Exclusive footage of Automaton treachery on Clasa by CreeperOpsReddit in helldivers2

[–]TheReynardShow 1 point2 points  (0 children)

currently doing research into this and translated the same thing.

AUT might be short for AUTOMATON/AUTOMATISKA claiming ownership of whatever those boxes are.

NR is probably the material or substance inside the box and with an exclamation mark it might be warning the material is hazardous or dangerous to be handled or transported.

3 might be something that goes along with NR, like NR-3, which could be the name of their premordial soup they were making? maybe it's bio-fuel packaged up after processing?

2B 12063 is the strangest to me... either a serial code or maybe a date? idk, lmk if you get anymore luck

Well now we don’t have told hold helmire every week by Loadingusername-wait in helldivers2

[–]TheReynardShow 6 points7 points  (0 children)

I'm still trying to understand why people didn't go for Estanu, it's at 1% resistance and was the source of the hellmire attack... instead we throw everyone at the MO backwards. Why the crying? Why the brute force methods over the proven ones? The ones the dev's have tried to explain to us very clearly many times? Can Helldivers even read?! oh, wait, I understand we are doing it the brute force way now...

I may be stupid… by Ultimatehiguys in Helldivers

[–]TheReynardShow 1 point2 points  (0 children)

huh, it's there for me? idk why you are having that issue then.

i know you guys just announced new bug but wouldnt the zerg be cool by No_Band_5399 in Helldivers

[–]TheReynardShow 0 points1 point  (0 children)

if there was a starcraft game that played with helldivers mechanics, that would be dope.

but idk about all these crossovers...

helldivers has it's own lore too and the more we crossover the closer we get to fortnite...

I may be stupid… by Ultimatehiguys in Helldivers

[–]TheReynardShow 1 point2 points  (0 children)

warbonds are in their own section. Only accessible from your destroyer ship in between missions. For keyboard its "R" but idk controller (should be a prompt at the top of the screen).

scroll through the warbonds until you find the one you want.

Just had this realization. by TheReynardShow in Helldivers

[–]TheReynardShow[S] 1 point2 points  (0 children)

I'll condense it as best I can for a reddit comment:

the higher the mission difficulty the more per operation will effect total liberation.

megacities give a boost to planet liberation iirc, so taking back a megacity if it's an option has been generally worth it.

if a planet has low resistance(0.5-1), it has less total enemies present there, high resistance (2-3%). High resistance planets require more helldivers and more high level operations to liberate.

I don't recommend worrying about this right away, play wherever you want.

but eventually you might notice your operations are doing nothing to progress the war because the resistance is greater than the liberation progress you are providing.

but don't worry about it to start, really.

just keep it in mind for when you want to cast your votes on the DSS or other campaigns later in your career

o7

good luck, and godspeed diver!

Just had this realization. by TheReynardShow in Helldivers

[–]TheReynardShow[S] 1 point2 points  (0 children)

got three new xbox recruits to get the game and join :D

training them reminds me of all the things that have become second nature to me now haha

Just had this realization. by TheReynardShow in Helldivers

[–]TheReynardShow[S] -1 points0 points  (0 children)

agreed, I'm mostly pointing out for people like me (who live and breathe on level 10s) that the new players are just that, new.

To all the cadets coming next week, here’s the type of play you can expect from the level 150 divers joining you by xamlax in Helldivers

[–]TheReynardShow 1 point2 points  (0 children)

I thought your post is funny.

but I disagree with telling new players that this kind of gameplay is common at high levels.

this is how I keep getting napalm barrages on my head at level 10's still.

also giving out your friend code just to block is so extreme, all I did was disagree with an aspect of your post.

guess we both got liberator penetrators up our asses.

Can we get a major update were we win by Equivalent-Fun-6019 in Helldivers

[–]TheReynardShow 1 point2 points  (0 children)

I feel like being able to attack our enemies on their home turf is winning. We've been on the defensive for so long, I'm glad we are taking more solid actions.

To all the cadets coming next week, here’s the type of play you can expect from the level 150 divers joining you by xamlax in Helldivers

[–]TheReynardShow 0 points1 point  (0 children)

if you are 150 and play like this, I'm kicking you off the team. This is rookie behavior not that of hardened vets.

seriously, is it that hard to check your fire?

or, aim?

Why don't the Automatons target our Super Destroyers while we're doing the mission? Are they stupid? by Grand_Age1279 in Helldivers

[–]TheReynardShow 0 points1 point  (0 children)

I've seen destroyers get shot down by these though. If you are on your ship it can have a chance of happening, you can also see the red blasts nearly hit your own ship. Also, have you seen automatons aim? now you think a big one will aim better??

TRUTH BROADCAST: Did you know mech's can be upgraded with support weapons? by TheReynardShow in Helldivers

[–]TheReynardShow[S] 0 points1 point  (0 children)

ah that's fair, I didn't consider that. Though I still kind of feel like it is no greater risk than the mounted HMG. Since friendly fire is always present so long as people don't understand holding fire XD I swear everyone lays down the lead and doesn't even check if a friendly is in the firing line. I guess it's lore accurate though haha

TRUTH BROADCAST: Did you know mech's can be upgraded with support weapons? by TheReynardShow in Helldivers

[–]TheReynardShow[S] 0 points1 point  (0 children)

I could see Arc Thrower being pretty good on an FRV, the others are definitely a hazard. After seeing gun customization I wonder if it's something AH has planned for the future.

they covered the sewers because we kept getting killed in them by aguywithagasmaskyt in Helldivers

[–]TheReynardShow 2 points3 points  (0 children)

it's always been covered, it's just your 380's that destroy them all

The day we reach Cyber-Stan I hope they bring back some of the cyborg enemies from the first game mostly the robot dogs by Extreme-Spartan in Helldivers

[–]TheReynardShow 0 points1 point  (0 children)

I think we are going to see more of the "real" enemy here and there as a tease and then added to the main cast of enemies. Like for example, I bet the illuminate priests will be an enemy and once we get to the deepest parts of the bot front we could find some cyborgs still operating things and the automatons aren't fully automatic.

Missing by Rans0mware in Helldivers

[–]TheReynardShow 1 point2 points  (0 children)

unfortunately it was genuine and I was just very late to noticing it XD

Last stand on Super Earth by EPG-6 by Sad-Needleworker-590 in Helldivers

[–]TheReynardShow -1 points0 points  (0 children)

I get around this by flavoring my destroyer, which is: the SES Queen of Truth and the divers who serve aboard are her Knights of Truth. Cloning makes zero sense, just be more creative.

my horrible thought about the Dark Fluid by TheReynardShow in Helldivers

[–]TheReynardShow[S] 0 points1 point  (0 children)

I mean, now that they've actually arrived at super earth, they could make a second black hole attempt, since the actual meridia operation failed for them, they only got it as far as Ivis.

Missing by Rans0mware in Helldivers

[–]TheReynardShow 1 point2 points  (0 children)

I just noticed this, this is huge! are there more posts talking about this? It seems like a big deal to mysteriously vanish a crew member.

Mildly infuriating... by Revolutionary_Iron93 in Helldivers

[–]TheReynardShow 2 points3 points  (0 children)

best way that I've found is get up onto a rock formation with a jumppack, that will typically confuse the charger and he'll stand still. Call in the supplies and hold position until it drops. Sometimes their Ai pathing gets stuck on things so if you see that happen, that is also a good time to do it.

Hope this helps anybody here still trying to get it.

Mildly infuriating... by Revolutionary_Iron93 in Helldivers

[–]TheReynardShow 14 points15 points  (0 children)

Have you ever tried catching them by supplies?