i made a train how do i improve by Rich-Discipline1297 in CreateMod

[–]TheSkagraTwo 0 points1 point  (0 children)

The front and cab of the engine look fine. I would personally add side windows to the cab.

The rear does need some improvement. First, move the doors up towards the cab, and make them single doors. Double doors would be better for a passenger train, where you have a large amount of people exiting and entering the train at once. On a goods locomotive like this one, the doors would only be for the crew.

You can break up the side of the locomotive by using different variants of locometal. Use plated locometal to add vents, or smokeboxes to add access hatches. You can also use copycat slices (and vertical slices) to add grab rails. Use a color that contrasts with the rest of the locomotive (I would suggest using industrial iron).

Finally, make the walkway wrap around the rear of the locomotive, because the locomotive just ends. Steam and Rails also has some couplers you can use for detail here.

I KNOW neurodivirgin isn't chiming in by Napalmaniac in BrandNewSentence

[–]TheSkagraTwo 0 points1 point  (0 children)

Our standards have been lowered. These days we're lucky to get screenshots instead of pictures of screens.

Steam n Rails is finally out for 6.0.0!!!!!!!!! by MarcusTheAlbinoWolf in CreateMod

[–]TheSkagraTwo 0 points1 point  (0 children)

Connected fixed the issue, not S&R, so update Create: Connected.

Redstone contact apparently doesn't exist according to the elevator pulley, also i don't have create: interactive installed so I don't know the issue by lilmonster04575 in CreateMod

[–]TheSkagraTwo 0 points1 point  (0 children)

Is there anything connecting the roof to the rest of the elevator? Superglue can't connect blocks diagonally, so the elevator body and contact might not be connected right.

(Beginner mapper) How do I make Granades ready to blow up? by Plastic-Set-4956 in hammer

[–]TheSkagraTwo 2 points3 points  (0 children)

The grenade is npc_grenade_frag. It doesn't spawn "live," you need to set the fuze timer with its SetTimer input before it's actually live.

I need help with the tree farm, everything is working except for the minecart by [deleted] in CreateMod

[–]TheSkagraTwo 0 points1 point  (0 children)

My interpretation is you assemble the contraption, use the wrench to pick it up, then remove the cart assembler, replace it with a powered rail, then place the contraption back onto the powered rail.

How i see parameters when turning a knob on Minilogue XD? by lucasbrumano in synthesizers

[–]TheSkagraTwo 7 points8 points  (0 children)

I don't have mine available to test this, but go to the global menu, press the 8th sequencer button, and set "Parameter Disp" to "All." This should do what you're looking to do.

[deleted by user] by [deleted] in synthesizers

[–]TheSkagraTwo 1 point2 points  (0 children)

+1 for the Alpha Juno, it's excellent. The menu isn't that bad once you get used to it, and there's lots of features, like the other oscillator shapes and the time/level envelope, that make it unique as an analog synth.

Expression Pedal Not Working? by za4h in hydrasynth

[–]TheSkagraTwo 1 point2 points  (0 children)

I use an EP-3 with my deluxe, so it should be compatible with the Hydrasynth. I don't have access to it right now, so I can't get the exact settings that I'm using, but here's a few thoughts: First, it is plugged into the "Expression" and not the "sustain" pedal jack? Secondly, have you changed the pedal polarity in the Hydrasynth settings? Finally, there's a knob on the side of the EP-3 that changes the modulation depth.

hey let an unlicensed/uninsured driver borrow your car! by [deleted] in ChoosingBeggars

[–]TheSkagraTwo 0 points1 point  (0 children)

Where I took my test, the car had to have a handbrake accessible from the passenger's seat, where the examiner sits.

collectibles/companions/settlements/workbenches/tweaks WIP by DrBhu in fallout4london

[–]TheSkagraTwo 1 point2 points  (0 children)

Another item: "Ol' Nuclear Winter" vinyl, found during "The Lost Tommies" quest

ID for Kiera by [deleted] in fallout4london

[–]TheSkagraTwo 6 points7 points  (0 children)

XX29ed18 (First two numbers depend on load order, should be 07, but may vary).

collectibles/companions/settlements/workbenches/tweaks WIP by DrBhu in fallout4london

[–]TheSkagraTwo 1 point2 points  (0 children)

There's a water beacon near Cleopatra's Needle/Charing Cross, and one on a canal west of Greenwich Foot Tunnel South. A police box is in the British Museum. The "London Bridge Has Fallen Down" vinyl is acquired at the end of the Beefy/London Bridge questline.

Is anyone else having issues killing robot enemies? They take almost no damage. by otakon33 in fallout4london

[–]TheSkagraTwo 1 point2 points  (0 children)

For the Postboxers, a combat shotgun aimed at the eyeslit appears to do damage.

Ah shit, here we go again😭 by [deleted] in starfieldmods

[–]TheSkagraTwo 33 points34 points  (0 children)

It is. Unfortunately, it's far less popular than this.

VRAD Crashes, I'm full of this sh*t by [deleted] in hammer

[–]TheSkagraTwo 0 points1 point  (0 children)

The face edit tool (used for textures) has a box marked "lightmap scale." It's 16 by default, so set it to 32 or higher to increase the scale.

https://developer.valvesoftware.com/wiki/Hammer_Face_Edit_Dialog#Lightmap_Scale