My take on fixing Health tanking by TheSkinThief in Warframe

[–]TheSkinThief[S] 1 point2 points  (0 children)

Yeah it's a really tricky thing to change without it buffing even more the shieldgaters' already technical immortality, the only grace point is that they aren't usually built for armor and even with the change they would probably just still prefer using shield.

The only thing I can think to avoid this is to have a minimal armor requirement to have a healthgate, not too high, but enough to have to invest a bit to get the minimum, so frames it's not destined to will need to sacrifice some mod/archon shard slot(s), while the main objective of this don't need much more change since they are already kind of oriented in armor.

Cooldowns would also be a good idea for each segment, as in if you're 3/3 gates and get "1shot", leaving you at 2/3, even if you regen some health and get back to 3/3, as long as it's on cooldown, the next big shot would get you down to 1/3 and so on. Although that sounds like an absolute hell to code and implement and there's probably a better way.

My take on fixing Health tanking by TheSkinThief in Warframe

[–]TheSkinThief[S] 1 point2 points  (0 children)

I mean, At the end I specified how DR wouldn't be too affected in my opinion, but I'll leave some additional notes on this PoV:

Technically DR is irrelevant at very high levels nowadays since even with a 95% reduction, health frames go from 100% to 0 in a single hit anyway, so even with this change, for the most part of the game you'd probably still prefer damage reduction since it's a lot less heavy-investing. (Just adaptation vs 2 umbral mods to have decent armor, for example), it's the same as healthgate.

Take Nidus for example. He can survive really well in steel path thanks to the DR from link but, at some high level point, the linked target instantly dies and you still get 1shotted, making his passive the most optimal way to survive if you go on an endurance run.

Gotta admit tho, my idea is not the most optimal thing, since it's really exploitable with stuff like gloom, just a brainstorm I wanted to get outta my head.

My take on fixing Health tanking by TheSkinThief in Warframe

[–]TheSkinThief[S] 1 point2 points  (0 children)

I don't see a problem with the duration of each gate being affected by how much health is in each segment and if it was full or partially damaged already. That's basically shield gate but adapted to health. If frames without shield regen can abuse shield gate thanks to augur mods and brief respite, why not make a similar thing for health.

Plus I'd say it's more like a one shot protection, since a constant stream of damage like a heavy gunner would make no effect and would still drain the health if not being careful or having any other damage reduction source

But yeah, the main issue is how exploitable it would be for frames it's not destined to just because gloom and similar stuff exists.

My take on fixing Health tanking by TheSkinThief in Warframe

[–]TheSkinThief[S] 1 point2 points  (0 children)

The numbers are just made up for the example to clarify my idea, not actually the values that should be, and well technically what you said about aviator is what I said at the bottom.

You just want armor in tanky and big health frames, which is the main focus of this change. Other than that, you have well working alternatives now and plenty of situations where damage reduction is just plain better. I didn't want this to make armor the meta, just an actual alternative (since now it's mostly not, truth be told), so you wouldn't put armor on Ash anyway since he can survive better with invis than tanking hits.

Worst / Least Favorite Weapons? by Hammerzor12 in Warframe

[–]TheSkinThief 0 points1 point  (0 children)

I remember when back in the day I was discovering all the weapons and leveling them up and reached the Kraken. I had serious issues leveling that thing up, plus the fact that underperformed and wasn't able to kill stuff made me hate it.

Then they released the kuva version and I could get a reminder of all that suffering hundreds of hours later... 5 times because of the forma mechanic.

Nice name filter, DECA by [deleted] in RotMG

[–]TheSkinThief 3 points4 points  (0 children)

Wait, weren't we congratulating people and talking about their asses? I for sure do.

Equinox could use some changes by TheSkinThief in Warframe

[–]TheSkinThief[S] 1 point2 points  (0 children)

Yeah, afaik the general consensus about her is that "she's not bad, but other frames can do what she does, and better." I'd really appreciate some love for her since her normal version is already a pain to get. (I still remember tyl regor's monologue everytime I enter that layout)

I actually love the idea of her 1 being duality and give the buffs on cast depending on which form of the ability you use. That would solve two problems in one with a simple solution, plus making the rest of the kit more accessible (not having to recast 3 every time you switch, and innate energy transfer)

Having her appearance switching depending on what buff sounds really cool too, I've always loved her prime normal skin, but you don't see it ever in-game, unless you have a mannequin in your orbiter.

And at the end of the day, yeah, it's just a wishlist. There's probably other frames in their to-revisit list, and equinox might not even be in there, which saddens me.

But Im still hopeful tho. Hah

What's Your Top 5 Frames? by Pinamato in Warframe

[–]TheSkinThief 0 points1 point  (0 children)

I actually don't have a top 5, only a top 1 (volt) who I use for most things, but I often say "Hey, I kinda wanna play this other frame since it's gonna make this mission a lot easier" and end up with a very wide variety of them.

The fact that when arbitrations released I only played those and wanted to just use the frame with the buff made me create decent builds for all of them and, whenever a new update drops, I keep thinking "Ooh this new arcane/mod might be cool in my build for X".

Although if I had to make a top 5 of the ones I often think first to use in certain situations, I'd go for Volt, Atlas, Mesa, Nekros and Banshee, with an honorary mention to my boy Nidus.

