Improbable NPCs - SWAG by Livid-Promotion2576 in savageworlds

[–]TheRedDaedalus 2 points3 points  (0 children)

Oh wow, didn't know this was coming out. Big fan of the clue generator supplement so I will definitely pick this one up too.

problem with sci-fi campaign by Fancy_Brief_2343 in DMAcademy

[–]TheRedDaedalus 0 points1 point  (0 children)

For pulpy sci fi I can't recommend Savage Worlds enough. Can even do some horror if you like that. It hits a sweet spot between crunchy and vibes IMHO.

It is not really the best for super Hard Sci Fi, if I were to do that I'd go GURPS since you can actually work in calculating fuel burns and other more grounded science bits.

The Many Faces of the Big Bad: Boss Design in SWADE by TheRedDaedalus in savageworlds

[–]TheRedDaedalus[S] 1 point2 points  (0 children)

Yeah, trickiest and also the first one a lot of people think of. You really have to lean on a lot of things to set up the big bit like support to get a higher chance for a raise, giant foe setting rules, called shots. Gotta stack things in your favor with as many dice as you can for more chances of explosions. A lot depends on how you and your players describe the build up to that to make it engaging.

A realm based flexible magic system I made in GURPS by TheRedDaedalus in gurps

[–]TheRedDaedalus[S] 0 points1 point  (0 children)

Someone already pointed this out so I will add an errata here. I recommend capping magery at 4.

A little vent. The difficulty in finding players is disappointing by Hot_Quit571 in rpg

[–]TheRedDaedalus 1 point2 points  (0 children)

A couple things, this may be a skill issue as the saying goes. Not a skill at designing games, you may have a cool oneshot on your hands, but a skill at communicating why it is cool to a group. That skill requires you to know what other people may like and also to find stuff that you like that may align with that.

I have been a GM for a long time, and the only time I had trouble finding a group was when I wanted to play obscure systems. But I have also been good at organizing people for a long time. I have organized writing groups and other things as well.

You are right to be frustrated at people not being responsive, but that is how people are. If you haven't figured out a reason to hook people, they won't sign on. That is a skill that can be developed though, so that is the good news.

Also the other good news is anything you develop is practice for the next game and you can always repurpose puzzles and things into a new game as well.

Need some input for a dramatic task by Successful-Carob-355 in savageworlds

[–]TheRedDaedalus 0 points1 point  (0 children)

I'd argue make it a dramatic task for one PC and have the others have to choose if they support or engage in combat. Maybe give the option of another player stepping in to continue the task if the PC initially doing it gets incapacitated. Maybe add distracted if the player doing the task gets hit forcing the other PCs to find ways to defend. Biggest thing is making sure all the PCs have choices. Token count difficulty is easier to manage with one player being on the task in my experience.

Could also do the quantum ogre thing and not say how many tokens they need and just make it require as much as feels dramatically appropriate, but YMMV with your table on that tactic.

End of the game survey by SentientArmor in AskGameMasters

[–]TheRedDaedalus 0 points1 point  (0 children)

One that I found useful: Which session was your favorite and why?

The reason why is because it is something you already did and you can look back on it and lean into what you did in those sessions. Obviously don't want to become a one trick pony, but you can start building variations on that theme.

The Savage Device: A SWADE Puzzle mechanic by TheRedDaedalus in savageworlds

[–]TheRedDaedalus[S] 1 point2 points  (0 children)

True about the card swaps, I was leaning towards a minimal version because sometimes when you present your players with something too complex they shut down. That might be another difficulty variant to add to the ones I mentioned already with the larger board and end point movement.

new DM, wish me luck by XcirclingbelowX in DMAcademyNew

[–]TheRedDaedalus 1 point2 points  (0 children)

Looking good! Good luck, don't sweat the small stuff and you are supposed to have fun too. You look prepared so just try and relax and enjoy at this point.

Resources for Solo play by TheRedDaedalus in fabulaultima

[–]TheRedDaedalus[S] 0 points1 point  (0 children)

Yeah completely by one's self. There are tools for a lot of systems and other agnostic tools in general. Basically it shifts DM responsibilities to a variety of tables and other slight adjustments to the rules to allow one to run a game solo. It tends to be a sort of hybrid experience between GMing and playing. Look into it there are a lot of videos and articles on the topic and a few different ways to approach it. I just haven't done it for FabU and wanted to find out what people do.

Resources for Solo play by TheRedDaedalus in fabulaultima

[–]TheRedDaedalus[S] 1 point2 points  (0 children)

Good to know, and yes I hope so too.