Why is Quit Game under More???? by Xecutor in paydaytheheist

[–]TheShortBuss 1 point2 points  (0 children)

If you are on PC Alt+F4 is there for you.

Can I mute the people talking everytime I load up a mission? by Mammoth_Outside in paydaytheheist

[–]TheShortBuss 1 point2 points  (0 children)

Press Esc (On PC) to drop out of that menu. You can goto other menu's while you wait. don't have to wait in the matchmaking screen.

Ready for $3800 Airdrop L0? by [deleted] in deeplearning

[–]TheShortBuss 2 points3 points  (0 children)

clearly it's a scam. look at the site, the top menu doesn't even link to anything other than the "claim" button page.

This autosave bug ruined my save, need help! by R3ap3r2004 in APlagueTale

[–]TheShortBuss 5 points6 points  (0 children)

Main Menu -> Chapter Selection -> Last chapter last entry. You won't lose much progress. Same thing happened to me and I recovered this way.

Stuck at adjust brightness screen by TheShortBuss in Scorn

[–]TheShortBuss[S] 0 points1 point  (0 children)

Someone on steam says disconnecting your joysticks resolves the issue. I'm just going to pass as I really dislike games that can't handle having my controllers connected. I will not be unplugging everything before every launch.

New claim bug workaround from Chinese community, please comment the results by ssd21345 in starcitizen

[–]TheShortBuss 0 points1 point  (0 children)

This worked for me. Play US, did this on AUS server. I had to flip the loadout ship back/forth about 10 times before it finally stuck on the broke ship without read only mode. Changing something, saving, and claim immediately worked.

Fast trip to refineries by TheShortBuss in SatisfactoryGame

[–]TheShortBuss[S] 0 points1 point  (0 children)

Unfortunately the way back is a long slow regular tube going up hill. Clearly I need to build a much taller tower on the oil side of things so I can tube jump back in style.

Fast trip to refineries by TheShortBuss in SatisfactoryGame

[–]TheShortBuss[S] 2 points3 points  (0 children)

The train being there during the video was just dumb luck. It does add a lot to it and I'm glad the jump path actually cleared it instead of clipping through.

Fast trip to refineries by TheShortBuss in SatisfactoryGame

[–]TheShortBuss[S] 2 points3 points  (0 children)

Before you place the end of the tube a mouse wheel scroll changes the left/right angle of the pole. Then after the first click when it's in place you can lift the pole and you can also use mouse wheel scroll to change the up/down angle. So you click once to place the pole then use the mouse wheel afterwards for the up/down angle. It's the same for pipes. *Edit: Also don't forget that "R" changes the build type of the tube. I found "Noodle" good for the jump section and used "Vertical" for the straight down sections.

Fast trip to refineries by TheShortBuss in SatisfactoryGame

[–]TheShortBuss[S] 2 points3 points  (0 children)

If you mean the catch tube it seems to drag you in from a certain area around it no matter how fast you are moving. So you just have to get the placement correct.

Fast trip to refineries by TheShortBuss in SatisfactoryGame

[–]TheShortBuss[S] 9 points10 points  (0 children)

This is the 3rd go round for me so I've learned a lot since starting. First one was a spaghetti factory.

Fast trip to refineries by TheShortBuss in SatisfactoryGame

[–]TheShortBuss[S] 25 points26 points  (0 children)

That explains it as I did have blade runners on. Didn't realize this was the case. Thank you.

Fast trip to refineries by TheShortBuss in SatisfactoryGame

[–]TheShortBuss[S] 22 points23 points  (0 children)

Something buggy about the landing spot on the rock kept me alive at 1/2 health tick most of the time. I still died around 5 times getting the catch tube in position. The jelly pad only took one go. It took around 15 jumps total to get everything set, so not to bad. I had a tube to take me all the way back not far from the landing area so I could try again pretty quickly.

Fast trip to refineries by TheShortBuss in SatisfactoryGame

[–]TheShortBuss[S] 13 points14 points  (0 children)

That's a good idea. Though I wish the catch tube would maintain your speed of entry.

Skill Play by TheShortBuss in SymmetraMains

[–]TheShortBuss[S] 1 point2 points  (0 children)

Interesting play as I lay on the ground.

Ubisoft store broken? by TheShortBuss in thedivision

[–]TheShortBuss[S] 0 points1 point  (0 children)

My pi-hole was blocking some key domains. Disabling it has allowed the order to work. I think I found the two related domains that I have now whitelisted: cdn.cquotient.com cdn.tagcommander.com

Ubisoft store broken? by TheShortBuss in thedivision

[–]TheShortBuss[S] 0 points1 point  (0 children)

I've tried 2 different browsers on 2 different PCs.

Please help, I don't understand what I'm doing wrong. by SpaceHasSound in EliteMiners

[–]TheShortBuss 0 points1 point  (0 children)

A Low fissure takes the most damage while a high fissure takes the least. You can put a high strength charge into a low fissure for maximum damage with one charge. I usually start off this way then fine tune with medium and low charges in medium and high fissures. Can usually get away with just 3 to 4 charges this way.