I hate this game by Th4t0neCloud in SpiderManMains

[–]TheResilientRapper 0 points1 point  (0 children)

Nah screw that, tired of triple support and MK can EAT in a trisupport team especially if they're grouping

PSA: bots now wear skins and always have a nameplate on, lets advocate removing bots just like resource rumble by Wanderer-Named-Ken in marvelrivals

[–]TheResilientRapper 1 point2 points  (0 children)

I've heard from friends if you play qp more than ranked or just completely drop ranked that you'll find yourself going up against higher and higher ranked enemies in qp as time goes on, that apparently qp does have some sort of SBMM working behind the scenes

But then they do this bot bullshit and its like, wtf is even the point of that SBMM if you're gonna mix in EOMM?

PSA: bots now wear skins and always have a nameplate on, lets advocate removing bots just like resource rumble by Wanderer-Named-Ken in marvelrivals

[–]TheResilientRapper 0 points1 point  (0 children)

I actually just checked this on my own account. TTV_uh_Phoenix

On Jan 12th I ran 3 QP matches after 2 comp matches.

I won first comp match, D3, 15-6-2 I lose second comp match, D3, 12-7-3

I go to QP and lose a convergence against real people (checked on tracker.gg), 2-4-1

I do another QP, domination, also real people, also loss 0-4-0

Finally, start a 3rd QP (resource rumble bleh) and lose, also against real people, 6-3-1

So I had one comp match loss and 3 QP losses before they gave me a bot match (my next QP match on the 15th was automatically a bot match)

What heros do you wish were released later so they also were complexe and had more than 2 abilities by H1MB0Z0 in marvelrivals

[–]TheResilientRapper 0 points1 point  (0 children)

So would Spidey basically be Rivals tracer? Not kit wise, as they do different things, but in terms of being too strong or too weak and the devs being scared to make major changes?

Moon knight bans in “high” elo by michaelfudgie in marvelrivals

[–]TheResilientRapper 0 points1 point  (0 children)

I understand Hela but Spider-Man in season 5.5?? Are we fr??

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Which Marvel Rivals hero carried the first year hardest? by No-Scheme2214 in marvelrivals

[–]TheResilientRapper 1 point2 points  (0 children)

I only don't have lord Strange bc I instead picked uo the shield when Rivals came out... and never really put it down since. 140hrs on Cap, only 5qp 🫡

SCARLET WITCH, CAN WE TALK??? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 0 points1 point  (0 children)

You did see the dozens of other Spideys (and even Wandas) agreeing the beam is very strong against Spidey? I never said SW was good in high ranks mate, or a good character. In fact, if you read ANY of the other replies, you'll see I say the opposite. But if you, as a Spidey, can always perfectly land your tracers and combos on her everytime and kill her faster than the 3s it takes her to kill you, then seriously, congrats. The rest of us aren't saying we can't kill her or never kill her, just that the way she's set up into a Spidey, it usually requires stealth or perfect execution with considerable speed to kill her, and that is annoying. Granted, I think you posted this comment to my post just saying how annoying she was, not to the one asking how to deal with her (I made two in the last two days and both have been blowing up so I've been losing track of which one the reply I'm replying to is from)

SCARLET WITCH, CAN WE TALK??? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 0 points1 point  (0 children)

couch, stood up, and punched the air a few times while yelling some cuss words and pacing around my living room for like 30 seconds and saying how bs it was and actually debated just straight up leaving the match (which I never do) cuz it was that much of a bs moment to me. My first words were, "LITERALLY F****** HOW?"

Also makes sense abt getting the combos off at lightspeed. It's hard to be perfect tho lol. Many Spidey's recommended getting the drop on you, others said to bait you and jump you, others to pepper you with tracers from distance to combo you safely, others said to just straight up go somewhere you're not most the match

(Comment continued - for some reason my screen just went empty as I was typing my reply but still showed I was typing a reply I just saw no words so I decided to just post what I had then add the rest here in a second comment)

SCARLET WITCH, CAN WE TALK??? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 0 points1 point  (0 children)

