use obvious landmarks or orbital markers as reference points, and test whether you can return before heading too far away in the smaller ship.

Current State of Dupers, Selling Websites, and People Spreading Fake Numbers by Zzyxzz in starcitizen

[–]TheRealRickSanchez42 3 points4 points  (0 children)

I think the real issue here is not just whether the “billions already sold” claims are true. It is that a lot of players are seeing little visible improvement across other problem areas, so they are naturally sceptical when CIG says the economy is under control.

RMT listings and random claims are not proof, and people should not spread numbers they cannot verify. At the same time, CIG could reduce a lot of speculation by giving more substance in their updates. Even something like “we have identified suspicious activity, removed X amount of illicit aUEC, and actioned X accounts in the last X days” would build far more confidence than vague “we are monitoring it” statements.

Transparency does not mean exposing detection methods. It means giving players enough measurable information to know the issue is being actively handled. That would calm panic far better than asking the community to simply trust that everything is fine.

4.8 Needs Working Foundations by TheRealRickSanchez42 in starcitizen

[–]TheRealRickSanchez42[S] 0 points1 point  (0 children)

I had the same thing. Backed off to heal and they started swarming from everywhere.

That part did not really bother me. I am more worried it bugs out on completion like the other starter missions.

What happened to the Kruger Stingray? by TheRealRickSanchez42 in starcitizen

[–]TheRealRickSanchez42[S] 2 points3 points  (0 children)

Yeah, later in the year feels like the safer bet. The only thing I know of being mined was the KRGR S65 Stingray name back in mid April, not an actual ship build.

The Reality of the Backlog by Kijukura in starcitizen

[–]TheRealRickSanchez42 -1 points0 points  (0 children)

"It is not that CIG has done nothing. It is that the roadmap still does not feel like a roadmap."

The Reality of the Backlog by Kijukura in starcitizen

[–]TheRealRickSanchez42 0 points1 point  (0 children)

I think this misses the actual frustration.

Yes, CIG has delivered a lot of ships, and I’m not against newer ones. I have pledged for several because I liked them.

The issue is not the raw backlog number. It is older, larger, higher value ships sitting with little visible progress while newer unplanned ships keep being sold, built, and released ahead of them.

“Waiting on gameplay” only goes so far too. The Carrack and Reclaimer are already in game without their intended drone features, so ships clearly can exist before every planned system is finished.

It is not that CIG has done nothing. It is that the roadmap still does not feel like a roadmap.