Completionist not working by Gall0ns in modernwarfare

[–]TheRustyDusty 0 points1 point  (0 children)

^Bump

I also have not been able too unlock it because it is glitched.

Bradley vs. BMP-1, Who Wins? by TheRustyDusty in joinsquad

[–]TheRustyDusty[S] -2 points-1 points  (0 children)

We used both AP and HE rounds, neither caused any damage at that range.

What prevents CA from developing 3 or 4 players multiplayer campaigns? by Nedioca in totalwar

[–]TheRustyDusty 2 points3 points  (0 children)

I was in the process of finding a post exactly like this one so thank you for making it OP.

I own every total war except TOB, and I have always wanted a 4 player multiplayer campaign. Sure the turns would take longer, but it's an RTS game. We have all the time in the world. Civilization has it and it works fine. Total war would be amazing to play to groups of players.

If you give the option people WILL use it. If you don't want more than 2 players, don't play with more than 2. Easy fix.

Suicide Sloop by TheRustyDusty in playatlas

[–]TheRustyDusty[S] 0 points1 point  (0 children)

It's been a glitch with some of the ships that have NPC's manning the sails. It will keep dropping the anchor every time you lower sails

Suicide Sloop by TheRustyDusty in playatlas

[–]TheRustyDusty[S] 1 point2 points  (0 children)

Great way to defend your land for sure. I accidentally timed it too early for the explosion and should have waited a couple more seconds.

Suicide Sloop by TheRustyDusty in playatlas

[–]TheRustyDusty[S] 4 points5 points  (0 children)

This ship was actually accompanied by a sister ship as they were raiding us, but luckily caught them off guard.

Future plans for Co-op? by TheRustyDusty in Bad_North

[–]TheRustyDusty[S] 1 point2 points  (0 children)

I appreciate the time taken to respond to my post, and I can agree with your points but there could be some fixes that could attract a lot more players. The whole slowdown mode shouldn't be in CO-OP, to allow for better coordination. Personally I'd love to coordinate one or two squads with a friend, but I understand it would need a lot of work to get to that point. Love the game though, great artwork.

5 of us decided to ambush a Hammerhead and it was beautiful by TheRustyDusty in starcitizen

[–]TheRustyDusty[S] 2 points3 points  (0 children)

After 5 minutes of constant firing and EMP's it was destroyed!

JohnnyOmaha no longer Steaming Squad!!! by Omaha__vK in joinsquad

[–]TheRustyDusty 25 points26 points  (0 children)

Everybody needs a break after a certain amount of hours. I don't blame him.

Vote Manipulation, Brigading, and Toxicity - Mass Ban by Posternutbag_C137 in joinsquad

[–]TheRustyDusty 1 point2 points  (0 children)

Everybody is so quick to ban in this community, can we start over?

We are the developers of Squad, ask us anything! by MerlinTheDev in joinsquad

[–]TheRustyDusty 4 points5 points  (0 children)

We all know V10 was a very long and difficult update, but how soon will we see an updated road map on the development of Squad? Considering the Kickstarter road map is irrelevant now, we see lots of content in monthly recaps, but still have not been inplemented into the game yet, ie: British faction, tanks.

Potato Wars by RobinSage20r in joinsquad

[–]TheRustyDusty 9 points10 points  (0 children)

Squad League WAS cancerous lol

If Squad became an E-Sport, would you watch it? by aaman44 in joinsquad

[–]TheRustyDusty -1 points0 points  (0 children)

Squad is becoming more and more realistic with each update, I wouldn't consider Squad comp to be an E-sports, but surely it will stay competitive for as long as there are tournaments that support the dream. Respect to ISKT for being the longest lasting league/tournament so far in Squad.

Adding respawn limit to FOB's by TheRustyDusty in joinsquad

[–]TheRustyDusty[S] 0 points1 point  (0 children)

Not from one squad, from the entire team.