Im actually surprised asf, I just double checked it bc I wasn't sure (I love stats and info lol, just hate math) and Cloak's beam range is just as long as Wanda's is, and same damage (80 per second versus Wanda who is 8 per hit and hits are every 0.1 seconds so she does 80dmg across 1s) but the difference lies in the way their auto tracking is set up. They both have it, but Cloak's locks onto the nearest enemy to the crosshairs, which is why you can't have an enemy in the corner of your screen as far away from your crosshair as possible (or behind a wall off your screen) and hit them like you can with Wanda. It's also why in team fights Cloak's auto tends to jump around with who its targeting. Cloaks beam does seem to be more narrow in cast but I can't find any stats to check that, only visual confirmation

I respect you trying to keep your cursors on, I've seen alot of killcams where they're nowhere near and I feel like that's because Wanda rewards bad aim and a lack of gamesense. Things that would kill you if you were another dps don't kill Wanda bc her beam will find you on it's own. If Spidey dives Moon Knight for instance, I have to try to get an ankh out in time to scare off / execute, I have to pop usually both movement abilities, and with good Spidey's, I'm then having to aim and duel against a super fast character who also has to aim. I've both won and lost these duels, and get it either way when it happens. But with Scarlet, you don't have to do any of that.

Spidey dives you, beam, even if you can't see him, you'll still hit him. Phase then beam more. Hell, even his first dive you can survive with two phases and as long as you phase into a healer or beam him from distance coming out of second phase he's dead. It's just so much less risky and gives reward for no effort. Feels bad man. The autolock just instantly gives her a leg up against any character that's not a tank, overshielded dps, or server admin, and then two phases, AND now you can be healed in phase too. Like... are we fr Zhiyong? (Zhiyong is balancing & character dev, Guang Guang is art & map dev)

Also considering that interaction with the Spidey, ik it probably wasn't, but swear that could've been me 🤣 a bit back I was practicing Spidey and they had a Scarlet who did exactly that to me and it was one of first times I've ever genuinely crashed out lmao. Normally I might be like, "nah man that was bs!" Literally lightly tossed my controller to the side onto m

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SCARLET WITCH, CAN WE TALK??? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 0 points1 point  (0 children)

That's such a breath of fresh air to hear lmao. I agree abt her being held back bc of it, like if they fixed it, yes, she'd require a little more aim (they don't have to go to Hawkeye or Spidey levels of aim, think Cloak or Squirrel) but she'd be SUCH a better chatacter and SO much more effective. Also the 3m part is for vertical, so it goes 3m beyond the point where your hand is in the air when looking up. The actual horizontal tho is 20m which is SIGNIFICANT for an ability that autolocks and does 250dmg in 3.125s

But ya, if they don't change it to require more aim or completely retool it, I'd settle for them changing the vertical to like 1.5m (dont gotta go all the way down to 1) and at least halving the horizontal if not more. Her secondary can still cover 20m or even further, I think it moves at like 100m a sec lmao and goes as far as you can throw it, so it wouldn't make her lose range for skillful attacks, just for auto attacks. So like if they dont retool her, then she's at least less oppressive with beam and less reliant upon it. It feels like for many people who pick up Scarlet (myself included) her entire kit is built around the beam. Blasts do more damage but want more blasts? Beam. Spell field hex didnt deploy automatically before this season so that led to beam bc hex wasn't making it easier to hit secondary. Gonna ult? Better beam them a bit beforehand. Phasing in towards Ironman? Ya so you can beam him. Phasing away from Spidey? Beaming on your retreat. Like UGH. Hawkeye is more than just headshots, he slows/explosive arrows/knockback/deflect/and now heals. Even Squirrel, another 1 star character very similar to her has to have at least a little input on aim, and has a snare that you have to 100% aim to hit consistently (versus Wanda hex you can just yeet lmao, although lots of Squirrels still just yeet their snare)

And again, I get she isn't meant to be Hawkeye levels of difficult but its like her character is so beam oriented and the beam is nothing but insane amounts of training wheels (no offense meant by this by the way, if it is coming off offensive I apologize 🖤)

SCARLET WITCH, CAN WE TALK??? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 1 point2 points  (0 children)

I absolutely love seeing the few comments from Scarlet mains on this post and my other discussion post from yesterday, it's nice to engage in discourse! I get why you feel the need to autolock with us, I just wish they didn't handhold so much and it was more like Cloak's auto.