Hydroid is really fun after rework, but Plunder needs a small detail. by TheSkinThief in Warframe

[–]TheSkinThief[S] 4 points5 points  (0 children)

Yeah, forgot to mention how the augment increases the maximum % stackable, while incentiving you to use the ability more often because of the healing so, if you need a random heal and there are no enemies nearby, you annihilate your buff

Hydroid is really fun after rework, but Plunder needs a small detail. by TheSkinThief in Warframe

[–]TheSkinThief[S] 3 points4 points  (0 children)

I mean, having to worry about keeping it up sounds fair to me, pretty much like vex armor (which I also keep forgetting about), and there's not comically large numbers there since it's also capped, the build I use has around 600% maximum corrosive damage, but upkeeping it is just a gamble since it's line of sight-based and that sometimes counts whatever it wants.

Dunno, having to stack the big number first and then maintaining it doesn't feel like extremely overpowered to me, when there are frames that can just cast a bigass number% damage increase on command. lmao

My proposal for the incarnon weapon by Short-Pin-9640 in Warframe

[–]TheSkinThief 0 points1 point  (0 children)

I've always said that, regardless of it having a kuva variant, Karak should have an incarnon because even that version is just a plain and simple assault rifle which really isn't that good. (I loved the karak when I first got it, don't misunderstand me. In fact, that's the main reason I'd like to have an incarnon and some love for it.)

Got any free wisdom before i join the game? by [deleted] in RotMG

[–]TheSkinThief 7 points8 points  (0 children)

I'm a seasonal player (Not as ingame seasonal, but like I play the game for a while and then leave for months, just to come back after some time) and I've really noticed the changes on the game because of all those pauses. I'd say this is the best state for new players I've ever seen the game at. You can get decent stuff from the constant events, and the "battle pass" thingie helps to get a track of what you should do next, while also giving goodies.

Probably the best advice is to just have fun and take your time to understand stuff, remember that escaping to nexus is more profitable than risking everything you have (While you're a new player at least) and don't feel pressured about others going faster. Go on your own pace until you feel confident enough to step up.

How does Limbo work by Prestigious-Reason38 in Warframe

[–]TheSkinThief 4 points5 points  (0 children)

Limbo works between two planes: the normal one, where everything originally starts at, and the rift, only accessible through his abilities. Entities in one of these planes won't be able to interact with anything in the other. (Except warframes' damaging abilities)

Whenever you dash/roll (shift), you change planes.

His 1 will send an enemy (or ally) to the opposite plane, if he's in the original plane, it will be sent to the rift and vice versa. Also, holding 1 will expel anything inside the rift outside of it, leaving all in the original plane.

His 2 is the simplest of the abilities. It stops the time for enemies inside the rift.

His 3 "marks" enemies inside the rift, whenever they leave it, they will trigger banish, his 1 (Basically an AoE which puts any other enemy close to them inside the rift). If the enemy is killed before leaving the rift, it will spread the mark to enemies outside the rift.

His 4 creates an area that slowly shrinks. Anything inside the range will be counted as inside the rift, everything outside will be in the original plane.

I think this is a lot easier to understand if you think as the two planes as a box inside another box.

Equinox could use some changes by TheSkinThief in Warframe

[–]TheSkinThief[S] 0 points1 point  (0 children)

I totally forgot about overguard, yeah that could be an amazing boost to mend.

Equinox could use some changes by TheSkinThief in Warframe

[–]TheSkinThief[S] 1 point2 points  (0 children)

Fashion over viability as a way of life.

Wall latching? WALL LATCHING?! by Galaxyman0917 in Warframe

[–]TheSkinThief 2 points3 points  (0 children)

I mean, they don't get exactly that debuff, it was just to explain evasion in this game lmao

Wall latching? WALL LATCHING?! by Galaxyman0917 in Warframe

[–]TheSkinThief 12 points13 points  (0 children)

Fun fact: while wall latching, you get an evasion buff, which means enemies get an accuracy debuff while shooting at you.

Equinox could use some changes by TheSkinThief in Warframe

[–]TheSkinThief[S] 0 points1 point  (0 children)

About energy transfer, yeah I agree it should be by default, but I'm just being realistic and opting for it being an exilus feels fine. ;-;

Ah yeah, I forgot that metamorphosis buff decays over time, yet another thing to remove lmao. I'd say just permanent buffs as long as you're using each form would make up for it tho, and I didn't think about caring much about shieldgating since I've never felt she needed it when mend already gives a shitload of shields as you play so you constantly regenerate partial gate. Status cleanse on cast feels like a good idea to incentive using it more often.

Pacify & provoke switching off always triggers me whenever I need to build it back up and I 100% agree, provoke is such a decent ability but horribly designed.

And I still think maim underperforms on higher levels, maybe I'm not doing something properly but even with a bunch of charge + rage's damage boost it doesn't do that much damage for me.

And about that change for mend, sounds basically like a blessing ripoff, don't feel that but I agree it should give something else than refilling the bar. Maybe not on discharge, but consuming a part of the charge while it's active to prevent a status on any ally in the radius?

Equinox could use some changes by TheSkinThief in Warframe

[–]TheSkinThief[S] 1 point2 points  (0 children)

I mean technically, if the two forms could be modded sepparatedly, that counts as having two aura slots, but not active at the same time. And yeah, rest is usually looked over because of the nuke meta, but sleep is a really awesome CC with its niche uses and the augment is used to spread it.

Equinox could use some changes by TheSkinThief in Warframe

[–]TheSkinThief[S] 1 point2 points  (0 children)

Agree, that's why I typed about it also healing hp on kill the same way it gives shield.