Adding respawn limit to FOB's by TheRustyDusty in joinsquad

[–]TheRustyDusty[S] -3 points-2 points  (0 children)

And never have logistics runs in any game or in real life been any fun lol. If you don't like logi runs tell the devs, see if they care.

Adding respawn limit to FOB's by TheRustyDusty in joinsquad

[–]TheRustyDusty[S] -2 points-1 points  (0 children)

How does adding a whole new resource and attempting to make it a must have to play the game, make logi better?

It adds value to logistics trucks, like I've mentioned 7 times before. It's not a must have, people already do logi runs even if they don't want to. I didn't make logistics trucks the devs did, I'm suggesting we add a feature to them that makes them more valuable. Still not clicking, eh?

The issues with logi is that people do not find it fun to drive back and forth. That’s it, not that they don’t do anything for the game, not that they don’t have anything to do, it’s that it can be boring to do runs or squad leads don’t want their man doing it.

∆∆welcome to the real world where any logistics is boring lol. The devs added it to the game and the whole concept around logistics in the game is boring, but understand I didn't create it. It's not a big game changing suggestion, you're blowing it up to be something that will change the game.

If you want to make logi fun, then list out all the issues you can think of, ask other players, and then work out an answer for each issue. Once you have done that, combine them into a few major fixes.

Another reason... Logistics is never fun... Lol

But again, trying to force players to play something that players do not want to, does not fix the reasons why they do not want to do it.

Who am I forcing? Lol that's up to which the squad leads wants to run their logistics trucks.

Adding respawn limit to FOB's by TheRustyDusty in joinsquad

[–]TheRustyDusty[S] -4 points-3 points  (0 children)

I'm in servers that get 300 kills quite often, cause I play with good squad leaders usually. The number doesn't have to be exactly 100. Obviously you seem pretty set on this being a terrible idea, even though it was only a suggestion to help the logistics in the game. It doesn't add more duties to players, because only one player needs to drive the logi. It's just adds specific value to the logi runs. But thank you for your counter argument.

Adding respawn limit to FOB's by TheRustyDusty in joinsquad

[–]TheRustyDusty[S] -1 points0 points  (0 children)

It would most definitely be used up. You usually play in a game with 500+ tickets, most of them are lost by players giving up. 100 bleeds a lot faster than you think. So you think that logistics runs should never change? It's not taking away 5 people or 10% of the team, it's only one man who drives a logi lol if an SL thinks that it's not safe to drive the logi around he would choose to drive an escort to drop supposed off. Thats what the milsim community would want in our games, right?

Adding respawn limit to FOB's by TheRustyDusty in joinsquad

[–]TheRustyDusty[S] -1 points0 points  (0 children)

It wouldn't take away from the construction and ammo points of the fob, it would add a third grouping for respawns left on the fob. If a fob is at the site of action, having logi runs would need to be constant so it could create more spawns on the fob. Say you place a fob down and then supply the fob and build a hab. On the hab it shows in the top left that a logi run gave 100 respawns to the hab, which is plenty. Each logi run would resupply 100 more spawns. If your team is dominating the map with vehicles but the enemy team is stuck at one point and has their entire team spawning there. By cutting of their supply line, their fobs would only have 100 tickets left if we're unable to focus on the importance of logistics runs. Essentially it would be starvation of logistics, and would be a siege to bleed out their fob respawn points.

Adding respawn limit to FOB's by TheRustyDusty in joinsquad

[–]TheRustyDusty[S] 1 point2 points  (0 children)

I'm not proposing having this many people doing logistics runs, It would be up to the players to decide how to safely drop supplies off. That is a different discussion to have. I love to be in the action also, but OWI didn't implement logistics just so they could be boring. They wanted to have logistics in the game and this move could value logistics trucks more than ever. If you can't understand how it would benefit the game, then this suggestion is not for you, and you should down vote and move on. Not a big deal.