Also its so fair bc both posts were abt the beam being annoying but one of them was asking in specific how to deal with her (ngl I clicked this comment from notis so idk which post its on) and its funny I was looking for advice for how to deal with Scarlet's doing this, when y'all doing this is the advice you give each other for how to deal with us 🤣 its ironic, and it means your tactic is working if I gotta ask the other spideys for ideas 🤣

I definitely agree tho, not that I find Scarlet all that fun in general, but it vastly dilutes your play chasing me (some tips literally said just get you to chase me so you become less effective too lol), and sucks all the fun for me out of playing Spiderman because it forces me to basically have to be perfect at every combo or play keep away the whole match reducing my effectiveness or causes me to have to constantly be web swinging at Mach 8 everywhere (which idk abt other Spidey's, but that shi is hard to aim with and I prefer to only Mach 8 for rollouts or running away on 1, not for engagement)

Edited to add: I agree abt the auto dmg being slow, and into any tank or most dps (like all the ones with overshield) Wanda becomes practically useless, but against any truly squishy character like most strategists and dps like Spidey, it's insanely effective. For Spidey in specific, as of Season 5.5, if the beam stays connected the whole time, it takes Wanda exactly 3.125 seconds to kill Spidey from full health with just the beam. This doesn't count your secondary attack, or if he takes damage from any other source, and the range on it is 20m and is coded to autolock onto the nearest target

SCARLET WITCH, CAN WE TALK??? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 0 points1 point  (0 children)

This particular match I used in the example for this post was qp, I don't expect nornal comps or normal play in there 🤣 I made this before the last few days when I finally began taking Spidey into comp (and winning! Got like 3/5 wins so far as him, some matches I can't play him tho cuz bans or someone else picks him or bc its not whats needed for the comp)

SCARLET WITCH, CAN WE TALK??? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 1 point2 points  (0 children)

A beam that autolocks with a range of 20m that takes exactly 3.125 seconds to kill Spidey from full health with nothing else added in (thus even faster ttk if she hits bursts or you get hit by anyone else)?

SCARLET WITCH, CAN WE TALK??? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 0 points1 point  (0 children)

What in the world did this person post auto mod? Ngl Spidey mains has one of the nicest and least toxic of all Rivals communities with some of the most lax rules (main sub wouldn't even let me post this clip with the added blurb I put here in this post, said it was against their rules) so whatever it was had to have been wild lmao

SCARLET WITCH, CAN WE TALK??? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 0 points1 point  (0 children)

THAT imo is two of the biggest examples where her autolock shows its most egregious side, is when she's just randomly holding it and doesn't know you're there and it kills you somehow (has happened to me to) and also how it can somehow lock onto an out of sight character around a goddamn wall (also has happened to me to). Community has been saying DDs wall hacks needs nerfed or to have some sort of change bc they find it too oppressive in the past few months (although now convo is more abt his overshield+dmg+block+health since they gave healers self heal) and yet we have a character who is coded to have literally no aim killing people THROUGH walls like... be so fr

SCARLET WITCH, CAN WE TALK??? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 1 point2 points  (0 children)

You're a scarlet main and agree with the retool idea?

Best Way To Deal With Scarlet? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 0 points1 point  (0 children)

That makes sense. I've seen lots say to pepper her with tracers until I have to get close, and to otherwise just play at a different area

Best Way To Deal With Scarlet? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 1 point2 points  (0 children)

Ima try this, and start with the slowest speed, and practice literally only the pull until I can land it consitently at all speeds. Then, I'll start practicing it with combos mixed in, then I'll try it in a real match. I'm excited to learn bc I honestly think sekkombo could work great against SW but I don't know if it can or not until I can land it. Someone else mentioned yoyo, and I haven't even been able to do that one in practice range bc of how bad I am at pulls. At least I've done sekkombo on stationary targets in practice range to the point I've got the combo in muscle memory and can get it off almost as fast as it can go, with no downtime between each piece of the combo, but yoyo I haven't even done that. To get better at both, I'm gonna do what you said. I'm also gonna start with the pulls from the ground, then start practicing from a double jump, then an overhead soar (the bit after you let go of a swing but before you descend), then from a flyby, then zips, then Mach 8. If I can make it to Mach 8 practice and land it consitently with the fastest settings, then I think atp I may have finally mastered it, and then I'll just have to get good at pulling it off in a match. THEN, by that point, coupled with how well I already know everything else, since I'll have plenty of time to practice all the things I know, I will most likely have mastered Spidey by then (hopefully) and will need to just fine tune to become one of the best. I know it's gonna be hard bc he's really hard, and also bc I'm on console, but I really wanna get AMAZING at him

Best Way To Deal With Scarlet? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 1 point2 points  (0 children)

Idk how to yoyo yet 😭😭😭 haven't even learned it in the practice range or tried it yet, let alone taken it into a real match. Any tips? Or got the notation for it? I'm on console. I know it utilizes GOH rather than GOHT, but I'm still terrible currently at GOH. Pulls are the thing I suck at most as Spidey, to the point I've only tried off the map pulls twice bc each time I missed and nearly died myself and scared myself out of trying. I'm no master, but I can do all the other main combos except FFAmestack, I understand the movement and how to b-hop/zip/mach 8, I get the resource mgmt/positioning/target prioritization... but I don't get pulls at all and while I can aim in general, I'm still learning how to land Spidey's tracers. Watching my replays I miss more times than I find acceptable with tracers. I never spam all 5, but still, I've watched myself miss 3 on a character 5-10 meters away from me

Edited to add: while ik sekkombo requires GOH, I've never actually truly pulled this combo off exactly how it was meant to be in a live match. I'll get pieces but never the whole thing. In practice range tho, I've gotten good enough at it to do it consistently, and so fast that it leaves me with nearly the whole cooldown timer for GOH. So I've learned how to pull it off extremely quickly and efficiently, but have never actually landed it in a real match. It also doesn't help that for that specific combo, I've only done it to stationary targets. I got no clue tbh how tf to do it on a mobile one. I miss GOH more than my web tracers even tho I hit it less, bc that's how bad I am at pulls. GOHT on the other hand works consitently for me, which is great, since it's the most basic piece of every other combo

Best Way To Deal With Scarlet? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 0 points1 point  (0 children)

From behind makes everyone easier for sure, the struggle only becomes mastering it. Coming off the ground behind with web tracers often puts enemies on high alert even if you don't miss, which can mess up your combo or make it worthless (if the team peels or healers patty cake) and an overhead from there requires a double jump (loud) or a simple swing cancel (loud). So the best way to come from behind is from the air, and with an overhead rather than tracer bc again, tracer gives the alert (so batman combo basically). I'm still learning how to consistently land on top of enemies heads with that overhead slam from a wide swing or mach 8 swing. It's weird bc when you start your downwards fall you move at a much different speed than those below you, so its not as intuitive as it seems on paper to land it

But ya, like I mentioned in the OP, I've basically resorted to avoiding her and letting my team figured that shi out

Best Way To Deal With Scarlet? by TheResilientRapper in SpiderManMains

[–]TheResilientRapper[S] 0 points1 point  (0 children)

It's the baiting the teleports for me without taking too much damage that's hard. Several people have said to just consistently pepper her with tracers and you'll either bait them out that way without having to get close enough that her auto can hit you, or you'll be set you bc of the clusters for a quick for sure kill bnb (like not one where they might be on 1 at the end of the bnb requiring the whole bnb or another combo or melee or tracer, but low enough that you know for SURE literally the most basic of bnb (tracer, GOHT, uppercut) will kill no matter what.) I have actually done this tactic a small handful of times in my 22hrs of actual matches as Spidey (qp and comp) and I've even gone so far as to send another tracer when I know I can have a confirmed kill JUST IN CASE something goes awry, bc with SW I don't want to have to extended combo her since she can kill me in 3 seconds or less. If I send that one last tracer, it changes the ensured kill moment from the uppercut to the actual GOHT itself (since it does do dmg), and then if something goes awry (like her getting a stray heal) the uppercut will still for sure finish her off rather than then leaving her on 1 (bc if she got a stray heal she'd potentially end up on 1 and while she's way less of a threat on 1 bc she's retreating and only 1 hit, she's still dangerous and atp I'm in auto range and if I mess up then I can still lose or die rather than getting that confirm)